PC A slightly more nuanced formula to max stamina may be desirable.

BloodDeacon

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At present, default max stamina matches how full you are. But both for reasons that mesh with reality (e.g. being stuffed after a meal actually makes you more sluggish than less, for example) and help QoL, I'd recommend the devs consider one of the following

1) Use an offset before dropping stamina (e.g. drop by 1% for every satiation point below 75%)

2) Only drop stamina by 1% for every 2% satiation below max.

Or some more complicated formula along those lines.

 
I like the first option a lot. Would really help alleviate the unnecessary micro-managing that prolongs the early game.

 
I agree stamina mech sucks right now. It does not make since to have a 1 to 1 ratio with food. Water would effect stamina more then food. Stamina should be a % or ratio of water and food where water effects it more. But not a 1 to 1 ratio.

 
Stamina max and regen should stay at 100% unless food or hydration drop below like 80%.

So a negative effect only kicks in when not keeping up with food and water for some time.

 
Agreed. Though now that I've modified my bacon and eggs recipe to take two meat and two eggs, I've got a good amount of food available.

 
There's nothing more frustrating than being so hungry you can't punch a yucca plant.

Food percentage should also be calculated before the Agility perk is added, not after. Currently, the more stamina you have, the more is taken away each time Food ticks down.

 
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I agree with the OP; an offset would be vastly superior to the current mechanic. It adds too much burden especially in the early game. As a trade-off for lowering the upkeep requirements, perhaps there can be a buffing mechanic for staying well-fed, which can be more of a mid- to end-game upkeep goal. But the early game needs to penalize the player far less than the 1:1 ratio to hunger.

 
I agree, I do not mind a limiter to my max stamina at all infact I encourage it but the formula definitely needs to change. At this rate there isn't a single person that wont max the fully hydrated and slow metabolism skill.

 
I also agree. I don't think you should get a penalty until you're 75-80%. It's impossible to have full stats if you get a penalty even at 95% food. The food/water perks are basically a must pick early on because having low stamina significantly slows down all aspects of gameplay.

 
I think the system should be reworked a bit further. When you hit 100% food/water you get a buff that lasts considerable time (a few minutes) and your max stamina won't drop (and also your food/water) until it passes. Seen that in a few games and i think this works quite well.

Additionally, it shouldn't be a 1 to 1 ratio, like most people say. This way if i get to 0 food/water i will have 0 stamina? Already had a few situations where i starved to like 30-40 and it was hard, but in A16 i could do that easily and even down to 0-5% food. I think it should drop max to 40 or 50 (even when you have 200 max stamina), so that when you are already starving, you have minimum stamina to use for anything, even running.

I could be very hungry, but that wouldn't stop me from running irl.

 
Personally, I preferred the idea of having a hidden buffer ABOVE 100%. So you can eat until ~125% food and water at which point you're "content", not affected by any reductions until you drop below 100%. And dropping below 100% works as it does now. This effectively increases your battery, rather than not starting reductions until 75%, which has less functional range, as the degradation would hit much harder once it starts.

Some sort of curve applied to the reduction may also be sensible, so it's less impactful when only mildly hungry or thirsty.

 
Yeah, I've played quite a bit now, and although it's very easy to have hundreds of bacon and eggs on hand + hundreds of gallons of red tea (btw, great stamina tool), it's still a bit micromanagey earlier on. Once you get cardio and such up it's no big deal at all, but a sliiight increase in something for early on would be nice.

 
Yeah, I've played quite a bit now, and although it's very easy to have hundreds of bacon and eggs on hand + hundreds of gallons of red tea (btw, great stamina tool), it's still a bit micromanagey earlier on. Once you get cardio and such up it's no big deal at all, but a sliiight increase in something for early on would be nice.
How slight? I mean like you say once you have the right perks its no big deal. But if they make it no big deal unperked then nobody will feel compelled to spend their points to make it no big deal. The whole idea of having stamina perks is that once you've bought them you are better than at the beginning.

Also as far as I know you CAN eat beyond the 100% mark. 100% doesn't represent full to bursting it represents satisfied. You can overeat past the 100% mark-- just not too much. ;)

 
How slight? I mean like you say once you have the right perks its no big deal. But if they make it no big deal unperked then nobody will feel compelled to spend their points to make it no big deal. The whole idea of having stamina perks is that once you've bought them you are better than at the beginning.
Also as far as I know you CAN eat beyond the 100% mark. 100% doesn't represent full to bursting it represents satisfied. You can overeat past the 100% mark-- just not too much. ;)
Nope. 100% is hard cap. Easily testable when mining. Eat bacon and eggs at 95% food. Look at your hunger buff in left corner and keep mining. Your hunger will rise to 100%, then fall to 99, then rise to 100% again, same will repeat over and over, while bacon still trying to feed ya.

 
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