Clients will auto-get it, while servers will need an update.
- Updated blackSanta's animations
- Large cities and large towns were reduced for a smoother experience exploring
- New edition available! WinterProject-NoNightmares is available in the Mod Launcher; it removes the spawning of the Nightmares, and re-distrubtes their loot
Update time!
Clients will auto-get it, while servers will need an update.
- Updated blackSanta's animations
- Large cities and large towns were reduced for a smoother experience exploring
- New edition available! WinterProject-NoNightmares is available in the Mod Launcher; it removes the spawning of the Nightmares, and re-distrubtes their loot
Any idea why I would be getting a "NullReferenceException" error in every world I create? I am using the launcher... have even downloaded a new copy of the game fresh from Steam.
Am fine for about 30 seconds and then I just get a stream of error messages :/
View attachment 23613
Any idea why I would be getting a "NullReferenceException" error in every world I create? I am using the launcher... have even downloaded a new copy of the game fresh from Steam.
Am fine for about 30 seconds and then I just get a stream of error messages :/
Lasted a lot longer this time ..... but error happened again. May have been a coincidence but it happened when I looked at a Deer through the gun sights.
Getting an error when I try to upload the log from the launcher saying the "Unhandled exception error". Have pasted it inot a text file but that is 1.6Mb so wont upload and it wont let me upload a .rar file. (I think technology hates me today)
Dont know if this is what you are after but the errors seem to come after these lines:
Lasted a lot longer this time ..... but error happened again. May have been a coincidence but it happened when I looked at a Deer through the gun sights.
Getting an error when I try to upload the log from the launcher saying the "Unhandled exception error". Have pasted it inot a text file but that is 1.6Mb so wont upload and it wont let me upload a .rar file. (I think technology hates me today)
Dont know if this is what you are after but the errors seem to come after these lines:
If the launcher is giving you an error, it could be because 7daystodie.exe is still running. You can check in Task Manager
You could try to bring down the console and type in "dm" (without quotes), and "killall" and see if it kills off the bad entity.
NullReferenceException: Object reference not set to an instance of an object
at AnimationSDX.HasValidAnimation (System.String strAnimation) [0x00000] in <filename unknown>:0
at AnimationSDX.HasValidAnimationAndEnabled (System.String strAnimation) [0x00000] in <filename unknown>:0
at AnimationSDX.Update () [0x00000] in <filename unknown>:0
Was able to exit the game and load it again, same problem. Before killall'ing everything did 'le' - there was only wolf and BlackStantaX. Killall killed those 2 and nullref errors stopped. Looking at the complete log I could see this:
Code:
SDX: Could not find bundle named 'BlackSantaX'
2017-12-24T10:25:01 35.874 ERR Could not load file 'Entities/#BlackSantaX?BlackSanta_X'
Few more things:
- The bunker house is not snow covered.
- One of the open parking places is only 1 block under snow.
- Might want to change stack size of bottled water to at least 250. Since I can't make murky water in a camp fire it makes it difficult to mass-produce glue.
- Some houses are floating in the air. Where it looks like should be snow it "melted". Had snow "melt" when I covered top side with some blocks.
- Water towers and outdoor pools still have water.
Regardless of these small issues, still loving the mod! Awesome job! Now with more mobility on a minibike can really appreciate how things look different, especially at night.
NullReferenceException: Object reference not set to an instance of an object
at AnimationSDX.HasValidAnimation (System.String strAnimation) [0x00000] in <filename unknown>:0
at AnimationSDX.HasValidAnimationAndEnabled (System.String strAnimation) [0x00000] in <filename unknown>:0
at AnimationSDX.Update () [0x00000] in <filename unknown>:0
Was able to exit the game and load it again, same problem. Before killall'ing everything did 'le' - there was only wolf and BlackStantaX. Killall killed those 2 and nullref errors stopped. Looking at the complete log I could see this:
Code:
SDX: Could not find bundle named 'BlackSantaX'
2017-12-24T10:25:01 35.874 ERR Could not load file 'Entities/#BlackSantaX?BlackSanta_X'
Few more things:
- The bunker house is not snow covered.
- One of the open parking places is only 1 block under snow.
- Might want to change stack size of bottled water to at least 250. Since I can't make murky water in a camp fire it makes it difficult to mass-produce glue.
- Some houses are floating in the air. Where it looks like should be snow it "melted". Had snow "melt" when I covered top side with some blocks.
- Water towers and outdoor pools still have water.
Regardless of these small issues, still loving the mod! Awesome job! Now with more mobility on a minibike can really appreciate how things look different, especially at night.
Today, my friends, we have gathered together to mourn the loss of our beloved blackSanta. He broke new ground in terms of combining an entity with another entity (zombie with a hat), and with its unique animations, he has endeared himself in the hearts and minds of all. But with all things, he came to his natural conclusion in life.
We hope and pray that his family will continue to honour his memory by pushing the boundaries and continuing his ground breaking research.
* Update - Removed blackSanta from the spawning Group.
Thank you for your feed back. Those are all great points. I'm not sure why some of the POIs have different offsets. We were going to change the water to ice, but it was inconsistent behaviour at best.