PC 5 Meat = 1 Charred Meat

Disagree.That's how you're choosing to interpret units.

Raw meat units could simply be weight.

Things you plan to eat could be portions.

Again... semantics.

If someone serves you 5 baby potatoes isn't that one portion of potatoes?

How about mashed potatoes? How many are you counting there?

Right now TFP are balancing portions, not semantics.

That can come later.

SHOULD it be 1 meat = 1 cooked meat?

Yeah of course. Or at least something that makes sense.

What we have right now is something the devs are using to balance the system with "first".

Can't we worry about the semantics later?
If you are talking about portions you are going the wrong way.

ACTUAL portions: 1 raw meat = 5 cooked meat

That would make some sort of sense but would be a female dog to balance.

 
I think the easiest solution to this is to change the raw meat picture and idea to the stew meat chunks that are bite-sized pieces. It is an idea at least idk if a good one or not.

 
I think the easiest solution to this is to change the raw meat picture and idea to the stew meat chunks that are bite-sized pieces. It is an idea at least idk if a good one or not.
Right now other than the icon we don’t know how much “meat” one meat is. I like your creativity haha

 
Then animal spawns in the wild should be rarer then, right? Or harvest count should have been lower, making 1 piece of meat from 5 doesn't make sense, matter cannot be created nor destroyed, this game literally breaks the first law of thermodynamics.
Now that I think about it you used to be able to get an infinite supply of metal if you forged metal trussing blocks.
A spoilage system would be a better addition than trying to balance animal spawns.

-A

 
If you can cook 1 grilled meat out of 1 raw meat, it's just 1/5 of current value.

You need to eat 5 times more. It's just frustrating to eat many times like you eat snowberries.

 
making 1 piece of meat from 5 doesn't make sense, matter cannot be created nor destroyed, this game literally breaks the first law of thermodynamics.
Will it blow your mind too hard if I tell you that there is a thing called "meat glue" and its used today in USA to glue multiple meat pieces into one, so you can have cheap, fake steak?

Ever seen multiple small cuts of meat packed together, like 500g of cuttlets, where you have 5 small ones instead of a quarter of USA one?

Also, change names of meats and steaks in game to "meatball" so your poor immersion won't be hurt if its that much of an issue for you.

 
I actually experienced this last night for the first time. Killed a rabbit, and was very surprised to get 6 raw meat off such a small animal. Then equally surprised when I had 1 charred meat and 1 raw leftover from cooking.

I agree it doesn't make sense. My maths isn't the greatest, but 5 raw = 5 cooked, unless 4 dropped in the fire.

I think it would be better for the rabbit to only have yielded 1 raw meat to begin with. Not something I'm going to throw my toys out the cot for, but that is my opinion on it.

 
Lets say TFP make the changes you guys want, they are going to have to balance that by lowering the amount of meat you get from an animal otherwise food becomes trivial on day 1 because one deer gets you 20 servings of food.

Once they make that change, we will get a new thread titled "X meat off a deer, doesn't make sense". If you have been around long enough you will have seen that topic before.

With survival games the important thing is the end goal. Who cares how much meat comes off an animal or how many raw meat makes cooked meat, is survival challenging early game because food is scarce? If yes, then objective achieved.

Go play real life if you want stuff to make sense and be realistic.

 
Will it blow your mind too hard if I tell you that there is a thing called "meat glue" and its used today in USA to glue multiple meat pieces into one, so you can have cheap, fake steak?Ever seen multiple small cuts of meat packed together, like 500g of cuttlets, where you have 5 small ones instead of a quarter of USA one?

Also, change names of meats and steaks in game to "meatball" so your poor immersion won't be hurt if its that much of an issue for you.
Transglutaminase, I looked it up when you mentioned it and omg lol. Yep, mind blown. I lold at the meatball comment.

 
Theres one simple point

If a animal drops 1 Meat they cant give you a bonus like 1.2 meat

If a animal drops 5 meat you can get 6 meat

Its simply a balance around the existing restrictions of the game modules

 
Jezus, in all my time on the forum this has to be the most pointless forum topic.

@TFP, please rename "Raw Meat" to "Slice of Raw Meat" and add description "A slice of raw meat, you need several to make at least one portion"

 
Jezus, in all my time on the forum this has to be the most pointless forum topic.
@TFP, please rename "Raw Meat" to "Slice of Raw Meat" and add description "A slice of raw meat, you need several to make at least one portion"
They were planning to do just this but ran out of time. The actual names being brainstormed by the team were "meatballs" "strips of meat" and "globs of meat". I like "strips of meat" myself as I can imagine wrapping five strips around a stick and cooking it over a fire to make a charred meat meal for myself.

