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A16 - Medieval Mod (SDX)

Purposeful; she fits the motif, so ended up making it in.

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Been testing b11 for a few hours, adding bits and pieces, making things a little more organized... should be updated soon.

 
Recipe bug: Iron pick dont need iron pick head to craft same as the axe

Alchemybench: When i close the window after start a craft the timer stops and only start again when i came back to the alchemy bench window.

and i have a doubt about the Yellowpurgecrystal, i crafted one and put it on my floor, what he do?

Edit: Orc Fighter make idle zombie sound, Arachnid has a extremely high volume comparing to the rest

 
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hello i am tryin to find where i need to download this to my server plz blue fangs needs the info to do so any help would be very nice indeed tks alot

 
v2 for ravenhearst we had people figure out a reliable mac install, that isn't so reliable on v3.
none of us are mac people so best we've been able to do is offer condolences where needed.

here are mac instructions a player gave us then, maybe it'll help?
Thankyou sinda

I'll give it a go and see if it works

cheers mate

 
@Linda: I have no clue what Bluefang allows, so couldn't help you I'm afraid. This mod changes a lot, and I'm not sure if bluefang allows those particular files to be changed.

Hopefully someone with bluefang experience will chime in.

 
one thing i feel you need to change guppy is the aggressive villagers as i had to whack my entire village as they got pissed at me for no reason

 
one thing i feel you need to change guppy is the aggressive villagers as i had to whack my entire village as they got pissed at me for no reason
Well, remember a few things: One, you just got out of jail, so they already don't like you.

But more importantly, two, you're breaking into their homes stealing their ♥♥♥♥. Peasants inside houses are the ONLY "hostiles" outside of bandits (they have knives) and guards at two prefabs (their base). Beyond that, they'll ignore you or run away.

And, out of the ones in the houses, only a percent of THOSE will fight you.

 
@Linda: I have no clue what Bluefang allows, so couldn't help you I'm afraid. This mod changes a lot, and I'm not sure if bluefang allows those particular files to be changed.
Hopefully someone with bluefang experience will chime in.
I converted one of my servers last night and it seemed to be working. Bluefang allows FTP access. I put the files there myself. I don't think they would allow FTP access if they didn't want you to be able to install mods. But I could be wrong.

 
and i have a doubt about the Yellowpurgecrystal, i crafted one and put it on my floor, what he do?
It's a purge crystal not a protection crystal. You place it where the active blight is spreading and it will clear the blight in a radius (yellow is smallest, 10 blocks I think)

It does also adds a 60 second protection from new blight, but its a waste to use it on an area with no blight

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@StompyNZ: I think the second NRE I had might be one you already know about and might've had to do with spawning peasants rather than the spider horde, this is the error it kept throwing:

NullReferenceException: Object reference not set to an instance of an object

at Inventory.SetBareHandItem (.ItemValue _bareHandItemValue) [0x00000] in <filename unknown>:0

at EntityAlive.ExecuteDismember (Boolean restoreState) [0x00000] in <filename unknown>:0
Yep thats fixed.... apparently the game doesn't like it when you remove handZombie02 because its hard coded that any walker that loses a leg ends up with that hand, regardless of what it says in xml about using HandItemCrawler

(try it with a burner, they will never set you on fire if they are missing a leg)

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someone said they needed threatening challenges, so I added :p
wandering horde are random, you gets what you gets ;)
Using the wandering horde system is a placeholder for my new spawn system that ill be using for book2

 
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