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28 Alphas Later

28 Alphas Later 2025-08-31

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Hells_Janitor submitted a new resource:

28 Alphas Later - Will you survive?

28 Alphas Later - now for v2
Will you survive?

The idea behind this mod is to slow progression, make traders less powerful, and generally extend the time for a playthrough, while keeping the vanilla look and feel.

31/08/25mod version 2.3.0.0, Updated for v2.3 of 7 Days to Die

FEATURES

GENERAL GAMEPLAY

Player starts with a new debuffDespair.

As your despair increases, so your abilities will be negatively affected. If despair reaches 100%, you'll be seconds from death.

Conversely, if...

Read more about this resource...
 
update 2.3.0.1

Plague Spitters' spawn frequency, movement speed, health, and ranged attack cooldown all lowered
Reduced the wellness penalty for sham sandwiches to -1 (was -5)
Added stats window in the UI for despair meds
Added correct eating meshes and animations for cooked cans and honeycomb
increased duration for Yucca Smoothie buffs (doubled in duration)
changed the screen effect for envenomed debuff
lowered loot probabilities for soldiers to drop weapons
Added antivenom as a rare medical item in loot
removed Lumberjacks from 'general' entity spawns
Added a buff check for boiled water while a helmet filter is equipped
increased hyperthermal resistance from Yucca Juice (was 5, is now 10)
Re-added the Better Barter perk, including trader stock bonus from Daring Adventurer
Dirt bike now unlocks correctly
changed unlock level for the sawmill so it unlocks with the workbench
Removed wasteland zombies from biome night spawns
changed spawn cooldown between biome spawns for biome spawns during the day
 
So far so good. It starts up fine, shows the additional weapons in crafting as well as the changes IZY makes to ammo. One question though, I put a point into gunslinger to increase chance to get 9mm weapons and ammo. I found 9mm ammo when scavenging but it only was 1 bullet. I was wondering if that is a mod thing or something conflicting between your mod and IZY. I have never seen situation in which you only find 1 bullet. Thanks
 
the loot quantity is reduced in the mod. In my testing, this is quite common. Glad you got the mod working with mine though - would love to hear more feedback as you progress :)
 
Hi, now when trader quests are gone, what else we can do? Is there any events in the game or goal is to make it pure sandbox?

For some reason i can't make traders vulnerable to attacks anymore (s-core latest ver.). Would be nice to be able to protect them from getting killed by zombies, and if some of them die you are forced to find another, if they all die, you wont have access to some key items and res that can be obtain only from them. I know that they respawn after death, but maybe is possible to replace them with some entity or grave block after they die lol.
Nice that u removed TraderArea protection, mod feels a bit more realistic now, only one problem left, invincible trader. :)
 
AFAIK, traders cannot die. I'm not overly familiar with Score - I only used it in the past for the lockpicking minigame. If I can figure out a way to do what you've suggested, I'll look into it, but for now, the trader compound is unprotected, and the traders themselves are invulnerable.

To answer your other question, 'what is there to do?' - loot POIs, kill zombies, build defences, try and survive
🤷‍♂️

I do plan to make the trader quests a toggleable option from the main menu settings at some point, but for now, questing is off permanently.
 
I do plan to make the trader quests a toggleable option from the main menu settings at some point, but for now, questing is off permanently.
That is awesome...

In previous alphas u could kill trader if u enable that feature in s-core, currently it's not working...Locks, food spoilage and preservation, option to make traders vulnerable, punching objects and entities with bare hands will get you hurt a bit, NPC support etc..Those are some of the features that i found very usefull.
 
HJ, Hi, hope all is well. I have not encountered any issues with the IZY mod but then again I have not been able to get far in your mod. I saw FranticDan playing it and it looks great, so I started playing it. But I am nowhere near Dan's ability and I keep dying, even though I am on lowest difficulty setting. So, I wish you luck with the mod and all future endeavors but this one's beyond me so hopefully someone else will be able to test IZY's mod and yours together. All the best
 
HJ, Hi, hope all is well. I have not encountered any issues with the IZY mod but then again I have not been able to get far in your mod. I saw FranticDan playing it and it looks great, so I started playing it. But I am nowhere near Dan's ability and I keep dying, even though I am on lowest difficulty setting. So, I wish you luck with the mod and all future endeavors but this one's beyond me so hopefully someone else will be able to test IZY's mod and yours together. All the best
This overhaul is more for expirianced players, kinda hard...if you are new player, should play vanilla first until u learn game mechanics etc..
 
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