PC 7d2d leaving alpha soon?

Aside from the fact it is insanely selfish of me and hurts the poor dev team, I don't want the game to ever leave alpha.

Alpha means active development.  Alpha means frequent large changes and new systems to explore.  Alpha means that the old stale game in a19 will again be something that might be worth playing another 100 hours in a20.  Alpha means the game is still alive and getting better.  Alpha means that if I hate the changes, the previous alpha I liked better is still available for me to revert back to at any time so the game cannot possibly, under any circumstances, get worse.  The worst it can do is stay the same.

IOW, this game is fantastic in its current alpha form.  This is not true for all alpha games IMHO - many are not worth the @%$*#! pain of imbalance, bugs and incomplete systems to bother with.  This is NOT one of those examples though.  Should 7 Days release tomorrow it will be one of the best games in my steam library and worth every penny of a AAA title price tag (even though it does not have one).  Release day will be a sad day IMHO, it will mean the end of changes bringing me back over and over again even after the game gets rather stale.

 
Aside from the fact it is insanely selfish of me and hurts the poor dev team, I don't want the game to ever leave alpha.

Alpha means active development.  Alpha means frequent large changes and new systems to explore.  Alpha means that the old stale game in a19 will again be something that might be worth playing another 100 hours in a20.  Alpha means the game is still alive and getting better.  Alpha means that if I hate the changes, the previous alpha I liked better is still available for me to revert back to at any time so the game cannot possibly, under any circumstances, get worse.  The worst it can do is stay the same.

IOW, this game is fantastic in its current alpha form.  This is not true for all alpha games IMHO - many are not worth the @%$*#! pain of imbalance, bugs and incomplete systems to bother with.  This is NOT one of those examples though.  Should 7 Days release tomorrow it will be one of the best games in my steam library and worth every penny of a AAA title price tag (even though it does not have one).  Release day will be a sad day IMHO, it will mean the end of changes bringing me back over and over again even after the game gets rather stale.
Pretty much me, tbh. 

 
Yeah, I know. I mean, you have AAA companies with near-unlimited budgets, and hundreds of developers working on a big title, and it takes on average 7-9 years to build a large game from scratch. Why can't a small indie company funded off a kickstarter with only a few developers do that?
They do have unlimited funding, they claim 10 million copies sold on steam, so let's be conservative and disregard the current price of $24.99, lets assume the average price per copy was at $15 with the sales and such, thats $10.50 a copy after Valve takes the 30% cut, so totalling $105 million, this is after already getting $500K of KS funding and before counting any keys sold on other sites where Valve doesn't get a cut, under the assumption all 10 million copies are sold on steam. But even if I go with an extremely conservative estimate of only $5 per copy of the game sold after Valve's 30% cut, that is still a whopping $50 million.

Disclimer: I am a kickstarter backer and I am biased and pissed off at the developer. Since there has been no progress related update on KS since Janurary 2019, they are not responding to any questions from backers on KS, and they've been selling the game cheaper than those who backed the game on KS for alpha access, and apparently no backers has received anything except those who got the tiers with Alpha access. (i.e No merchandise, even after they announced merchandise start selling in Janurary 2019)

 
The Kickstarter ended seven years ago. There is nobody watching the Kickstarter page to answer anyone who would post there long after the event ended. I’m glad you found your way to their website which is where things shifted to once the Kickstarter ended—7 years ago. 
 

As for kickstarter pledge benefits, they are being fulfilled. The  paintings that were new in A17 are in the likeness of Kickstarter backers and a fulfillment of that promise. The spider zombie was also a fulfillment. A20 or A21 will see POIs being named for those who pledged at that tier. All physical merch except for the map of Navezgane was sent out as soon as it was available to be sold. The map of Navezgane is the only physical merch that hasn’t been sent as far as I know and it won’t be printed and sent out until Navezgane is finished. There is is still a section that hasn’t been added that includes the Duke’s casino. 
 

Sorry you’re mad about the stretched out development cycle. 

 
I mean, honestly read the other posts? It was a joke that I fell for.

Also? I'm not even sure I'll play this game when it goes gold, lol. I live for the new alphas changing the game up!
Honestly, 7d2d is probably the best type of game to be in Early Access.  The gameplay encourages restarts/replays using different approaches over and over again.  It is probably THEE main reason players continue to come back.  They want to check out all the new changes and if they can still survive or not.  :)

Edit: I couldn't help the reply since the thread got necro'ed any ways...

 
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I don't think 7 Days to Die is intended to be in the category of eternal project of love like some other games.

I think it is intended to have its design and implementation be complete at some point, so the devs can then move on to other things (expansions, DLCs, sequels, other games entirely, etc.)

As such, perhaps we are simply getting close to the end of the alpha cycle. That is typically when the framework of all systems is implemented and functioning in at least some basic way. Filling it out is usually beta. Though these days, the dev lines kind of get blurred, so I wouldn't rely on the old definitions.

 
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