MichaelL.
Scavenger
Several of my custom POI's started throwing NRE's when generating a new map under 3.1 - opening up the POI's in the Prefab Editor and re-saving them seems to have fixed whatever was causing the problem. When comparing the xml's, it appears that the number of vertices/triangles has been reduced. This appears to be terrain related, as all of the one's I had to re-save had some sort of terrain sculpting utilized on them. I'm guessing that they may have optimized the triangle/vertices counts for these 'modified' blocks. No mention of this was made in the V3.1.0 b11 Changelog........