• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

7 Years To DIE Survivor (Desolate Interloper Exile Survivor) v1.16 (A19.4) *Twitch Integration not supported*

Does this work with the latest patch?
It works with v19.4 so far.  FranticDan has been basing it off the stable versions, not the experimental ones.  Not sure if he plans on doing a 19.5 version if necessary when it goes to stable or just wait until A20

 
@FranticDan  I am using your mod now to play the game (first mod actually I have used for 7 Days to Die).  Really enjoying it so far (I went with the Just Die Already version).

Doing my first playthrough so I am just seeing the various aspects (not playing Permadeath) of it and really like the changes to increase the difficulty without making adding in new elements like some of the other mods out there or just making zombies bigger bullet sponges.

Some things I like so far:

  • Running into a feral zombie on Day 1 with very little stamina left (was heading towards the trader to finish up the initial quests) - Died because I got sloppy (LOVE IT)
  • the small details you put in place ("waiting for a chicken")
  • looking out at night and seeing the radiated zombies on Day 1
  • having to deal with a cop on Day 5 while working on my base (and knowing that if I was to use my two blunderbusses to deal with him, I was going to get more zombies in the area to have to deal with)
  • the increase in zombies I am seeing out in the open when I am looting and working on missions for the trader
  • Increased requirements for recipes / less food resources out there (harvesting animals) - I am on Day 5 and doing okay on food (haven't touched any can foods I save for the higher tier recipes yet), but I noticed that I have to constantly be alert on food.  With both hunting and farming being nerfed, it is going to make me spend more time taking care of food needs.
  • Death Penalty - Like the fact that coming back from the dead, you have max XP penalty and still keep your de-buffs.  Nice to know that you can't just let your character die to avoid starving 😉
  • Starting weapon and free perk seems to be balanced.  I was worried that starting with a Q4 weapon will make the start a little too easy, but the zombies didn't care I had a Q4 bone knife on me.
  • More slots in backpack, but not free - Have to get strength up to unlock Pack Mule ranks which will be a challenge since I am doing an Agility build right now
Some things I am on the fence right now:

  • Zombie Health Bars - mostly just because I never played with them before so it is a new option in this playthrough - worried that the health bar will make me get sloppy if I know how much health they have now.
  • Vending machines refresh set at 30 days - Only because I am currently into the game 5 days so I haven't been able to make a good observation on this.  More than likely will move up to the thing I like


Currently, nothing I have seen that I don't like (but only 5 days in).

One question though - you have a custom POI that needs to be installed in a Nitrogen map in order to use it for the quest.  I went with the 7D2D RWG for my playthrough assuming that this was optional (flavor POI if one wants to use it).  This won't affect my playthrough correct?

 
Does this work with the latest patch?
I haven't touched 7 Days to Die in nearly a month, I'll work on an update when 19.5 goes stable. Looks like I will need to balance twitch integration. 😕
 

@FranticDan  I am using your mod now to play the game (first mod actually I have used for 7 Days to Die).  Really enjoying it so far (I went with the Just Die Already version).

One question though - you have a custom POI that needs to be installed in a Nitrogen map in order to use it for the quest.  I went with the 7D2D RWG for my playthrough assuming that this was optional (flavor POI if one wants to use it).  This won't affect my playthrough correct?
Thank you for your feedback, I'm glad that you're enjoying the challenge so far!

The health bars are minimalistic compared to vanilla, it doesn't display the numerical amount of health or the target's name, but they can be disabled if you wish. 
If you go to: Data>Config>XUi>windows.xml and look for     <window name="windowTargetBar" controller="TargetBar" visibility="always">      You can change 'always' to either 'never' or 'godmode'.

I nerfed the vending machines to make canned food and candy less abundant, so you can't live off of them. I increased the amount of stock to help compensate. Marking the vending machine locations on the map will help.

I made the Dishong Tower a Tier 6 location, so if the tower hasn't spawned in your world, then you won't have access to Tier 6 quests.
I built the custom POI myself and wanted it added as an end-game location.
It won't have that much of an affect on your playthrough otherwise, you'll just miss out on a new POI to quest.

