7 days to find honey.

You can check it out for yourself. Go to the winter biome and chop down some stumps; you'll notice the difference with the forest one as early as the fifth stump. This applies not only to honey, but also to wax.
If you can find me any documentation for honey probability being affected biome/loot stage then feel free to post it.

Here is the XML info on stumps and honey probability. It has since been moved to gameevents.xml from blocks.xml.
Code:
    <!-- *** BLOCK_TREE_STUMP_BEES -->
    <!-- Used on tree stumps -->
    <action_sequence name="block_tree_stump_bees">
        <property name="action_type" value="Game"/>
        <property name="target_type" value="Block"/>
        <property name="allow_while_dead" value="true"/>
        <requirement class="RandomRoll">
            <property name="min_max" value="0,100"/>
            <property name="operation" value="LTE"/>
            <property name="value" value="20"/>
        </requirement>

            <decision class="If">
                <requirement class="RandomRoll">
                    <property name="min_max" value="0,100"/>
                    <property name="operation" value="LTE"/>
                    <property name="value" value="50"/>
                </requirement>
                <action class="SpawnEntity">
                    <property name="entity_names" value="animalBeeSwarm"/>
                    <property name="single_choice" value="true"/>
                    <property name="spawn_count" value="1"/>
                    <property name="phase" value="0"/>
                    <property name="add_to_group" value="zombies"/>
                    <property name="safe_spawn" value="true"/>
                    <property name="min_distance" value="2"/>
                    <property name="max_distance" value="3"/>
                    <property name="spawn_type" value="Position"/>
                    <property name="is_aggressive" value="true"/>
                </action>
                <action class="AddItems">
                    <requirement class="RandomRoll">
                        <property name="min_max" value="0,100"/>
                        <property name="operation" value="LTE"/>
                        <property name="value" value="100"/>
                    </requirement>
                    <property name="added_items" value="resourceBeeswax"/>
                    <property name="added_item_counts" value="1"/>
                </action>
            </decision>

            <action class="AddItems">
                <property name="added_items" value="foodHoney"/>
                <property name="added_item_counts" value="1"/>
            </action>

            <action class="AddBuff">
                <property name="buff_name" value="buffHarvestHoney"/>
            </action>
    </action_sequence>

<requirement class="RandomRoll">
<property name="value" value="20"/>
= 20% chance of getting honey from a stump.

<decision class="If">
<requirement class="RandomRoll">
<property name="value" value="50"/>
= 50% chance of spawning bees if getting honey.

There is nowhere in any of the XMLs that says the 20% probability is influenced by anything else.
 
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Those are both anecdotal. If someone cares, they can look into the XML to see if stumps have a different chance to drop honey in different biomes, but from all that TFP (mainly faatal) has said over the time I've been around here, it's a flat rate. RNG can make things appear different. I didn't look, so maybe it isn't. But I think it's unlikely that they change the rate based on biome.
You can log into the game and check. I don't think it's a coincidence. I killed quite a few stumps in the forest biome, but I only got about 7 wax there. But when I ran into the winter biome, I only got 3 during the Chuck challenge. After I crafted the gear, I ran there again and got another 10 wax in literally 15-20 minutes.
 
You can log into the game and check. I don't think it's a coincidence. I killed quite a few stumps in the forest biome, but I only got about 7 wax there. But when I ran into the winter biome, I only got 3 during the Chuck challenge. After I crafted the gear, I ran there again and got another 10 wax in literally 15-20 minutes.
It might be possible that there is some code tucked in the backside of the game that changes the probability, that is not present in the XMLs.
But until a dev chimes in and reveals that there is such code in the game's backside, I'm gonna chalk your claims up to luck.

Again, there is nothing in any of the XMLs that say that the drop probability isn't static across all biomes and loot stages.
 
Again, there is nothing in any of the XMLs that say that the drop probability isn't static across all biomes and loot stages.
None of the XML files specify that legendary parts should drop less frequently with higher armor skills. However, for version 2.5 this is true.
 
None of the XML files specify that legendary parts should drop less frequently with higher armor skills. However, for version 2.5 this is true.
This is true, but it's also a reasonable "race condition". Increasing the chance of "armor stuff" reduces the chances for everything else. There's no such mechanic at play with stumps, it'd have to be directly modifying honey.

It's still possible, but one bug doesn't explain a design elsewhere.
 
It's still possible, but one bug doesn't explain a design elsewhere.
No one is stopping you from launching the game and checking it out. To speed up the process, you can turn on creativity, turn off monsters, give yourself the necessary tools and transport, and quickly move to the desired location. You can even take stumps from the creative menu, place them in one biome and in another, and then cut them both down.
 
No one is stopping you from launching the game and checking it out.
I'm not the one making the claim. I'm saying that your "test" of "I went to the snow and got plenty of honey" is not exactly exact. Don't need no testing for That claim.

So, right back at you, you clearly know what is needed, go ahead.
 
No one is stopping you from launching the game and checking it out. To speed up the process, you can turn on creativity, turn off monsters, give yourself the necessary tools and transport, and quickly move to the desired location. You can even take stumps from the creative menu, place them in one biome and in another, and then cut them both down.
You can't test RNG so simply. I've had times I've gotten no honey from 20+ stumps in a row in the forest, only to then get honey from 5+ in a row. Do I assume that from not getting any honey after 20 stumps that it's broken? No. It is just RNG being RNG. In the same way, I can't assume that from the 5+ in a row that honey drops are constant. In order to get a real idea of the probability, you need to test a LOT of stumps (thousands). Even if you test 50, your evidence is still so strongly affected by RNG that you can't trust those results. This is why your claim is just anecdotal. As theFlu said, the issue with armor magazines was because of them being pushed out by other loot groups. Honey and wax are the only things other than the wood that you're getting from stumps. Nothing pushes those out, so it's not the same situation.

It is unlikely that stumps give more honey in different biomes beyond just whatever RNG chooses to do in a given game.
 
None of the XML files specify that legendary parts should drop less frequently with higher armor skills. However, for version 2.5 this is true.

This is true, but it's also a reasonable "race condition". Increasing the chance of "armor stuff" reduces the chances for everything else. There's no such mechanic at play with stumps, it'd have to be directly modifying honey.

It's still possible, but one bug doesn't explain a design elsewhere.

Just in case you missed it, this was acknowledged in the other thread.

 
It is unlikely that stumps give more honey in different biomes beyond just whatever RNG chooses to do in a given game.
My guess would be that it's just easier to see/find stumps in the snow, since they don't get hidden by grass and what not, which tends to happen in the forest.
 
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