Greymantle
New member
I like the Zombie attack range change helps melee a bit. Thanks for the continue support.
Just the server side.does this mod need to be installed on the client and on the server?
Glad you're enjoying yourself!did I say you that I can't play solo game without your rules ?
trying to convince my mate to put it on our server![]()
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You need to add remove_on_death="false" for each opening of each debuff.IrishManJMo said:What do I need to add to my files from this if all I want from this is where debuffs and infections don't get removed on death? I don't wanna overhaul my entire xml file just for a couple lines of code.
You need to add remove_on_death="false" for each opening of each debuff.
For example: <buff name="buffInjuryAbrasion" name_key="buffInjuryAbrasionName" description_key="buffInjuryAbrasionDesc" tooltip_key="buffInjuryAbrasionTooltip" icon="ui_game_symbol_abrasion" remove_on_death="false" icon_color="255,128,0">
For the final stage of infection, the one that causes instant death, you'll need to add all of the previous stages to avoid the infinite death loop.
Use the buffs xml in this overhaul download as a guide.<buff name="buffInfection04" tooltip_key="buffInfection04Tooltip" icon="ui_game_symbol_infection" icon_color="255,0,0">
<damage_type value="Infection"/>
<stack_type value="ignore"/>
<duration value=".1"/>
<effect_group>
<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInfection01Untreated"/>
<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInfection01GetBetter"/>
<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInfection02Untreated"/>
<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInfection02GetBetter"/>
<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInfection03Untreated"/>
<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInfection04"/>
<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInfectionMain"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" operation="subtract" value="99999999"/>
</effect_group>
</buff>
Because there's so many changes to multiple files, the mod is classified as an overhaul. I've added the mod to the mod launcher for simplification.Any chance you can turn this in to a modlet?
You're very welcome, I hope you enjoy my personally build Prefab.Thank you very much for the new update.
If you're looking for a harder version, I made a second version called 'Just Die Already', which nerfs everything even further. You do however start with a weapon of your choice to get a little boost in the beginning.another post here to let you know that we play on it since several month for now, and we asking ourself how we made the return to vanilla when a20 come....
and be glad that we stream your mod every week (if you want to take a look, every friday and saturday night (19-0h france time) and sometimes on daytime, solo and server, look for my nickname on twitch).
we play at 50% loot and it's really good.
keep the job and hope this mod will continue on a20 ^^