So what does ancient history from 4 years ago have to do with the current game of A19?i guess the vertical roads must have just been horrible luck on my part XD I know i remember back when we had hub cities almost every single time mine would be in a 100 block deep crater with no easy way down XD
Lets make a test, we both generate a world in vanilla, say 8k size and we both use your username "7daysttodierocks" as world seed so we look at the same world. Lets try to find vertical roads there. Probably we will still find a few but lets see how long they are, how common they are and how out of place they look on a scale of 1 to 10. Lets do this and we have actual data to argue on.
Are you in?
The same should be done in A20 since this will definitely change with all the work done to RWG. As a last step we also should compare it to the same world with default settings of nitrogen.
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