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A16 - Medieval Mod (SDX)

How long did you wait? It can take up to 15 minutes to get the start menu on some computers.
I've actually started it up, then left for a bit and did other things, was def longer than 15 minutes lol, this is the only mod I seem to have issues with, I run Undead Legacy, Ravenhearst, and WotW all with no start-up issues. I'll try again tomorrow and click the refresh auto, and post the output_log.txt file if I still have issues.

 
Last edited by a moderator:
Yeh, lemme know; even on my laptop (which I did most of my development on) it didn't take but 5 to 10 minutes. Hit F1 at some point and look for any red errors... if you see red, then definitely share that output log.

 
Did you guy put in some crazy Easter egg fun time stuff? Wife and I started a new game and day 7 horde this round was actually pretty good for first one.....then about 2am we hear that gurgling that cops make and we turn around on our little safety roof perch and there is not one but 2 stay puff marshmallow policemen.

Lol those things were huge...as tall as a full grown pine tree.

♥♥♥♥ was funny but after awhile kiting we decided to just log instead of using all our arrows. Did get some screenshots I can try and upload later.

 
Did you guy put in some crazy Easter egg fun time stuff? Wife and I started a new game and day 7 horde this round was actually pretty good for first one.....then about 2am we hear that gurgling that cops make and we turn around on our little safety roof perch and there is not one but 2 stay puff marshmallow policemen.Lol those things were huge...as tall as a full grown pine tree.

♥♥♥♥ was funny but after awhile kiting we decided to just log instead of using all our arrows. Did get some screenshots I can try and upload later.
Hahaha, I see you met my special little friends! Thanks for playing the mod :)

They are tough and probably the only way to defeat them is with the blunderbuss.

 
Ok, so they are intentional then. I think I made higher pitched screams than my wife during that encounter. But good to know the game wasn't broken. Good times

 
Yes, they are part of the 7 day horde because some players were commenting that the first blood moon hordes were too easy. Solved that problem, I think :)

Cheers!

- - - Updated - - -

I would love to see your screenshots!

 
Anyone did a successful macOS install ?

Has anyone been able to install the latest version of this mod on a Mac?

I've followed the instructions found here ( but haven't been able to launch the game without it crashing.

Any help would be helpful at this point.

Thanks

 
Can anyone enlighten me on the drying rack process? The first save I played it seemed to cure hides pretty quick, this time it's been a few in game days and nothing yet...am I missing something?

 
Next stupid question...is Iron Pickaxe crafting bugged? I have the pick head and wood in my inventory, and checked all my work stations, but no recipe for pickaxe? Is it a found recipe by chance?

 
A bit of gui modification I did to add % and numbers for stats. Thought I would share these for anyone interested in that sort of thing.

