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A16 - STARVATION Mod for A16

Click "Test Mod Sync" before launching for the first time seems to resolve.
- - - Updated - - -

Morte,

Wood burn time at current state is 50s.

Wood Frame burn time is 2:30s.

With 2 woods you make 1 wood frame.

So if you convert wood in wood frame before using as fuel you gain 50s of fuel from nowhere.
If I do the test Mod Sync.. its will keep going.. and never stop.. last time i tryed.. I stop it after 2 hours...

 
If I do the test Mod Sync.. its will keep going.. and never stop.. last time i tryed.. I stop it after 2 hours...
It syncs from GitHub... I know there are some problems with giithub and some countries... Check mod launcher thread ask Sphereii, i'm sure he will have more info...

Or try to download directly and install manually, but that will be a lot of work to keep updated.

 
Excellent job Starvation team. :clap2: :clap2:

I'm really enjoying playing again!

Bigpack and large bike storage is nice fo me, not much big, but a litte! :distrust:

The UI ����, more infomation is necessary, not fundamental, but necessery for me.

Thanks for more many happy hour in one fun game!

:clap2: :clap2:

:peace:

 
Last edited by a moderator:
It syncs from GitHub... I know there are some problems with giithub and some countries... Check mod launcher thread ask Sphereii, i'm sure he will have more info...
Or try to download directly and install manually, but that will be a lot of work to keep updated.

cant find the mod launcher thread... can you give a link ?

 
It syncs from GitHub... I know there are some problems with giithub and some countries... Check mod launcher thread ask Sphereii, i'm sure he will have more info...
Or try to download directly and install manually, but that will be a lot of work to keep updated.
Thx Mortelentus and Hameshy, I have been trying to help our friend get this amazing mod installed but it just doesn't want to...

 
no idea whats going on with my game. still cant get into starvation, keeps loading in as vanilla. ive deleted all forms of 7D2D and installed only steam version and mod launcher, ive synced it multiple times and it says everything is fine, just keeps loading in as vanilla.

super keen to play this mod and i cant :upset:

 
Omg... after 12 hours trying to fix the launcher to plat the mod.. and after delet the game 5 times.. and so much more.. nothing to to... then comes my HERO...: Mortelentus and send me the Zip file.. and bum.. the game is running.. :)

THX so much... and yes need to look for the updates.. but maby the launcher will work later... :)

for now.. i can played it :D

 
@StarvationTeam

I made a PullReq on github for a problem about quest icons are not showing.

Please review and merge, or fix it manually.

It includes sdx codes for the issue.(dirty, but works)

 
no idea whats going on with my game. still cant get into starvation, keeps loading in as vanilla. ive deleted all forms of 7D2D and installed only steam version and mod launcher, ive synced it multiple times and it says everything is fine, just keeps loading in as vanilla. super keen to play this mod and i cant :upset:
Are you trying to launch it through Steam (or desktop icon) or via the mod launcher?

On the launcher there's a button that says "Play Mod" you need to start game with that.

 
Can not wait to get into Starvation again. Good job team!

Question, Can we still use allocs to get the online map working in this version?

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2017-10-23T16:56:02 13.602 ERR Loading and parsing 'blocks.xml' (Model '#AirCon?AirConPrefab' not found on block with id 1499)

2017-10-23T16:56:02 13.602 ERR Loading of blocks aborted due to errors!

2017-10-23T16:56:02 13.604 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

2017-10-23T16:56:02 13.948 ERR Loading and parsing items xml file (Unknown block name 'plantedBamboo1' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2017-10-23T16:56:02 13.949 ERR Loading of items aborted due to errors!

2017-10-23T16:56:02 13.949 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Item smallEngine for Receiver not found!

at ItemClass.LateInit () [0x00000] in <filename unknown>:0

at ItemClass.LateInitAll () [0x00000] in <filename unknown>:0

at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0

at WorldStaticData+EI.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

 
Excellent job Starvation team. :clap2: :clap2:I'm really enjoying playing again!

Bigpack and large bike storage is nice fo me, not much big, but a litte! :distrust:

The UI ����, more infomation is necessary, not fundamental, but necessery for me.

Thanks for more many happy hour in one fun game!

:clap2: :clap2:

:peace:
i have to agree the UI needs to have more info like altimeter and temp, food and water even going back to the UI from starvation 15 would be a big improvement

 
Hello

Cudos for the work done in this mod- it gives a different meaning to 7D2D.

My question would be is the bigger backpack mod and bigger storage mod working properly with this overhaul?

Regarding mod Author on the bigger inventory slots- not all people have so much time to play(job family etc) What bigger inventory gives you is saved time- sure some people will always abuse the system but for other people its better to have such an option and still enjoy the mod than not to have and make compromises for worse.

 
Hello
Cudos for the work done in this mod- it gives a different meaning to 7D2D.

My question would be is the bigger backpack mod and bigger storage mod working properly with this overhaul?

Regarding mod Author on the bigger inventory slots- not all people have so much time to play(job family etc) What bigger inventory gives you is saved time- sure some people will always abuse the system but for other people its better to have such an option and still enjoy the mod than not to have and make compromises for worse.
I have this same. Backpack size is not matched to number of new staff in mod.

 
Why are some of the custom zeds white? Is this due to graphics settings (I have some settings like shadows disabled to gain performance)?

Alpha_16.3_2017-10-23_09-42-48.jpg

 
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