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!!7 Days to Die Asset Mod!! ....? What do ya think?

@KhaineGB-

All the gray areas could be stayed safely in bonds with proper wording of the mod documentation. I don't see that as a reason not to try. As long as it stated donations were not a promise of the suggested asset being included and you don't charge anyone any money in any way to use it. Its no different than any other mod using a purchased asset that accepts donations.

The only difference between this mod and any current mod is it would not have a theme or change game mechanics or add recipes. It would just be assets that load.

 
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And you're missing the point, just like Kub was.

Someone downloading a pre-done mod (like yours) and modifying the XML is fine. Redistributing that XML is also fine because it's a patch to an existing project. In this scenario, someone would download the main mod and then patch it.

Providing a "mod" that is just a collection of assets and the required XML to use them with the sole intent of people actually using that in their own mods (even if that master mod has to be downloaded on it's own, therefore not redistribution) is NOT OK as per the EULA/TOS because you're allowing it to be used in other projects by people who do not own the licences. In this scenario, a user would be downloading a "master mod" of a bunch of assets that are required by another mod to function.

So I'm going to say this again.

Drop the Unity asset store idea. The base idea has merit, but this is the wrong way to do it. Start going through stuff like CGTrader and Sketchfab to look for artists taking commissions and approach them. Make sure they know exactly what the idea is so that when you buy the model, it is yours to do with as you please. Then you can write your own EULA on how users should incorporate these models into their own mods and you completely circumvent any legal issues at all.

 
I currently don't have time for more, but I'd like y'all sceptics to answer this question:

While 7 Days To Die was using store bought assets, bought under the asset store's EULA, was it legal to mod 7 Days To Die or not?

 
Sketchfab has no grey area.

What can you do with a standard license?

Basically everything, everywhere, every time, subject only to certain restrictions detailed below. You may use the 3D asset worldwide, on all types of media, for all types of use (whether commercial and non-commercial), in all types of derivative works. Others can do the same, as none of our licenses are exclusive.

What is forbidden?

As a rule of thumb, you may not use the 3D asset in a way that allows others to use or access the 3D asset as a stand-alone (for instance, no sub-license or sale by you to others is allowed). For similar reasons, you may not distribute the 3D asset incorporated in a derivative work if the derivative work is too similar to the 3D asset (for instance, you may not print a 3D asset or a slightly modified version of it and sell it).

You may not use the 3D asset in pornographic, defamatory or otherwise unlawful use. Similarly, you may not use the 3D asset for the direct or indirect promotion of alcoholic beverages, tobacco, gambling, weapons and explosives.

And you may not claim you are the creator or copyright holder of a 3D asset you purchased.
Give up, and pay up.

 
I currently don't have time for more, but I'd like y'all sceptics to answer this question:
While 7 Days To Die was using store bought assets, bought under the asset store's EULA, was it legal to mod 7 Days To Die or not?
Yes it was legal. As it was not the sole purpose of 7dtd to be used in another mod to circumvent license payment of totally individual unrelated projects (mods). You may distribute patches to an existing mod (game) as you could with 7dtd. Khaine explained it very well. If you distribute with the sole purpose of being put in other projects you breach EULA/TOS as those projects have not paid for a license.

Cheers

 
I currently don't have time for more, but I'd like y'all sceptics to answer this question:
While 7 Days To Die was using store bought assets, bought under the asset store's EULA, was it legal to mod 7 Days To Die or not?
1) 7 Days to Die, when using store bought assets, had them all packed up in resources.assets, which is encrypted until tools were made to access it. As such, that's in EULA compliance. As for modding it back then, I believe that probably WASN'T because you had to distribute modified resources.assets files, and as such that would count as redistribution.

2) Stop trying to validate using Unity Store assets for this project. Unless they are FREE, it's going to get anyone involved in the project and possibly TFP into a murky, legal, grey area.

Please, just drop the unity idea, start contacting artists for custom commissions.

 
@DUST2DEATH-

Thanks for posting that lets break it down,

"Basically everything, everywhere, every time, subject only to certain restrictions detailed below. You may use the 3D asset worldwide, on all types of media, for all types of use (whether commercial and non-commercial), in all types of derivative works. Others can do the same, as none of our licenses are exclusive."

Sounds good so far

"As a rule of thumb, you may not use the 3D asset in a way that allows others to use or access the 3D asset as a stand-alone (for instance, no sub-license or sale by you to others is allowed)."

Sounds good here. It would be a mod pack not stand alone and no lease /sub lease or sale of any kind going on.

"For similar reasons, you may not distribute the 3D asset incorporated in a derivative work if the derivative work is too similar to the 3D asset (for instance, you may not print a 3D asset or a slightly modified version of it and sell it)."

Still sounds good we are not selling any modified version of the asset.

"You may not use the 3D asset in pornographic, defamatory or otherwise unlawful use. Similarly, you may not use the 3D asset for the direct or indirect promotion of alcoholic beverages, tobacco, gambling, weapons and explosives."

