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3.1 Causing NRE's with some Custom POI's

MichaelL.

Scavenger
Several of my custom POI's started throwing NRE's when generating a new map under 3.1 - opening up the POI's in the Prefab Editor and re-saving them seems to have fixed whatever was causing the problem. When comparing the xml's, it appears that the number of vertices/triangles has been reduced. This appears to be terrain related, as all of the one's I had to re-save had some sort of terrain sculpting utilized on them. I'm guessing that they may have optimized the triangle/vertices counts for these 'modified' blocks. No mention of this was made in the V3.1.0 b11 Changelog........
 
So, we've narrowed it down to the old wooden, writable signs. Similar to the changes they made to these several alphas ago, saving the POI's to 3.1 loses the text on the signs.
 
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