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28 Alphas Later

28 Alphas Later 2025-08-31

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Hells_Janitor submitted a new resource:

28 Alphas Later - Will you survive?

28 Alphas Later - now for v2
Will you survive?

The idea behind this mod is to slow progression, make traders less powerful, and generally extend the time for a playthrough, while keeping the vanilla look and feel.

31/08/25mod version 2.3.0.0, Updated for v2.3 of 7 Days to Die

FEATURES

GENERAL GAMEPLAY

Player starts with a new debuffDespair.

As your despair increases, so your abilities will be negatively affected. If despair reaches 100%, you'll be seconds from death.

Conversely, if...

Read more about this resource...
 
update 2.3.0.1

Plague Spitters' spawn frequency, movement speed, health, and ranged attack cooldown all lowered
Reduced the wellness penalty for sham sandwiches to -1 (was -5)
Added stats window in the UI for despair meds
Added correct eating meshes and animations for cooked cans and honeycomb
increased duration for Yucca Smoothie buffs (doubled in duration)
changed the screen effect for envenomed debuff
lowered loot probabilities for soldiers to drop weapons
Added antivenom as a rare medical item in loot
removed Lumberjacks from 'general' entity spawns
Added a buff check for boiled water while a helmet filter is equipped
increased hyperthermal resistance from Yucca Juice (was 5, is now 10)
Re-added the Better Barter perk, including trader stock bonus from Daring Adventurer
Dirt bike now unlocks correctly
changed unlock level for the sawmill so it unlocks with the workbench
Removed wasteland zombies from biome night spawns
changed spawn cooldown between biome spawns for biome spawns during the day
 
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