 
Will you be doing a new mod for version 20 when it comes out?
I won't be updating either of my mods for A19, twitch integration breaks the balance changes I've made. You won't have access to the options menu if you play with A19.5

I intend to update both of my mods for A20, for A20 I'll work on balancing integration and see what I can come up with

 
I won't be updating either of my mods for A19, twitch integration breaks the balance changes I've made. You won't have access to the options menu if you play with A19.5

I intend to update both of my mods for A20, for A20 I'll work on balancing integration and see what I can come up with
I been reluctant to use mods because of the constant changes going on as TFP improve the game.  Lots of respect to all those that are releasing mods and updating them as the game mechanics in the background get changed.

 
I'm trying to play Just Die Already and I'm getting an error on launch of game. [XUI] Failed initializing windows group options menu : Object reference is not set to an instance of an object.

Here is the error in the log file: 2021-08-26T16:01:51 170.831 WRN GUIWindowManager.Remove: Window "optionsMenu" unknown!

No mods other than yours.

 
Last edited by a moderator:
I'm trying to play Just Die Already and I'm getting an error on launch of game. [XUI] Failed initializing windows group options menu : Object reference is not set to an instance of an object.

Here is the error in the log file: 2021-08-26T16:01:51 170.831 WRN GUIWindowManager.Remove: Window "optionsMenu" unknown!

No mods other than yours.
Can you post your output logs into pastebin and link them here?  That will be helpful

 
I'm trying to play Just Die Already and I'm getting an error on launch of game. [XUI] Failed initializing windows group options menu : Object reference is not set to an instance of an object.

Here is the error in the log file: 2021-08-26T16:01:51 170.831 WRN GUIWindowManager.Remove: Window "optionsMenu" unknown!

No mods other than yours.
You are playing on 19.5 or 19.6
You won't have access to the options menu in these versions

 
I'm playing Just Die Already and one thing I find strange is you have boiled eggs 10 food 5 health as good as grilled meat 10 food 5 health. I also notice grilled meat cost 7 meat to bacon and eggs which cost 5 and its better at 18 food 9 health. Another question are the tiers above level 1 cooking make food better or is it a waste of points like in vanilla?

Update: I notice that boiled meat is 10 food, 15 health, 10 water. Why would I ever make grilled meat? You could make grilled meat give more food like 18 food 5 health with the cost of 7 meat. You should make boiled eggs not so good like 5 food  5 water or leave as is and up the cost to 2 eggs to make them.

 
Last edited by a moderator:
I'm playing Just Die Already and one thing I find strange is you have boiled eggs 10 food 5 health as good as grilled meat 10 food 5 health. I also notice grilled meat cost 7 meat to bacon and eggs which cost 5 and its better at 18 food 9 health. Another question are the tiers above level 1 cooking make food better or is it a waste of points like in vanilla?

Update: I notice that boiled meat is 10 food, 15 health, 10 water. Why would I ever make grilled meat? You could make grilled meat give more food like 18 food 5 health with the cost of 7 meat. You should make boiled eggs not so good like 5 food  5 water or leave as is and up the cost to 2 eggs to make them.
Boiled meat and grilled meat match the benefits of vanilla.  However, it is not simply A vs B.  Sure you get 10 water from boiled meat, but grilled meat with a tea gives you more water and a stamina boost.  So you can choose between boiled meat (prepackaged water, one less slot, less water recovery, no stamina recovery boost) vs grilled meat/tea (2 slots vs 1, more water, stamina recovery boost).

Yes, it is worth it to get the advanced recipes - you are going to have to gather a lot more food with his changes if you don't advance further on the food chart - plus some of the more advanced recipes will give you a temporary stat boost.

 
Boiled meat and grilled meat match the benefits of vanilla.  However, it is not simply A vs B.  Sure you get 10 water from boiled meat, but grilled meat with a tea gives you more water and a stamina boost.  So you can choose between boiled meat (prepackaged water, one less slot, less water recovery, no stamina recovery boost) vs grilled meat/tea (2 slots vs 1, more water, stamina recovery boost).

