7 days to find honey.

You can check it out for yourself. Go to the winter biome and chop down some stumps; you'll notice the difference with the forest one as early as the fifth stump. This applies not only to honey, but also to wax.
If you can find me any documentation for honey probability being affected biome/loot stage then feel free to post it.

Here is the XML info on stumps and honey probability. It has since been moved to gameevents.xml from blocks.xml.
Code:
    <!-- *** BLOCK_TREE_STUMP_BEES -->
    <!-- Used on tree stumps -->
    <action_sequence name="block_tree_stump_bees">
        <property name="action_type" value="Game"/>
        <property name="target_type" value="Block"/>
        <property name="allow_while_dead" value="true"/>
        <requirement class="RandomRoll">
            <property name="min_max" value="0,100"/>
            <property name="operation" value="LTE"/>
            <property name="value" value="20"/>
        </requirement>

            <decision class="If">
                <requirement class="RandomRoll">
                    <property name="min_max" value="0,100"/>
                    <property name="operation" value="LTE"/>
                    <property name="value" value="50"/>
                </requirement>
                <action class="SpawnEntity">
                    <property name="entity_names" value="animalBeeSwarm"/>
                    <property name="single_choice" value="true"/>
                    <property name="spawn_count" value="1"/>
                    <property name="phase" value="0"/>
                    <property name="add_to_group" value="zombies"/>
                    <property name="safe_spawn" value="true"/>
                    <property name="min_distance" value="2"/>
                    <property name="max_distance" value="3"/>
                    <property name="spawn_type" value="Position"/>
                    <property name="is_aggressive" value="true"/>
                </action>
                <action class="AddItems">
                    <requirement class="RandomRoll">
                        <property name="min_max" value="0,100"/>
                        <property name="operation" value="LTE"/>
                        <property name="value" value="100"/>
                    </requirement>
                    <property name="added_items" value="resourceBeeswax"/>
                    <property name="added_item_counts" value="1"/>
                </action>
            </decision>

            <action class="AddItems">
                <property name="added_items" value="foodHoney"/>
                <property name="added_item_counts" value="1"/>
            </action>

            <action class="AddBuff">
                <property name="buff_name" value="buffHarvestHoney"/>
            </action>
    </action_sequence>

<requirement class="RandomRoll">
<property name="value" value="20"/>
= 20% chance of getting honey from a stump.

<decision class="If">
<requirement class="RandomRoll">
<property name="value" value="50"/>
= 50% chance of spawning bees if getting honey.

There is nowhere in any of the XMLs that says the 20% probability is influenced by anything else.
 
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Those are both anecdotal. If someone cares, they can look into the XML to see if stumps have a different chance to drop honey in different biomes, but from all that TFP (mainly faatal) has said over the time I've been around here, it's a flat rate. RNG can make things appear different. I didn't look, so maybe it isn't. But I think it's unlikely that they change the rate based on biome.
You can log into the game and check. I don't think it's a coincidence. I killed quite a few stumps in the forest biome, but I only got about 7 wax there. But when I ran into the winter biome, I only got 3 during the Chuck challenge. After I crafted the gear, I ran there again and got another 10 wax in literally 15-20 minutes.
 
You can log into the game and check. I don't think it's a coincidence. I killed quite a few stumps in the forest biome, but I only got about 7 wax there. But when I ran into the winter biome, I only got 3 during the Chuck challenge. After I crafted the gear, I ran there again and got another 10 wax in literally 15-20 minutes.
It might be possible that there is some code tucked in the backside of the game that changes the probability, that is not present in the XMLs.
But until a dev chimes in and reveals that there is such code in the game's backside, I'm gonna chalk your claims up to luck.

Again, there is nothing in any of the XMLs that say that the drop probability isn't static across all biomes and loot stages.
 
Again, there is nothing in any of the XMLs that say that the drop probability isn't static across all biomes and loot stages.
None of the XML files specify that legendary parts should drop less frequently with higher armor skills. However, for version 2.5 this is true.
 
None of the XML files specify that legendary parts should drop less frequently with higher armor skills. However, for version 2.5 this is true.
This is true, but it's also a reasonable "race condition". Increasing the chance of "armor stuff" reduces the chances for everything else. There's no such mechanic at play with stumps, it'd have to be directly modifying honey.

It's still possible, but one bug doesn't explain a design elsewhere.
 
It's still possible, but one bug doesn't explain a design elsewhere.
No one is stopping you from launching the game and checking it out. To speed up the process, you can turn on creativity, turn off monsters, give yourself the necessary tools and transport, and quickly move to the desired location. You can even take stumps from the creative menu, place them in one biome and in another, and then cut them both down.
 
