PC 7DTD - Will it ever leave Early Access?

Many of you missed the point of this topic. I didn't say the game isn't fun, I said it's being run by underachievers who push content slower than any company I've ever heard of. I started referring to this game last year as 7 Years of Alpha, and it's starting to look like that meme is going to become truth.
You haven't heard of very many games then.

10 Games That Spent the Longest Time in Development (As of 2014. source)

10. Shenmue: 1994-2000 (6 years)
9. StarCraft II: Wings of Liberty: 2003-2010 (7 years)
8. Galleon: 1997-2004 (7 years)
7. L.A. Noire: 2004-2011 (7 years)
6. Spore: 2000-2008 (8 years)
5. Too Human : 1999-2008 (9 years)
4. Team Fortress 2: 1998-2007 (9 years)
3. Prey: 1995-2006 (11 years)
2. Diablo III: 2001-2012 (11 years)
1. Duke Nukem Forever: 1996-2011 (15 years)
Here's another list for you....

https://screenrant.com/15-video-games-that-spent-way-too-long-in-development/

Star Citizen is another fine example. It's been publicly known since about 2008. Began development in 2011. Planned release was 2014. Currently has no release date.

 
When WWII Online was made available via Steam... 17 years after it's launch... it came in as an Early Access title... and it remains so today.

Kids today are way too hung up on labels.

Which reminds me... I need to go label a few things.

 
How many years did humans take to develop from stone wheels to steel wheels with rubber and pressured air?

3 to 4 thousand years?

More?

 
Perfect video for this whole thread. This was the message board equivalent of the old flaming bag of poo.
Actually threads like this one are part of culture of this forum but their life span is limited. So enjoy the rants as long as you can. :D

 
UFO2Extraterrestrials: Shadows Over Earth/Battle For Mercury 2009--2018(?)

I've also been waiting for a true successor to Master of Magic since 1994, and Master of Orion II since 1996. Many have duped me into giving over my hard-earned zloty.

-Morloc

 
Additional Incentives Beyond Your Payment
1) They love what they do and they have fun doing it.

2) They want to be proud of the final product.

3) They have additional projects planned and desire the good will that accompanies a strong reputation.

4) They want additional sales that comes from word of mouth and positive reviews.

5) They enjoy success.
The problem is that these things require ethics in your development team, something that can't be personally verified and is often in short supply.

Serious question... why annoyed? If they had released it years ago it would have released as a greatly inferior game to what it is today. A17 should improve it significantly over A16 and open up a great deal more tools for modders. In my own opinion it's like I bought a game years ago that was more than worth the price of admission and yet they continue to improve it without me having to give them more money. There are very few games that have that same track record. I sincerely wonder why anyone would find that trait annoying of all things? What is so magical about releasing the game that makes people think that's better than what we're getting now?
I don't want them to develop an unfinished game. I am simply annoyed that it it taking such a long time for the devs to capitalise on unused potential. And while speed of development is less important than other factors, I'm not gonna lie and say that I'm happy with the current pace.

 
The problem is that these things require ethics in your development team, something that can't be personally verified and is often in short supply.
ethics plural in form but singular or plural in construction : the discipline dealing with what is good and bad and with moral duty and obligation
I really cant draw there a single conection beween ethics and Rolands Points.

All points are finally (healty) egoistic targets and what they are willed to do to reach them.

I don't want them to develop an unfinished game. I am simply annoyed that it it taking such a long time for the devs to capitalise on unused potential. And while speed of development is less important than other factors, I'm not gonna lie and say that I'm happy with the current pace.
Then be carefull how you say it

Because to imply that TFP works ineffective is a assumption. And so maybe a lie.

To say

"I would like a faster Development speed" would offend nobody and say the same.

But in my eyes at least

I think people who pay for early release with the expectation of further development are fools. Once you've given the developers your money, they have no incentive to continue working on the game. Thus I only pay for products I am happy for in the state that I buy them.
I'm happy enough with 7DTD that I bought it. I noticed i has come a long way since when I first played it. However I am annoyed that the development is taking so long.
was ok, i saw much more offending/offensive posts

 
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...To say

"I would like a faster Development speed" would offend nobody and say the same.
Except that faster does not equal better. In fact, most of the time faster means worse. There would be less attention to detail. Less balancing of game mechanics. Less time spent fixing bug issues.

Especially given that this is a small development team. This is not some massive project put out by a AAA company. As you saw in my earlier posts, even AAA companies with huge development teams can take over 10 years to push a product. That's even using existing assets. Here most things are being developed and created as they go along.

I've probably said this before too but.... If it weren't for Early Access Alpha testing, this game wouldn't exist. It would maybe have been a blip on your radar for a few minutes as you saw some released footage of an upcoming game. You would have forgotten about it, the developers would have run out of funds to do the project, and it would be lost.

This isn't something like Doom where you had been expecting to hear something for three years before it was even put into the works. Where EA Beta access was the first chance a very limited number of people got to play with it and help fix bugs. You maybe got to start playing it in 2014, then it was released in 2016. (It still did spend almost 10 years in development. You just weren't there to see it like you can with 7 Days to Die.)

Really need to compare apples to oranges here, and that isn't something you can do with development speed. Show me any other developer with a very small team that created a game on this scale in less time. I bet you can fit the number on one hand.

 
The biggest problem is the lack of roadmap and the seemingly endless tactic of throwing ♥♥♥♥ at the wall to see what sticks. How many times have the redone the skill system? Mining? Guns? etc.... They need to set a course, set some deadlines and get there.
Just stumbled over a quote by Ron Gilbert (The "Monkey Island" Gilbert) about crowdfunding that is the perfect reply to this:

"The big disadvantage is not to be able to change some things in the project. In normal games development you make deep-rooted changes on a design. This is difficult (if not impossible) with a crowdfunded game. It sometimes can be hard to understand for a large group of backers that the proposed changes are good (or even necessary)."

I had to translate back from a german games magazine, but it still should be evident what he was saying (I mean the stuff about deep-rooted changes being necessary, it that isn't clear). If you don't believe the developers of TFP, maybe you believe someone who is in the games industry for decades

 
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