Yes, it is worth it to get the advanced recipes - you are going to have to gather a lot more food with his changes if you don't advance further on the food chart - plus some of the more advanced recipes will give you a temporary stat boost.


I would never make grilled meat as it is the cost of 7 meat for 10 food 5 health. Water cost is nothing for boiled meat and the 15 health is a win win. It really doesn't matter though with boiled eggs at 10 food 5 health I'm just living off of them and canned goods. I understand there is no perfect balance when it comes to food but grilled meat is worthless IMO and boiled eggs and canned food trumps all right now in the early game. I'm 3 days in playing at 90 minute days and have zero issues with food and water. With the price of can food from the trader/vending machines another easy out for food. Can food needs to cost more and or give less food. 15 food for most can stuff at 120 coins is easy eating.

I guess I was expecting more survival with the title Just Die Already in the early to mid food/water game but it's not there. (It is in the raw meat department) My input is more in the hopes he will take some of it and make adjustments in version 20 or even 19 because who knows when 20 is coming out. I will continue to give input as long as I'm streaming it Dan can ignore it or not up to him.

Note: Not being able to access the option menu is a pain. Why can't this be fixed? I need to make audio and or video changes at times when I'm streaming.

 
Last edited by a moderator:
I would never make grilled meat as it is the cost of 7 meat for 10 food 5 health. Water cost is nothing for boiled meat and the 15 health is a win win. It really doesn't matter though with boiled eggs at 10 food 5 health I'm just living off of them and canned goods. I understand there is no perfect balance when it comes to food but grilled meat is worthless IMO and boiled eggs and canned food trumps all right now in the early game. I'm 3 days in playing at 90 minute days and have zero issues with food and water. With the price of can food from the trader/vending machines another easy out for food. Can food needs to cost more and or give less food. 15 food for most can stuff at 120 coins is easy eating.

I guess I was expecting more survival with the title Just Die Already in the early to mid food/water game but it's not there. (It is in the raw meat department) My input is more in the hopes he will take some of it and make adjustments in version 20 or even 19 because who knows when 20 is coming out. I will continue to give input as long as I'm streaming it Dan can ignore it or not up to him.

Note: Not being able to access the option menu is a pain. Why can't this be fixed? I need to make audio and or video changes at times when I'm streaming.
The boiled egg and grilled/boiled meat stats are the same as vanilla, and I rebalanced bacon and eggs compared vanilla.

Canned food is the idea for early game, vending machines take 30 days to restock, vending machines cost double compared to vanilla and the sell value at the trader is halved from vanilla, I figured that was a good balance, maybe your world is filled with vending machines all over the place?

You can change options in vanilla and they'll transfer to the mod, I would have to remake most of the mod to get the options menu to work, twitch integration was added and I didn't use xpath so it no longer works.

I quickly went and saw the start of your stream, looks like you're using some UI modlets, your inventory is 5 slots smaller 9x5 instead of 10x5

 
As to changes it doesn't matter anymore the mod I'm looking for I will never find I'm such a die hard on the survival side and most wouldn't like it anyway. I wish I could mod and make the version I like. :) As to your mod I will play it when 20 comes out if you fix the options menu for yours is the closest I will get to what I'm looking for.

 
Last edited by a moderator:
Are you going to fix the options menu for version 20? As to changes it doesn't matter anymore the mod I'm looking for I will never find I'm such a die hard on the survival side and most wouldn't like it anyway. I wish I could mod and make the version I like. :) As to your mod I will play it when 20 comes out if you fix the options menu for yours is the closest I will get to what I'm looking for.
Yes, when A20 comes out, it'll be a fresh version and the options will work again

What ideas do you have in mind for a mod? I'm hardcore myself and almost always play on insane/nightmare/permadeath

You can play with options in A19, all you have to do is revert back to 19.4 :)

 
Last edited by a moderator:
Back
Top