@StompyNZ You can flatten around 0,0 cell, if needed.Notes: There is a single town configured to spawn in the 0,0 cell. There are no towns anywhere else. All other PoI's are from wilderness spawns. If the terrain is to rugged where the town wants to spawn you will not get a town. This system is a placeholder until the a17 rwg features land.
gitlab.com/Medieval/Core is the now public repo that the launcher loads from. You can direct download from therecan there be a direct download as i dont use the mod launcher and cant for some reason![]()
Cool I’ll have a look at that for the next wipe required update. Prob not this week@StompyNZ You can flatten around 0,0 cell, if needed.
https://7daystodie.com/forums/showthread.php?58582&p=802497&viewfull=1#post802497
Heh, guppy was trying to convince me to make the backpack 12 slots. We won’t be adding backpack sizes for this book. A17 could see some new features for backpacks though.cooler mod!the icons in the toolbelt are quite difficult to recognize.
a bigger backpack would not be bad.
Some Bugs/weirdness
1. Villagers spawning in twos right in front of me
2. Villagers hate boars and attack them on site to death, really funny.
3. Traders? I see currency and the corresponding skills but.... can't tell if they exist.
Day 1 play-thru
I used your tweak to flatten the center.Looks nice. Works better performance than I've expected.
For some feedback, including bug report, which place is nice? here or discord?
<!--<module name="constant5" type="FastBillow">
<property name="constant" value="5"/>
</module>-->
<module name="centerFlatten" type="Select">
<property name="controlModule" value="distanceOut"/>
<property name="sourceModule1" value="scaleBiasOutput"/>
<property name="sourceModule2" value="[color="#FFFF00"]landClamp[/color]"/>
<property name="bounds" value="-1000000 ,1000"/><!--0 to 1000 is flat-->
<property name="edgeFalloff" value="100"/><!--900 to 1100 is transition area-->
</module>
Nice, how is the hub generation going?Just by using my initial landBase modules it'll work just fine. In my case "LandClamp"View attachment 24542
hehe yep!@Tin Thanks! I've forgot to mention about that problem. I don't know why, but empirically we know completely flat terrain prevents hub/ biome/ deco generation.
Nice, how is the hub generation going?
I couldn't duplicate this one.Scrapping fairy tale books gave me an NRE that wouldn't go away until I managed to get the paper out of my backpack. Haven't had a chance to duplicate yet.
I've fixed some issues with the horse items so that should fix the stream error.Hello, i am playing the mod since the release and a find some bugs.
Horse: I can add a sadle bag without having one.
Leather: I can craft Leather just scrapping it, I don't know if its right but i found i recipe to craft Leather.
Traders: NPC Traders don't spawn some times this one http://prntscr.com/jnmyuv yes, this time spawned but i found another on a mountain and not spawn.
I get a ERR Horse Hero Failed to write the stream:
Potioncurebite: its used to heal? i make one and i did not saw whats the change
POI's: Some are incomplete and I can go up without building, but I think it already knows.
Btw, Sorry for my bad english, Hope this things are useful, i will report more if i find.
I am enjoyng this mod thanks for the great work!!
The nre from horse hero is hopefully fixed with changes I made last night, will be included in b11I had 2 NREs, the first one when transfering the HorseHero item from a chest to my backpack, second one was during a spider horde, iirc I was not doing anything in that moment myself. There's a SDX mod out there that prevents NREs from locking down the console (NoExceptionHijack by TormentedEmu), can you maybe consider adding that to the next build so these errors don't have to mean a forced shutdown of the game?