I started back in Alpha 9 or 10. and I remember the gpsing zombies, mind you in a17 they are much smarter than in a10-16. As in those alphas if you were on the second floor of even a wooden poi they'd never get to you as they'd run around right below you. Then a17 hits, and they do that again but now they learned proper pathing and WILL make a path to you eventually if you let them. I also vaguely remember that when gpsing zombies were a thing, you were fine until ONE seen you, after that, everything spawned around would beeline it for you, until you killed them all, which back then would clear the area for a few game days.
As to if i'll use the option, I'll probably leave it at default which is off, as I found the gpsing zombies in a17 to be a real pain in the arse if you wanted to do anything at night as they'd seemingly come non stop all night once you got it started, just was a steady trickle all night.
That is why I insist that the game has a noticeable notification that the player has left the quest and must return there within some time, for example, five or ten seconds) Why are the developers against this? )
I'd like this as well, some kinda of audio or visual warning your leaving the quest area. Maybe allow you to go outside of its area for 15 sseconds before it fails, instead of it just failing instantly like it does now.
Love the cougars reference, I laughed so hard. Very witty sir!!
Agreed about the meat based sense. I so wish they'd put this back in the game.
Made me think twice about harvesting meat at times....."do I really need this meat right now? I'm pretty far from home & have crap weapons for defense."
I never had this problem as I generally killed any zombie I seen, So when I had the meat there was nothing for it to attract as it was cleared mostly, or at least far enough that new ones wouldn't start following. I was never a fan of the smell system though, the basic zombie only relied on Sight or sound to get alerted to things. If they could smell you, it'd be MUCH harder to hide from them I'd feel.