PC 3 game flaws that maybe should be rectified

It's all about bandwidth nothing more.
Nonsense, Rust does it with over 100 players.

Its all about them wanting the container to be client side until closed because that is eaiser for them to code.

 
Bandwidth is precious

Nonsense, Rust does it with over 100 players.
Its all about them wanting the container to be client side until closed because that is eaiser for them to code.
Rust has alot of static pieces 7D2D has none

 
Its a simple thing

What do you prefer Bandits and NPC´s or Container accessable by more than one player at the same time ?

Its from the current point nearly the same amount of work.

(Maybe i should add that it dont change anything what ever you answer, the majority will simply use a Container layout that make it unnecessary to be in the same container at a time)

 
Am I the only one that doesn't want people in my boxes lol. I'll unlock it for a moment if I want you in it.

 
Am I the only one that doesn't want people in my boxes lol. I'll unlock it for a moment if I want you in it.
Nothing is nicer than a new player on your server you give a protected night because he spawned in at day 49 20:00

and the first when you both arrive in your base is hearing the squeaking of your storage crates.

 
met with developers who shrug it off and say its too much work to bother with.
When did this happen? Can you point to the "shrugging it off" event?

Even if they have to tear down the entire game and start fresh, I say do it. A good foundation is the most important part of a multiplayer sandbox game like this.
I say finish this game and make sure to have shared containers for sure from the beginning for the next game. This one is almost done.

 
Rust has alot of static pieces 7D2D has none
Technically, the only static items Rust has is the terrain, bushes and point of interest buildings. But, I still don't understand why a game with fully interactable world(like minecraft) can't also include shared storage(like minecraft).

 
Am I the only one that doesn't want people in my boxes lol. I'll unlock it for a moment if I want you in it.
If I'm understanding the topic correct it's not about restricting access to your box, it's about two people looking inside the same UNLOCKED box at the same time. Right now that is not possible.

Or I could be misunderstanding the discussion.

 
Technically, the only static items Rust has is the terrain, bushes and point of interest buildings. But, I still don't understand why a game with fully interactable world(like minecraft) can't also include shared storage(like minecraft).
If you admit that you don't understand, why are you leveling accusations instead of asking questions?

 
If I'm understanding the topic correct it's not about restricting access to your box, it's about two people looking inside the same UNLOCKED box at the same time. Right now that is not possible.
Or I could be misunderstanding the discussion.
I agree that is the topic of discussion, but by not allowing people into my box in the first place the discussion becomes irrelevant.

 
When did this happen? Can you point to the "shrugging it off" event?


I say finish this game and make sure to have shared containers for sure from the beginning for the next game. This one is almost done.
I was going off of what was posted in this thread....

MM stated short after A16 that a real fix would force them to write a huge part of the game from scratch.
The ability to look with more than one person in a crate is not worth so much work
I have also seen quotes from developers who say stuff like "I could do X but I'm prioritizing Y or Z". To me they are shrugging off the need for shared storage because it's not worth their time, am I wrong?

If you admit that you don't understand, why are you leveling accusations instead of asking questions?
Have you played Minecraft Roland? It's an entirely editable world, with shared storage containers. The post I replied to was implying that because Rust utilizes some static items, that's the reason it can pull off shared storage. But because 7DTD has an entirely editable world, the lag would be bad. My not understanding, is how it can work so well for minecraft and rust, but suddenly it's going to hog all the bandwidth when it comes to this specific game.

I am not leveling accusations, I am simply voicing my dislike of the situation from my perspective. I know you have some preconceived notion that I am only here to burn this game to the ground via lies and talking bad about it, but in reality I enjoy a lot of what 7DTD does, therefore I choose to spend some of my time criticizing the parts I dislike, on the official forums, the place where they developers might actually see it. I assure you I am not your enemy.

 
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I have also seen quotes from developers who say stuff like "I could do X but I'm prioritizing Y or Z". To me they are shrugging off the need for shared storage because it's not worth their time, am I wrong?
Is this feature worth over a Million Dollar ?

Is it worth to spare other nice features like bandits ?

You know economics, money is not endless

 
Is this feature worth over a Million Dollar ?Is it worth to spare other nice features like bandits ?

You know economics, money is not endless
If I had to make a choice between shared containers or NPC bandits, I'd pick shared containers.

In my opinion this game needs to stop piling more things on top, and start perfecting what is already there.

Sure, the idea of having NPC bandits is intriguing, but looking at literally every other video game in history, I have extremely low expectations as to how much NPC bandits would actually add to the gameplay in 7DTD. To me, it seems like just another annoyance for us to worry about, and not the thrilling experience we might imagine. Why? Because AI in shooters is basically aimbots with pathfinding. Even the most advanced shooting games like Arma or RainbowSix can barely pull off challenging AI, they mostly rely on cheesy aimbotting. How is 7DTD suddenly going to reinvent the wheel when it comes to NPC AI?

I feel the same way with the zombie AI, the time spent developing that is such a huge waste of time and resources in my eyes, and it will likely not amount to anything but annoying gameplay in the end. Who really wants to have to resort to exploiting AI behavior? Because that is the "best" way to win in 7DTD, and the more work they put into the zombie AI, the more that gets solidified. It's to the point where people won't even post their designs on here for fear of it no longer working in the next patch. None of that is my idea of fun gameplay. I want to setup defenses, not setup tricks to exploit the flaws in the AI. Zombies are inherently dumb, that's why zombie games tend to be more immersive and believable than fighting NPC humans, because all AI acts dumb.

Bandits? You mean aimbotting zombies with guns? No thanks, gimme shared storage instead plz.

 
Bandits? You mean aimbotting zombies with guns? No thanks, gimme shared storage instead plz.
Besides that only Bandits > Shared Boxes

It means NPC´s too.

And at least at that point you loose 99% of the people that maybe share your meaning

 
Besides that only Bandits > Shared Boxes
It means NPC´s too.

And at least at that point you loose 99% of the people that maybe share your meaning
Huh? I don't understand what you're saying.

Bandits are hostile NPCs.... what do you mean when you say "NPC's too"?

Are you saying 99% of 7DTD players really want to see NPC bandits? If so, that figure seems... high.

 
Huh? I don't understand what you're saying.
Bandits are hostile NPCs.... what do you mean when you say "NPC's too"?

Are you saying 99% of 7DTD players really want to see NPC bandits? If so, that figure seems... high.
No i say that only a few player will prefer shareable boxes over NPC bandits. And because NPC bandits are part of the NPC in general you will loose 99% of that few additional.

See it how ever you want.

The workpower/money is limited. That means all developers need to prioritise content.

And there are not many players that see such a high priority @ Shareable container access

 
And because NPC bandits are part of the NPC in general you will loose 99% of that few additional.
You're saying without bandits being added that means having no NPCs in general? But we already have NPC traders, NPC animals, & NPC zombies. What general NPCs are you talking about that are reliant on bandits being added?

 
No i say that only a few player will prefer shareable boxes over NPC bandits. And because NPC bandits are part of the NPC in general you will loose 99% of that few additional.
See it how ever you want.

The workpower/money is limited. That means all developers need to prioritise content.

And there are not many players that see such a high priority @ Shareable container access
This is quite a speculation you are making. I'd 100% rather have shareable containers over Bandits or other NPCS. To explain, I care nothing about Bandits and care a smidge less than nothing for shareable containers so take that for what it's worth.

 
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