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A16 - Medieval Mod (SDX)

Hello and good morning all. Does it give a full localisation file, + a german translation (full), or does someone have a programm, so i can do it by myself. Would be nice. Thx.

 
We haven't added German translations, but if you do them I will add them. =)
my question was does it give 1 or does it give an 7d2d Editor todo this? If Yes, i will try my best.

im missing some Desc .

 
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Ok, Been looking through the forums here to see if this has come up and I have not seen it yet so I'm gonna post this now. I'm not sure if you meant this to be a thing or not so I'm bringing it up.

You have Underground Dungeons in the Game. I had a player tell me just this morning that they went into a dungeon and found a crate. The crate is NOT Lootable. Cannot hit E on it to open it.

These crates are the DungeonSeed01, DungeonSeed02, DungeonSeed03 Blocks currently the ID numbers are 2020, 2021, 2022.

So what they did since they could not loot it they destroyed it to see if it dropped loot by doing so. When they destroyed it they actually got the Dungeonseed02 crate in their inventory instead. I found out this happens with all 3 of the chest blocks. Then they went home to their underground base and they figured they had another crate they can place items in so they placed it down on the ground.

What this did was spawn another Underground Dungeon below where they placed the chest down which also caused it to spawn entities in their base until they were able to fill in the dungeon and destroy everything inside it.

Not sure if this is what you meant it to do. I dont think it is a good idea a player can break these chests and they are then in their inventory. Then they can place it down again to cause another underground Dungeon. Then once again breaking the chest and can repeat this event as many times as they wish. I can see some players getting a kick out of doing this, Making a mess of a map that they dont care about or just to troll the server they come on. These dungeons spawn ALOT of Entities also and yeah i can see this being a issue in the long run.

I studied the block ID's and I dont see a <drop event="Destroy" name="" count="0" /> code in the block where they actually get that chest into their inventory all i see is a drop event FALL code that they get 0 from so I am not sure how they are even getting these chests into their inventories. I see they should be getting 100 to 1000 gold from them but once again they are unable to hit "E" on them to loot them?

I hope you can fix this issue to prevent the spawning of dungeons all over the map if players wish to do such things.

LOVING The MOD Guys! Just finding things here and there like you all wanted to find out Thanks Again for your hard work....

SeabeeMan.....

 
Huh? Post the log? I've seen those blocks in about a dozen streams; you may be missing the .unity3d file that contains them.

 
Hi,

I want to introduce the mod to many players and bring them closer.

From today we will stream the mod and introduce it to our community to make it more popular.

Im looking forward to it.

Greetings Asrac

 
B15 release pushed back because stompy is a little sick. Should be soon though.

...but the delay did let me get the dragons breathing fire (as well as another nice surprise) as God intended, so that's good... =)

 
Can you please explain a bit on how the Blight works? I've spawned in the necromancers a couple times see they spread the blight that spreads pretty quickly. Some concerns are it takes over large areas of the map and keeps spreading.

1. Will this sooner or later lag a server?

2. How do you actually stop this from spreading?

3. If there is a way to stop it from spreading will it stay stopped or after a period amount of time start spreading again?

I spawned one in the town when I was testing and before I knew it the blight actually covered the ENTIRE Town.... Building crumbling and such so also wondering if this happens near a players base then their base is pretty much doomed then?

Just a few questions I had about it, as fast as it was spreading these are my concerns....

 
I will explain how it will work in b15 since it's more relevant, since it's changing slightly.

Blight spreads, and any adjacent block gets damaged over time, so the town WILL crumble.

Purge crystals will not only remove the blight on their aoe, but prevent blight encroachment.

Yellow has a small radius, blue larger, red largest.

The idea is to chase you out of town... Let's face it, it's a lootfest and the entities can be cheesed like Vanilla ones can (nerd poles, roofs, etc). Blight can't be cheesed. =)

So, you get all comfortable in town, building your base, thinking you're hot ♥♥♥♥, then the blight comes and you end up running like a little girl with only the things you can fit in your backpack and saddlebag. Hopefully you have enough stuff, but in likelihood you won't. =)

Now you're out on the Frontier, blight chases you on a more regular basis because the game stage brings the specific entities, you know now that it's foolish to establish a base, and now you have a purpose. Defeat the blight.

Building yourself up strong enough along the way, so that you can travel to the crystal biome and get what you need.

Will it lag? No.

...hope this helps.

In theory you can recognize and target the specific entities that cause the blight, and actually prevent it from spreading far before you can contain it. But that is going to take playing the game differently than you're used too, as promised, and making different decisions.

 
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Oh, and shaman blight spreads slower than necro blight. You shouldn't see necros until later gamestages, so that does help.

These streamers are by far the farthest along in the game, and it will give you an idea of what the later game looks like.

 
This is something I was trying to get Fun-Pimps to do after 7 Days was done. Not that they would listen to some random guy on the forum but I was trying. I don't know how I missed this mod for so long. I got up today, brought up YouTube and a play-through of it was in my recommended watch list. I kind of connect 7 Days to the Fallout series by Bethesda and was hoping for a Morrowind - Skyrim fantasy type version. From the video I watched, this mod seems to have a ways to go but it is definitely impressive work Guppy.

 
Horse for b15 updated with bug fixes and some new stuff! Watch out :D

I left youtube at default size and as you moused over the horse reins my brain translated the words differently.

I was wondering what recipes needed horse ♥♥♥♥♥...

yeah you know what those hearts spell...

 
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