Dead Smarty
Survivor
Initialy the Fallout 4 mods were not in the PS store but free on the modpage in the game's start menu. On top of that they added the Creation Club with many game breaking paid items. The 10th aniversary update for PS5 changed it and now all mods go throught the Creation Club store, some paid and some still free. The old system did work, the new not so much.One variant of "service game" might be that they publish officially sanctioned mods in a store like bethesda tried years ago (that would be one possibility to get a selection of mods approved for consoles).
Major difference between Fallout and this game however is the importance of the publisher behind it: TFP/BI will most likely not get the same leeway from Sony as Bethesda/Zenimax got. On the upside: WC/Snail did get full crossplay and mods on all systems so there is hope for people looking forward to mods on consoles. The flipside is that their modsystem is very greedy (50/50 split) and console space for mods very limited. Personaly I am indifferent if it will happen
But whatever happened or will happen, I'm surprised of the level of patience and copium some long time players have.
You can assume for sure. The mother of all F-ups. Unless gaming is your dayjob and you dig deep in every social media platform available to you, you could indeed see the entire history. But it was nowhere mentioned or marketed towards consoles and just a quick goolgle and Youtube search only gave the feeling the game barely existed. There just was no mainstream publicity, only people following the TT version got notified it was finaly a Version 1.0 in early acces for PS5. Also don't overestimate the average console gamers will to do deep dive research: Consoles were supposed to be "plug&play", no studies needed.Yes, but we can still assume that many console players HAVE seen that roadmap. Add word of mouth and I would assume there is a large junk of console players who expect bandits. And if there is a ■■■■storm, that publicity will make even more aware of it.
Finaly: You can get inspiration for a good game from a good story, even from a bad story. Trying however to shoehorn a good story on an existing game seems to be a bit harder as many poor adaptations have proven. Sofar it seems to me there is only a vague incostent rough draft, maybe stop wasting time on that.