This is from Data/Config/XUi/windows.xml

Code:
<!-- QUEST DETAILS -->
<window name="windowOut" anchor="LeftBottom" style="time.window" controller="CompassWindow">
	<rect name="position" pos="0,63">
		<texture style="time.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" />
		<texture name="ItemBG2" depth="1" size="300,200" texture="[lefttop]" material="Materials/Transparent Colored" pos="-75,135" />
		<texture name="Itemday" depth="1" size="20,20" texture="[day]" material="Materials/Transparent Colored" pos="30,75" />
		<texture name="Itemlevel" depth="1" size="20,20" texture="[level]" material="Materials/Transparent Colored" pos="30,0" />
		<label depth="5" pos="18,83" width="100" height="30" text="{day|always}" font_size="30" effect="outline" upper_case="true" justify="center" />
		<label depth="5" pos="18,58" width="150" height="60" text="{time|always}" font_size="60" effect="outline" upper_case="true" />
		<label depth="10" name="levelNumber" pos="18,3" width="100" height="30" text="{playerlevel}" font_size="30" effect="outline" upper_case="true" justify="center" color="[white]" controller="PlayerStatsWindow" />
		<rect depth="10" width="208" height="25" pos="0,100" controller="PlayerStatsWindow">
			<sprite depth="3" pos="60,33" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,137,167" type="filled" filldirection="vertical" height="46" width="46" fill="{playerwaterfill}" globalopacitymod="2" />
			<sprite depth="4" name="windowIcon" size="20,20" pos="73,12" sprite="ui_game_symbol_water" color="[white]" foregroundlayer="true" />
               <!-- Added water text display to HUD here, also adjusted icons for water/food down to compensate -->
               <label depth="10" pos="33,30" width="100" height="20" text="{playerwater}%" font_size="20" effect="outline" upper_case="true" justify="center" />
		</rect>
		<rect depth="10" width="208" height="25" pos="0,75" controller="PlayerStatsWindow">
			<sprite depth="3" pos="107,38" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,174,86" type="filled" filldirection="vertical" height="46" width="46" fill="{playerfoodfill}" globalopacitymod="2" />
			<sprite depth="4" name="windowIcon" size="20,20" pos="120,18" sprite="ui_game_symbol_fork" color="[white]" foregroundlayer="true" />
               <!-- Added food text display to HUD here, also adjusted icons for water/food down to compensate -->
               <label depth="10" pos="80,35" width="100" height="20" text="{playerfood}%" font_size="20" effect="outline" upper_case="true" justify="center" />
		</rect>
		<rect depth="10" width="208" height="25" pos="0,50" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
			<sprite depth="3" pos="132,20" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="0,0,255" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" />
			<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="145,5" foregroundlayer="true" />
               <!-- Added Stamina current/max text to HUD -->
               <label depth="10" pos="160,5" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" />
		</rect>
		<rect depth="10" width="208" height="25" pos="0,25" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
			<sprite depth="3" pos="131,-5" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="[red]" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" />
			<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="143,-18" foregroundlayer="true" />
               <!-- Added Health current/max text to HUD -->
		    <label depth="10" pos="158,-18" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" />
           </rect>
	</rect>
</window>
<!-- OUT -->
<window name="windowIn" anchor="LeftBottom" style="time.window" controller="CompassWindow">
	<rect name="position" pos="0,63">
		<texture style="time.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" />
		<texture name="ItemBG2" depth="1" size="300,200" texture="[lefttop]" material="Materials/Transparent Colored" pos="-75,135" />
		<texture name="Itemday" depth="1" size="20,20" texture="[day]" material="Materials/Transparent Colored" pos="30,75" />
		<texture name="Itemlevel" depth="1" size="20,20" texture="[level]" material="Materials/Transparent Colored" pos="30,0" />
		<label depth="5" pos="18,83" width="100" height="30" text="{day|always}" font_size="30" effect="outline" upper_case="true" justify="center" />
		<label depth="5" pos="18,58" width="150" height="60" text="{time|always}" font_size="60" effect="outline" upper_case="true" />
		<label depth="10" name="levelNumber" pos="18,3" width="100" height="30" text="{playerlevel}" font_size="30" effect="outline" upper_case="true" justify="center" color="[white]" controller="PlayerStatsWindow" />
		<rect depth="10" width="208" height="25" pos="0,100" controller="PlayerStatsWindow">
			<sprite depth="3" pos="60,33" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,137,167" type="filled" filldirection="vertical" height="46" width="46" fill="{playerwaterfill}" globalopacitymod="2" />
			<sprite depth="4" name="windowIcon" size="20,20" pos="73,12" sprite="ui_game_symbol_water" color="[white]" foregroundlayer="true" />
               <!-- Added water text display to HUD here, also adjusted icons for water/food down to compensate -->
               <label depth="10" pos="33,30" width="100" height="20" text="{playerwater}%" font_size="20" effect="outline" upper_case="true" justify="center" />
		</rect>
		<rect depth="10" width="208" height="25" pos="0,75" controller="PlayerStatsWindow">
			<sprite depth="3" pos="107,38" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="52,174,86" type="filled" filldirection="vertical" height="46" width="46" fill="{playerfoodfill}" globalopacitymod="2" />
			<sprite depth="4" name="windowIcon" size="20,20" pos="120,18" sprite="ui_game_symbol_fork" color="[white]" foregroundlayer="true" />
               <!-- Added food text display to HUD here, also adjusted icons for water/food down to compensate -->
               <label depth="10" pos="80,35" width="100" height="20" text="{playerfood}%" font_size="20" effect="outline" upper_case="true" justify="center" />
		</rect>
		<rect depth="10" width="208" height="25" pos="0,50" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
			<sprite depth="3" pos="132,20" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="0,0,255" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" />
			<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="145,5" foregroundlayer="true" />
               <!-- Added Stamina current/max text to HUD -->
               <label depth="10" pos="160,5" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" />
		</rect>
		<rect depth="10" width="208" height="25" pos="0,25" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
			<sprite depth="3" pos="131,-5" name="BarContent" atlas="ItemIconAtlas" sprite="sdx-stat" color="[red]" type="filled" filldirection="vertical" height="46" width="46" fill="0" globalopacitymod="2" />
			<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" color="[white]" size="20,20" pos="143,-18" foregroundlayer="true" />
               <!-- Added Health current/max text to HUD -->
               <label depth="10" pos="158,-18" width="100" height="20" text="{statcurrentwithmax}" font_size="20" effect="outline" upper_case="true" justify="center" />
		</rect>
	</rect>
</window>
<!-- IN -->
 
Plans? Or hopes?

...honestly dunno. We each want to do the bits we like, bur hoping a17 will rejuvenate the passion.

 
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