Killerlady12
New member
Find it as loot or buy it from the blacksmith traders.
Thank you, so I'll wait for restock and continue looting.
Find it as loot or buy it from the blacksmith traders.
So I've another question. I looked around an looted a lot but I can't find these crystal shards. Where do you find it ?
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Enter a world of Orcs, Goblins, and yes, Dragons... Ride a horse through the beautiful countryside, or delve deep into the haunted forest... travel north to the great Orc Lands, or visit the eerie crystal biome.
Book I: Blight.
For a thousand years, humans have believed the myths and legend of old to be just that... legend. Until now. A blight is spreading. Goblin and Orc raiders are traveling to your lands, killing, stealing, and ... bringing something else.
The land itself is falling prey to the mystical evil that follows these foul creatures. Structures cannot be built, trees die, and the land infertile. You were in jail for a small "misunderstanding" between you and the owner of the sheep you ate, but now you're free and you need to defend your homeland against these invaders.
7 Days to Die - Medieval Mod, Book I: Blight is a near total conversion of 7 Days to Die. We have brought in new assets, new sounds, new code, and new features never seen before in a 7 Days to Die mod.
Book I is a quest based mod, but more importantly, mostly a proof of concept. We recognize the benefit that A17 will bring to the mod so have shortened the development time to get a release out as a test run. This mod is NOT designed for extended play, although it should be possible. We have included a number of new features, from quest-driven exploration of underground ruins to custom spawning and random world generation dictation. There are a number of behind the scene events taking place that replace the core vanilla system, and we are using Book I to test these systems.
TERMS OF USE:
By downloading Medieval Mod, you agree that:
You can copy the material in any medium or format for your personal use.
If you remix, transform, or build upon the material, you may not distribute the modified material, without asking for our permission first. This includes c# code, xml configurations and all included models and icons.
If permission is given, you must give appropriate credit, provide a link to this license, and indicate what changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
Many of our assets were purchased and as such we can not give permission to use any of our models on your own projects.
Guppy,where can i download the files for my dedicated server?
thankx
jommi
Check above.https://gitlab.com/Medieval/Core
One of the buttons near the top right is a download link
This feels like deja vu...
Also on that site at the bottom, it tells you exactly which files to add to your dedicated server. You won't need the entire mod on the server.Guppy,where can i download the files for my dedicated server?
thankx
jommi
How's it looking for b15?Currently looking at probably two or three more days before the final bits are ready for b15. Main holdup is the quests I want to re-work to flow better and guide you though the early stages and reward you with some unlocks etc. That will require a new save so I want to get it pretty much in place before we do the last save breaking update. b15 will essentially be the stable build for 1.0
Close. Tightening up some quests, doing some minor fixes for a few other bits... Horse works better in multiplayer...
For clay info check here...hello I'm trying out the medieval mod and it's great! I'd like to ask you some questions* Where do I find clay? in what biome?
* when I play in the generic world do other biomes also appear?
I hope some help!
Greetings from Paraguay and excuse my English!
What do you mean "play in a generic world"?
Navezgane won't/shouldn't load, so it HAS to be Random Gen, in which case the biome placement is coded in (Thanks StompyNZ!) to be at specific places, whereas the terrain is randomly generated. Hope this answers your question.