The real answer here is to just get rid of the bonuses and have hard numbers for each weapon. Or go back to each animal being it's own inventory slot.
But I get it, everything is a special perk thing, so that's cool and you enjoy that type of game play because it's what, rewarding some how?
Any butcher farmer or (ex)hunter that sees these numbers for animals immediately scoff because it's so ridiculous.
A rabbit you cut in to breasts and legs, so 4 pieces of meat. And that's IF you cut it up, ordinarily you'd skin and gut it and stick in on the fire like a chicken or turkey dinner. Then eat the whole thing, or half of it at once.
I'll just roll with it. I don't like it, but that's the way the mechanic is so it's what we have to do.
I don't think I mentioned realism, so those that are easily triggered please don't get offended.
This.
These balance issues have only existed since the introduction of the harvest system.
I have been saying for litteral years that harvesting vastly diffrent ammounts based on tool/skill/whatever else sucks.
1 tree = 50 wood at level 1, 500 wood at level 100.
Its not fun, its not immersive and it makes balancing a nightmare because we end up with stupid ♥♥♥♥ like 5 meat = 1 meat. Or 2 trees = 1 small set of sharpened sticks.
Now if say the max ammount of variance in harvest ammounts was ~20%? Suddenly harvest perks are not mandatory grind removers and people dont feel like they have to grind XP for steel tools so they can chop a tree and get a decent ammount of wood.
Getting 120 wood from a tree instead of a 100 is still progression.
Its almost like this is one of the areas of the game where it should be balanced and fun throughout the game instead of tedious in the early game and overpowered in the late game.
For clarity:
Im not saying 20% bonus per harvest tick: im saying a max of 20% bonus from the entire animal/tree/whatever.
Like madmole said:
You cant give a 20% bonus on 1 meat...
but you sure as ♥♥♥♥ can on 5.
This is why it needs changing from giving increased harvest per tick to increased harvest per Instance.
(Taking the perk would make the animal as a whole give 1 more piece of meat.)