Nonsense, Rust does it with over 100 players.It's all about bandwidth nothing more.
Its all about them wanting the container to be client side until closed because that is eaiser for them to code.
Nonsense, Rust does it with over 100 players.It's all about bandwidth nothing more.
Rust has alot of static pieces 7D2D has noneNonsense, Rust does it with over 100 players.
Its all about them wanting the container to be client side until closed because that is eaiser for them to code.
Nothing is nicer than a new player on your server you give a protected night because he spawned in at day 49 20:00Am I the only one that doesn't want people in my boxes lol. I'll unlock it for a moment if I want you in it.
When did this happen? Can you point to the "shrugging it off" event?met with developers who shrug it off and say its too much work to bother with.
I say finish this game and make sure to have shared containers for sure from the beginning for the next game. This one is almost done.Even if they have to tear down the entire game and start fresh, I say do it. A good foundation is the most important part of a multiplayer sandbox game like this.
Technically, the only static items Rust has is the terrain, bushes and point of interest buildings. But, I still don't understand why a game with fully interactable world(like minecraft) can't also include shared storage(like minecraft).Rust has alot of static pieces 7D2D has none
If I'm understanding the topic correct it's not about restricting access to your box, it's about two people looking inside the same UNLOCKED box at the same time. Right now that is not possible.Am I the only one that doesn't want people in my boxes lol. I'll unlock it for a moment if I want you in it.
If you admit that you don't understand, why are you leveling accusations instead of asking questions?Technically, the only static items Rust has is the terrain, bushes and point of interest buildings. But, I still don't understand why a game with fully interactable world(like minecraft) can't also include shared storage(like minecraft).
I agree that is the topic of discussion, but by not allowing people into my box in the first place the discussion becomes irrelevant.If I'm understanding the topic correct it's not about restricting access to your box, it's about two people looking inside the same UNLOCKED box at the same time. Right now that is not possible.
Or I could be misunderstanding the discussion.
I was going off of what was posted in this thread....When did this happen? Can you point to the "shrugging it off" event?
I say finish this game and make sure to have shared containers for sure from the beginning for the next game. This one is almost done.
I have also seen quotes from developers who say stuff like "I could do X but I'm prioritizing Y or Z". To me they are shrugging off the need for shared storage because it's not worth their time, am I wrong?MM stated short after A16 that a real fix would force them to write a huge part of the game from scratch.
The ability to look with more than one person in a crate is not worth so much work
Have you played Minecraft Roland? It's an entirely editable world, with shared storage containers. The post I replied to was implying that because Rust utilizes some static items, that's the reason it can pull off shared storage. But because 7DTD has an entirely editable world, the lag would be bad. My not understanding, is how it can work so well for minecraft and rust, but suddenly it's going to hog all the bandwidth when it comes to this specific game.If you admit that you don't understand, why are you leveling accusations instead of asking questions?
Is this feature worth over a Million Dollar ?I have also seen quotes from developers who say stuff like "I could do X but I'm prioritizing Y or Z". To me they are shrugging off the need for shared storage because it's not worth their time, am I wrong?
Implementing it dupe-safe is independent from the engine.Is it being done in other Unity games and if so are there problems with duping?
If I had to make a choice between shared containers or NPC bandits, I'd pick shared containers.Is this feature worth over a Million Dollar ?Is it worth to spare other nice features like bandits ?
You know economics, money is not endless
Besides that only Bandits > Shared BoxesBandits? You mean aimbotting zombies with guns? No thanks, gimme shared storage instead plz.
Huh? I don't understand what you're saying.Besides that only Bandits > Shared Boxes
It means NPC´s too.
And at least at that point you loose 99% of the people that maybe share your meaning
No i say that only a few player will prefer shareable boxes over NPC bandits. And because NPC bandits are part of the NPC in general you will loose 99% of that few additional.Huh? I don't understand what you're saying.
Bandits are hostile NPCs.... what do you mean when you say "NPC's too"?
Are you saying 99% of 7DTD players really want to see NPC bandits? If so, that figure seems... high.
You're saying without bandits being added that means having no NPCs in general? But we already have NPC traders, NPC animals, & NPC zombies. What general NPCs are you talking about that are reliant on bandits being added?And because NPC bandits are part of the NPC in general you will loose 99% of that few additional.
This is quite a speculation you are making. I'd 100% rather have shareable containers over Bandits or other NPCS. To explain, I care nothing about Bandits and care a smidge less than nothing for shareable containers so take that for what it's worth.No i say that only a few player will prefer shareable boxes over NPC bandits. And because NPC bandits are part of the NPC in general you will loose 99% of that few additional.
See it how ever you want.
The workpower/money is limited. That means all developers need to prioritise content.
And there are not many players that see such a high priority @ Shareable container access