I also feel like harvesting animals is more satisfying because you get so much more for your effort now and when you take the perk you notice the difference in quantity. I know that technically you aren't getting more but it still seems so.

So hopefully before too long the wording will help some of you inject yourselves back into the game world. :)

 
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They were planning to do just this but ran out of time. The actual names being brainstormed by the team were "meatballs" "strips of meat" and "globs of meat". I like "strips of meat" myself as I can imagine wrapping five strips around a stick and cooking it over a fire to make a charred meat meal for myself.
I also feel like harvesting animals is more satisfying because you get so much more for your effort now and when you take the perk you notice the difference in quantity. I know that technically you aren't getting more but it still seems so.

So hopefully before too long the wording will help some of you inject yourselves back into the game world. :)
Thank you Sir Roland.

Please note that if they use "Slice of raw meat" now, I demand my name in the credits! :strawberry:

 
Then why couldn't we cook one slice of meat ???

The answer to this is cut the amount of meat from animals to one fifth of the amount now.

 
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Because it is too small to grill on campfire which can't change output like oven.

If you cook such small meat there, all burned out.

 
^ Not really a answer...if i carve up a deer i wouldn't do it in such small bits so i couldn't cook each strip...would you??

I'll just change my xml.

 
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Maybe the whole hunting needs a big change: You shouldn't be able to kill animals simply by walking by, You should stalk your animals and find the right moment to get them after waiting for hours, like a real life hunter.

Make it more complex to hunt animals, but this prey should feed you for days. THAT would be great!

 
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The real answer here is to just get rid of the bonuses and have hard numbers for each weapon. Or go back to each animal being it's own inventory slot.

But I get it, everything is a special perk thing, so that's cool and you enjoy that type of game play because it's what, rewarding some how?

Any butcher farmer or (ex)hunter that sees these numbers for animals immediately scoff because it's so ridiculous.

A rabbit you cut in to breasts and legs, so 4 pieces of meat. And that's IF you cut it up, ordinarily you'd skin and gut it and stick in on the fire like a chicken or turkey dinner. Then eat the whole thing, or half of it at once.

I'll just roll with it. I don't like it, but that's the way the mechanic is so it's what we have to do.

I don't think I mentioned realism, so those that are easily triggered please don't get offended.

 
The real answer here is to just get rid of the bonuses and have hard numbers for each weapon. Or go back to each animal being it's own inventory slot.
But I get it, everything is a special perk thing, so that's cool and you enjoy that type of game play because it's what, rewarding some how?

Any butcher farmer or (ex)hunter that sees these numbers for animals immediately scoff because it's so ridiculous.

A rabbit you cut in to breasts and legs, so 4 pieces of meat. And that's IF you cut it up, ordinarily you'd skin and gut it and stick in on the fire like a chicken or turkey dinner. Then eat the whole thing, or half of it at once.

I'll just roll with it. I don't like it, but that's the way the mechanic is so it's what we have to do.

I don't think I mentioned realism, so those that are easily triggered please don't get offended.
This.

These balance issues have only existed since the introduction of the harvest system.

I have been saying for litteral years that harvesting vastly diffrent ammounts based on tool/skill/whatever else sucks.

1 tree = 50 wood at level 1, 500 wood at level 100.

Its not fun, its not immersive and it makes balancing a nightmare because we end up with stupid ♥♥♥♥ like 5 meat = 1 meat. Or 2 trees = 1 small set of sharpened sticks.

Now if say the max ammount of variance in harvest ammounts was ~20%? Suddenly harvest perks are not mandatory grind removers and people dont feel like they have to grind XP for steel tools so they can chop a tree and get a decent ammount of wood.

Getting 120 wood from a tree instead of a 100 is still progression.

Its almost like this is one of the areas of the game where it should be balanced and fun throughout the game instead of tedious in the early game and overpowered in the late game.

For clarity:

Im not saying 20% bonus per harvest tick: im saying a max of 20% bonus from the entire animal/tree/whatever.

Like madmole said:

You cant give a 20% bonus on 1 meat...

but you sure as ♥♥♥♥ can on 5.

This is why it needs changing from giving increased harvest per tick to increased harvest per Instance.

(Taking the perk would make the animal as a whole give 1 more piece of meat.)

 
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