Alright Version 1.01 of Gnamod is out
Highlights of changes compared to Version 1.0
- Added icons for newly added items and some items that were using placeholder icons (such as the Beacon and the Starter Kit)
- Did a big balance pass of Necropolis:
- Severly reduced amount of landmines and more visible rather than hubcap mines.
- Rebalanced the spawns of animals and zombies during the day and night. Lot less radiated animals around now, and something to hunt.
- Removed sleepers from the destroyed buildings so looting them is now no longer a death sentence on day 1.
- Players start with a torch and bedroll like in the other challenge modes and get 10 skillpoints. No tutorial quest in this mode.
- The world layout has been slightly changed to hopefully guarantee cities around the map center and no big seas, only small lakes should spawn. You can use the preview tool to see if the seed is good enough, but dont overdo it, the tool eats RAM like a zombie bear eats survivors.
- The cooking pot mine is a now a firetrap rather than an explosive device. Blame OnlyCoop if you get incinerated by one.
- Snowberry juice is now Berry Juice and is a blueberry alternative to the Yucca Juice. It still uses 1 snowberry and has the effect of eating 1 berry, but also warms you up for some time.
- The new rockets, flaming bolts, explosive arrows etc now can all be found in the loot and Starter Kits.
- Animal harvesting has been rebalanced, the order of tool strength: Stone Axe (dont bother), Shiv (will get you some), any FireAxe (similar to Shiv), Knife (Decent) and Machete (best yields). The corpses of animals always drop at least 1 meat, the rest is random and based on tool strength. Basically you will always want a shiv or better.
- Harvesting of certain objects no longer needs a wrench to gather cloth, cotton and plastics (such a beds, suitcase, cooler).
- Harvesting leather from couches requires a butchering tool, so if you want the leather from them use a shiv or better tool (the stone axe most likely will not give anything).
- Knife Guy now increases harvest yields (slightly) at each level, rather than starting at level 3.
- Reduced cost to make leather in campfire to 2 with a cooking pot and 1 with a beaker or chemistry station. This simulates some kind of curing, its nowhere near the real thing but makes leather something thats not just the same as the hide (effectively making that useless).
- Snow can be eaten now to gain 1 point of hydration. Its risky tho, you can get the runners from it.
- Radiated Animals and Zombie Animals are not as likely to spot you from large distances now, except for Horde Mode, where they home into players from a longer distance. Still, hide from zombie bears unless you like being slapped around.
- The Railgun has a spiffy icon I made from the original nailgun
In the coming week I will be updating the main page of this thread with more information and screenshots of the mod to finalize the release and showcase the four different versions. The next thing planned is a Coop version for Horde Mode with 1 Beacon preplaced with multiple merchants, but also increased zombie counts, to make it suitable for 2-4 players. Unlikely I will also do a 5+ player version, people that want that can use the MP version and manually increase the heat the beacon creates.