Nope not going to do any of those

"And you may not claim you are the creator or copyright holder of a 3D asset you purchased."

Would never think of doing that.

From this it sounds like this could be a resource for some assets for the mod.

 
@DUST2DEATH-

No here is a definition of sublease-

"A sublease is simply a situation where a tenant or lessee has granted a lease of part or all of leased premises to another person, but with the original tenant retaining some right or interest under the original lease."

We are not subleasing the right to redistribute or change the asset in any way. Only use in the end-users game. Just like every other mod and we certainly wouldn't sale anything

 
No, here is the full licence text regarding rights and permission from sketchfab.

1.8. "Rights and Restrictions" means SKETCHFAB granting Licensee a perpetual, non-exclusive (meaning others may use the same Licensed Material), nontransferable and non-sub licensable, Single-Seat license to use, modify, display, distribute, transmit and Reproduce the Licensed Material for the purposes of the following: (a) commercial uses, (b) marketing, promotions, advertising © personal, educational or any other noncommercial uses, the foregoing uses in both the digital and retail formats.

However, Licensee shall not (a) sublicense, sell, assign or otherwise transfer or attempt to do so all or part of its rights under the Agreement, (b) sell, license, distribute or otherwise make available the Licensed Material as stand-alone and/or in a way that allows third parties to use, download, extract or access the Licensed Material as a stand-alone file (with the sole exception however, of the use of the Licensed Material in view of displaying such Licensed Material on a website or app provided that the number of Licensed Materials displayed on each given website or app does not exceed 1,000 (one thousand)) ; © distribute the Licensed Work if ( i ) it is so similar to the original Licensed Material incorporated therein that the Licensed Work cannot qualify as an original work of authorship or (ii) the primary value of the Licensed Work lies with the Licensed Material itself. The rights granted herein shall be applicable for so long as Licensee is in compliance with the terms and provisions of this Agreement.
1: However, Licensee shall not (a) sublicense, sell, assign or otherwise transfer or attempt to do so

This is what you are trying to do.

2: The rights granted herein shall be applicable for so long as Licensee is in compliance with the terms and provisions of this Agreement.

By doing 1, you break 2.

Give. It. Up.

Go deeper:

2.9. Licensee may not make the Licensed Material available in a manner intended to allow or invite a third party to download, extract, redistribute or access the Licensed Material as a standalone file.

2.12. Licensee shall post terms and conditions on its permitted websites that prohibit, republication, retransmission, reproduction or other use of the Licensed Material as a stand-alone file.
 
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@DUST2DEATH-

No. That is talking about subleasing the License. As in giving other people permission to distribute or change the asset I would have the License for. And I am clearly saying that would not be allowed. You could not redistribute the mod or any of its contents at all.

Key words = sale, sublease, standalone file, redistribute, republication, retransmission, reproduction

None of those apply, The Asset mod would not do or allow any of those

 
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@Blazer777-

Hi Blaze. I just started this thread today? lol and I am quit impressed with how respectful and helpful everyone has been to be honest. Its really helping square away what can be done legitly and be a benefit to the community. It could save a lot of people time, make asset makers money and most importantly help people enjoy 7D2D more and longer which is why we are all here.

 
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It could save a lot of people time, make asset makers money
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I feel like unless it could be proven 100% beyond a reasonable doubt that this project is legally airtight, everybody should err on the side of caution.

Best case, yeah it would work according to plan and save a lot of time and effort.

Worst case, it violates ToS and TFP shuts down modding to avoid any liability.

Is it really worth risking losing the ability to make mods at all based on assumptions and "as far as I can tells"?

 
@TSBX -

You don't have to prove something legal to do it, someone has to prove its illegal to stop you. Well for the time being still in this country anyways. :) Operating in a gray area has never(and shouldn't) stopped people before. Gray is still legal and this wouldn't involve TFP anymore than any other legal mod involves TFP.

 
See where some of you think you are listing reasons it cant be done I hear you telling me where the legal lines are that a mod like this would have to stay inside. Things I have learned.

-It would need to be in small Mod Packs like Flowers, Guns, Knives for easy download

-It could not allow downloading of single use assets

-It would need to be packaged like any other mod with files including xmls to load them in game.

-It could not have sponsored assets paid for by users but could allow plain donations for mod production

-It could not offer any special "anything" for donators

These are important things to know if I'm to get this to work

 
-It could not have sponsored assets paid for by users but could allow plain donations for mod production
Using legalese, define how a donation is not equal to a resale or sublicence for use by person(s) donating.

 
@DUST2DEATH

That part is not really in question because all current mods do that that add purchased assets and accept donations right now and that's almost all of them.

But the difference is. One is pointing to an object and saying here's some money buy that with it. And the other is saying I like what your doing with this mod here's some money keep doing it.

 
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