Kubikus
Refugee
I don't say anything about motives, but about attitude. Mentality and mind-set might be better words for what I mean. Comments like this:You make a lot if incorrect assumptions regarding motives...
Or this:I've seen what tin can do with a17. He hasn't released anything yet, but it's awesome.
And the painting is just icing on the cake.
My next project is understanding gaia, to improve the process.
People just need to learn the new stuff, not baby whine about losing the old stuff.
And these comments are clearly understood as counterarguments to complaints that things have been removed or don't work. And they have a sorta condescending undertone, right?I beg to differ.
There are more ways than ever to mod the game, and if you really must cling to the old systems then it can be done.
Sure not with just an xml mod or a few sdx mods chucked together, but the sole reason I still play and mod this game is because you can essentially do ANYTHING with it.
I mean just look at medieval for a16. Many parts of that would have been considered impossible by most modders. You just need to know what you are doing![]()

What if I don't want to? I know: Then I am not even a modder. -.-
Again, tryna understand, it's fine to great if you learn all these things and glorious if you share your findings, make tutorials, make mods for everybody to use, but you doing that is not invalidating complaints that stuff has been removed, changed, is not moddable via xml, that features are broken and so on. Right? It is, for example, valid to complain about the removal of the skill-system. That is also very good customer feedback. Whoever is upset about that removal should say so, so the company knows how much the feature was liked. Same with RWG. And when a dev drops a note that it's being worked on, you can still provide feedback about what you'd like to see, what kind of features RWG should have. What modding options would be welcome.
That's all I'm saying, homes.