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A16 - STARVATION Mod for A16

Ok, seems there is a problem with bandits on higher difficulties, but apparently its a problem that can be solved (no idea how yet, but we'll see).

I wont be able to do anything until later tonight, so if anyone is too bothered about them, just remove the bandits from spawning.xml or reduce game difficulty to 3.




If there is no workaround, we'll remove the bandits and add custom ones at the next patch, or server admins will have to make their own choice as to keep them in or not!

Thank you for your patience.

 
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I am liking the new HUD in this update - one tiny thing I'd like to see though, is it possible that when you select an item on your hotbar, the highlight is a little more bright? I suffer with sight impariment so sometimes gotta look real close to see what is highlighted as the colour only changes minimally at the moment :)

Oh and I heard a goat come into my compound, but at first I didn't realise what it was. When it made it's sound, OMG it scared the crap out of me and thought it was a rad boss or something until I peeked out my hidey hole and saw it was just a goat as it sounded like it was angry and wanted to kill me haha. Used a whip and caught it though, is there any use for the goats that's different to the other farm animals? I read you can use pet items with them, so can they be trained to attack zombies? OMG I would love to have a goat army killing zeds, imagine the fun! :D

 
Cannot enter Trader

Hi everybody

So my friend and I are playing on our local server hosted from one of our computers and we have the issue that we cannot enter the trader. Everytime we get close we get teleported a few blocks away?

Do we need to unlock the trader or is there another issue?

Thanks in advance for the help

 
IF YOU HAVE INSTALLED 16.0.0.30 Server Files

THERE IS A BUG WITH THE BANDITS.

PLEASE RE-DOWNLOAD THE SERVER FILES AND REINSTALL THEM

SORRY ABOUT THE INCONVENIENCE> A FIX WILL BE COMING FOR THIS SOON

 
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new hud

With the new HUD can somebody tell me what do the icons represent at the top. I understand sanity and radiation but what are the other 2 thanks.

 
Hi everybody
So my friend and I are playing on our local server hosted from one of our computers and we have the issue that we cannot enter the trader. Everytime we get close we get teleported a few blocks away?

Do we need to unlock the trader or is there another issue?

Thanks in advance for the help
What time of day is it on the server? This is standard vanilla behavior when the Trader is closed.

 
Hi everybody
So my friend and I are playing on our local server hosted from one of our computers and we have the issue that we cannot enter the trader. Everytime we get close we get teleported a few blocks away?

Do we need to unlock the trader or is there another issue?

Thanks in advance for the help
Traders are closed between 21:55 and 6:05. If they should be open and they are not, the trader may have glitched and died. this happens sometimes on our vanilla MP servers, when there is an LCB in the same chunk as the trader. (chunks are lik 500x500 areas.)

There is a temporary fix for the traders. YOU WILL NEED ADMIN POWERS

first option just reset the trader, this one doesnt always work: open the command console with f1 and type in: traderarea

this should boot anyone out of the trader complex, it will close the doors and should reset the trader for the next morning.

If that does not work you can do the following steps:

1. Stand about 10 blocks away from the trader compound, open the command console and type in: se yourscreenname(or id) 89

Example: se purgatorywolf 89

SE is Spawn entity, and 89 is the code for Trader Hugh. Joel is 85, Rekt 86, Bob 87, Jim 88 use whichever you want.

if you have a space in your name you will need to use your game id. if you dont know you game ID use the LE (list entities) command to see your id.

2. Next you will do LE to get the newly spawned traders ID.

3. sink into the ground with god mode enter the complex and type: Telee tradersid yourname

example: Telee 850396 purgatorywolf

this will teleport the trader to you. You have to sink into the ground with no more then your chest above ground or you will be teleported out of the complex. Once the trader is teleported to you, you can walk around in the complex freely, and place him where ever you need to put him.

---- note: if you are unable to sink into the ground / dont have permissions for it, you can just teleport him into the complex: Telee traderid coords

example: Telee 594039 -2460 90 4860

this would put the trader at 2460 West, 4860 north, and 90 blocks above bedrock. you can do a /loc to get quick co-ords for where you are standing and adjust them as needed to teleport him.

You will not be able to enter the complex until the trader is inside. once you have him inside the walls, you shouldnt get teleported out anymore.

4. once you have the trader where you need him, use the consol and type: traderarea

I find doing this last step helps to lock him into place. when i forget to do this last step, the trader tends to bug out sooner then when I dont'.

--------

Hope this helps.

