OzHawkeye
Community Moderator
Agreed 100%Just stumbled over a quote by Ron Gilbert (The "Monkey Island" Gilbert) about crowdfunding that is the perfect reply to this:
"The big disadvantage is not to be able to change some things in the project. In normal games development you make deep-rooted changes on a design. This is difficult (if not impossible) with a crowdfunded game. It sometimes can be hard to understand for a large group of backers that the proposed changes are good (or even necessary)."
I had to translate back from a german games magazine, but it still should be evident what he was saying (I mean the stuff about deep-rooted changes being necessary, it that isn't clear). If you don't believe the developers of TFP, maybe you believe someone who is in the games industry for decades
I've been a good number of Early Access titles, and some had changed in ways that I didn't like, there's even aspects of 7Days that have gone down directions that wouldn't have been my own personal choice, but the fact that the Pimps are willing to experiment and keep working at a particular game mechanic until it comes up with something they're happy with, is a definite positive.
As for development time, meh, I really don't care how long it takes, so long as it's always (on the whole) getting better along the way.