BlackRabbitMsk
Refugee
Apparently, I'm missing something. What automation are we talking about? If we break this task down into steps, the clicks, if any, differ only slightly. The player has cans in their backpack—in one case, they need to be placed on the belt, and in the other, they need to be placed in the collector. Then, they need to be removed from the belt or collected in the collector. But the point is that in the first case, the player will complete the final action in 3 seconds, and in the second, in 10 minutes. There's no point in placing the collector at all (there's crafting and resource gathering for all that), and they don't need to go anywhere or collect anything. I'm talking about a real case where I made 50 cans for myself. I simply take them from the forge and fill them from a puddle made with a bucket, spending seconds on it.
The filter is another matter. In this case, it's definitely more profitable, since it skips the boiling step.
But I still honestly don't understand in what universe a case that fills in 10 minutes is better than one that fills in 3 seconds.
The filter is another matter. In this case, it's definitely more profitable, since it skips the boiling step.
But I still honestly don't understand in what universe a case that fills in 10 minutes is better than one that fills in 3 seconds.