 
Love the new HUD, but...

One problem I've noticed is that the temperature icon is missing its numbers... making it harder to know where your temperature lies. Can we get an on-hud Temperature gauge, or a fix to see the temperature when it gives a warning?

Oh, and on another note. The hud keeps repeating the status messages. IE: "You're a cold son of a..." "Your leg is splinted" "you are overheating" repeatedly over time.

 
Water Rendering Issue

Mod is amazing. I have a water rendering issue however in version A16.4 that I have never had before in A15 versions or other mods. The water is light blue but then renders dark blue as you get closer. Before the water was all one colour all the time. It makes the aesthetics not as beautiful. Is there any fix? I have powerful system and good updated graphics cards. Thank you

 
NPC Food

What food do the npc's like the smiths and cooks eat. I can only get them to eat grilled meat and they seem to not eat anything else???

 
Hi i was wondering it seems like cars have dissapeared i had a tank near my home i looted it then logged out later and it's no longer there i didnt bust it apart with anything and i dont think anything should of destroyed it since i wasnt anywhere near it

Also im new to this mod and only a day or two in when you tame an animal does it go into your inventory like an item or do you have to lead it into your compound somehow?

 
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Traders are closed between 21:55 and 6:05. If they should be open and they are not, the trader may have glitched and died. this happens sometimes on our vanilla MP servers, when there is an LCB in the same chunk as the trader. (chunks are lik 500x500 areas.)
There is a temporary fix for the traders. YOU WILL NEED ADMIN POWERS

first option just reset the trader, this one doesnt always work: open the command console with f1 and type in: traderarea

this should boot anyone out of the trader complex, it will close the doors and should reset the trader for the next morning.

If that does not work you can do the following steps:

1. Stand about 10 blocks away from the trader compound, open the command console and type in: se yourscreenname(or id) 89

Example: se purgatorywolf 89

SE is Spawn entity, and 89 is the code for Trader Hugh. Joel is 85, Rekt 86, Bob 87, Jim 88 use whichever you want.

if you have a space in your name you will need to use your game id. if you dont know you game ID use the LE (list entities) command to see your id.

2. Next you will do LE to get the newly spawned traders ID.

3. sink into the ground with god mode enter the complex and type: Telee tradersid yourname

example: Telee 850396 purgatorywolf

this will teleport the trader to you. You have to sink into the ground with no more then your chest above ground or you will be teleported out of the complex. Once the trader is teleported to you, you can walk around in the complex freely, and place him where ever you need to put him.

---- note: if you are unable to sink into the ground / dont have permissions for it, you can just teleport him into the complex: Telee traderid coords

example: Telee 594039 -2460 90 4860

this would put the trader at 2460 West, 4860 north, and 90 blocks above bedrock. you can do a /loc to get quick co-ords for where you are standing and adjust them as needed to teleport him.

You will not be able to enter the complex until the trader is inside. once you have him inside the walls, you shouldnt get teleported out anymore.

4. once you have the trader where you need him, use the consol and type: traderarea

I find doing this last step helps to lock him into place. when i forget to do this last step, the trader tends to bug out sooner then when I dont'.

--------

Hope this helps.
Thank you for the very detailed steps! I'll try it when I get back from work and report back.

 
Can you please add the custom bandits you were talking about? I'm sick to death of getting one-shotted with end-game armour by these ♥♥♥♥ers.

 
What food do the npc's like the smiths and cooks eat. I can only get them to eat grilled meat and they seem to not eat anything else???
If a survivor is only slightly hungry/injured they will eat corn bread - and boiled eggs (I think). If they are a bit more injured they will eat grilled meat, and if they're very low on health they will look for meat stew.

Essentially, have yourself a decent sunflower, corn, wheat and potato farm going to support your colony (these are the 'essential 4' in my opinion), and make chicken coops & feed to get the necessary eggs for boiled eggs if you want to go that route - it will save you corn for other uses too. Put 2 chickens in the coop and they will breed to make 4 chickens, then you can take 2 out and slaughter them for extra meat. Or, get a salad or carrot farm going and have a rabbit hutch, as I think rabbits breed a bit faster than chickens if you need more meat. Or you could make multiple coops & hutches if you have the means to support more animals (bigger farm). From those you should be able to make all the food your survivors need.

You can also use that spare corn you have for extra gas from grain alcohol, just make sure you collect enough animal fat to keep that going and your generators should run just fine to keep your farms free of rats and plagues.

 
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