No one is stopping you from launching the game and checking it out.
I'm not the one making the claim. I'm saying that your "test" of "I went to the snow and got plenty of honey" is not exactly exact. Don't need no testing for That claim.

So, right back at you, you clearly know what is needed, go ahead.
 
No one is stopping you from launching the game and checking it out. To speed up the process, you can turn on creativity, turn off monsters, give yourself the necessary tools and transport, and quickly move to the desired location. You can even take stumps from the creative menu, place them in one biome and in another, and then cut them both down.
You can't test RNG so simply. I've had times I've gotten no honey from 20+ stumps in a row in the forest, only to then get honey from 5+ in a row. Do I assume that from not getting any honey after 20 stumps that it's broken? No. It is just RNG being RNG. In the same way, I can't assume that from the 5+ in a row that honey drops are constant. In order to get a real idea of the probability, you need to test a LOT of stumps (thousands). Even if you test 50, your evidence is still so strongly affected by RNG that you can't trust those results. This is why your claim is just anecdotal. As theFlu said, the issue with armor magazines was because of them being pushed out by other loot groups. Honey and wax are the only things other than the wood that you're getting from stumps. Nothing pushes those out, so it's not the same situation.

It is unlikely that stumps give more honey in different biomes beyond just whatever RNG chooses to do in a given game.
 
None of the XML files specify that legendary parts should drop less frequently with higher armor skills. However, for version 2.5 this is true.

This is true, but it's also a reasonable "race condition". Increasing the chance of "armor stuff" reduces the chances for everything else. There's no such mechanic at play with stumps, it'd have to be directly modifying honey.

It's still possible, but one bug doesn't explain a design elsewhere.

Just in case you missed it, this was acknowledged in the other thread.

 
None of the XML files specify that legendary parts should drop less frequently with higher armor skills. However, for version 2.5 this is true.
BUT...the absence of something doesn't mean it's not applicable. The fix for the armor drop rate is actually achieved in the XMLs. Once you add the proper tags to Legendary parts in the XML, it fixes the bug.

If you are so sure that the drop rate truly increases in other biomes, go to every biome and break 1000 stumps in each one. Then you will truly see a number very close to the actual percentage. That is how binomial distribution works, which is how the drop rate functions.

One day you can break 10 stumps and get no honeys...the next day you can break 10 stumps and get 4 honeys.

So based on those hard facts, coupled with your personal experiences, the odds that honey truly drops more in other biomes is close to 0.

But again, let a dev chime in to set the record straight.
 
The fix for the armor drop rate is actually achieved in the XMLs. Once you add the proper tags to Legendary parts in the XML, it fixes the bug.
Yep. It is actually an XML oversight (bug), so the XML actually DOES specify that they drop less frequently in that the probability rate of drops is too low in comparison to other loot groups when boosting those. By putting the magazines into one of those loot groups, it solves the problem. Honey and beeswax are not the same situation.
 
Okay. After playing and suffering, If I had to do it again i would. It seems like you get way less infection problems later on in the game. Hence seven days to find honey was a lot of fun. I suppose it added some sorta weird immersive game play, and helps keep one on their toes.

Yes I do expect there to be public vanilla servers. When there is none the game is dead. Every single person I know thinks this way. Not just for this game, but all games. Encouragement for others to run servers for 7d2d would be excellent for the game and its players.

When i 1st played 7d2d it was a "Pirated 10.2 copy" and i liked it a lot. I wanted multiplayer so I PIAD for the game and bought it for many people.
 
You get infected less because armor gives improved protection against crits, and some armor specifically protects against infections.

It's very unlikely that they'll make any official servers. This game is designed specifically for 1-8 players. If they did make any official servers, they'd limit them to that number of players. Most people who play on servers would probably choose unofficial servers like we have now so they can play with more people and/or play with mods. It's also very easy to set up your own server, so there's no need for official servers. One person with a PC can run a server from their computer and handle the official 1-8 players without a problem, and can even go to a higher number if they really want to. You don't even need a dedicated server. Besides, the game has been around for over a decade without official servers and it's still doing very well. MANY games don't have official servers and do just fine. In fact, games that are on official servers tend to die if a company shuts down and doesn't bother to remove requirements for official servers, while games that don't have official servers can continue to be played long after a company shuts down. Official servers are good for specific types of games, but are not necessary for all online games to do well.
 
Im only lv 10 and i have gotten infected 20 times , you cant buy more then 1 honey, and you cant make anything to help this. 30 stumps still no honey , but now i need 3 jars of honey. This is so stupid. Honestly makes players quit.

You need to balance this out !!!

7 days to find honey is not that fun of a game. ALSO get us some servers to play, there is none.
Infected 20x? Sheesh, what are you doing, using melee weapons on zombies all the time?!? Use ranged weapons instead.
 
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