Hells_Janitor
New member
You can't say something like that.
It's my mod, I can say whatever I like. You don't like it? Don't play it - simple.

You can't say something like that.
Hello Hells, have some red wrn.
2024-08-20T13:11:52 9.943 INF [MODS] [Harmony] Init done
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000001E88C0C87A0.dll
2024-08-20T13:11:53 10.297 INF [MODS] Initialized code in mod 'TFP_Harmony' from DLL 'TfpHarmony.dll'
2024-08-20T13:11:53 10.298 INF [MODS] Initializing mod IDCCore
2024-08-20T13:11:53 10.299 INF [MODS] Found ModAPI in IDCCore.dll, creating instance
2024-08-20T13:11:53 10.300 ERR [MODS] Failed initializing ModAPI instance on mod 'IDCCore' from DLL 'IDCCore.dll'
2024-08-20T13:11:53 10.305 EXC Field not found: ModEvent .ModEvents.WorldShuttingDown Due to: Could not find field in class
at Mod.InitModCode () [0x0009d] in <6d1a8548522e46dc83d70764cc5f4032>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake()
2024-08-20T13:11:53 10.314 INF [MODS] Initializing mod 28AL_ItemOffsets
2024-08-20T13:11:53 10.314 INF [MODS] Found ModAPI in ItemOffsets.dll, creating instance
----------------
2024-08-20T13:20:05 502.650 INF Loaded (local): shapes in 0.02
2024-08-20T13:20:34 531.351 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: ctnChickenCoop
2024-08-20T13:20:34 531.355 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntAdvancedDewCollector
2024-08-20T13:20:34 531.356 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntRainCollector
2024-08-20T13:20:34 531.368 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntIDCAnimalSnare
2024-08-20T13:20:34 531.377 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: ctnIDCBeehive
2024-08-20T13:20:34 531.381 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntCompostBin
Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
2024-08-20T13:20:34 531.421 INF Block IDs with mapping
----------------
2024-08-20T13:20:42 539.930 INF Loaded (local): nav_objects in 0.02
2024-08-20T13:20:43 539.996 ERR XML loader: Loading and parsing 'gamestages.xml' failed
2024-08-20T13:20:43 539.997 EXC Error loading gamestages.xml: Spawner 'pine_forest', gamestage 1: EntityGroup 'pine_forest_GS1' unknown! (line 0 at pos 0)
at GameStagesFromXml.ParseSpawn (GameStageDefinition gsd, GameStageDefinition+Stage stage, System.Xml.Linq.XElement root) [0x0005e] in <6d1a8548522e46dc83d70764cc5f4032>:0
at GameStagesFromXml.ParseStage (GameStageDefinition gsd, System.Xml.Linq.XElement root) [0x0006d] in <6d1a8548522e46dc83d70764cc5f4032>:0
at GameStagesFromXml.ParseGameStageDef (System.Xml.Linq.XElement root) [0x00058] in <6d1a8548522e46dc83d70764cc5f4032>:0
at GameStagesFromXml+<Load>d__2.MoveNext () [0x00079] in <6d1a8548522e46dc83d70764cc5f4032>:0
at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <6d1a8548522e46dc83d70764cc5f4032>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Got those same error messages. Playing on 1.0 with latest b336Hello Hells, have some red wrn.
2024-08-20T13:11:52 9.943 INF [MODS] [Harmony] Init done
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000001E88C0C87A0.dll
2024-08-20T13:11:53 10.297 INF [MODS] Initialized code in mod 'TFP_Harmony' from DLL 'TfpHarmony.dll'
2024-08-20T13:11:53 10.298 INF [MODS] Initializing mod IDCCore
2024-08-20T13:11:53 10.299 INF [MODS] Found ModAPI in IDCCore.dll, creating instance
2024-08-20T13:11:53 10.300 ERR [MODS] Failed initializing ModAPI instance on mod 'IDCCore' from DLL 'IDCCore.dll'
2024-08-20T13:11:53 10.305 EXC Field not found: ModEvent .ModEvents.WorldShuttingDown Due to: Could not find field in class
at Mod.InitModCode () [0x0009d] in <6d1a8548522e46dc83d70764cc5f4032>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake()
2024-08-20T13:11:53 10.314 INF [MODS] Initializing mod 28AL_ItemOffsets
2024-08-20T13:11:53 10.314 INF [MODS] Found ModAPI in ItemOffsets.dll, creating instance
----------------
2024-08-20T13:20:05 502.650 INF Loaded (local): shapes in 0.02
2024-08-20T13:20:34 531.351 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: ctnChickenCoop
2024-08-20T13:20:34 531.355 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntAdvancedDewCollector
2024-08-20T13:20:34 531.356 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntRainCollector
2024-08-20T13:20:34 531.368 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntIDCAnimalSnare
2024-08-20T13:20:34 531.377 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: ctnIDCBeehive
2024-08-20T13:20:34 531.381 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntCompostBin
Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
2024-08-20T13:20:34 531.421 INF Block IDs with mapping
----------------
2024-08-20T13:20:42 539.930 INF Loaded (local): nav_objects in 0.02
2024-08-20T13:20:43 539.996 ERR XML loader: Loading and parsing 'gamestages.xml' failed
2024-08-20T13:20:43 539.997 EXC Error loading gamestages.xml: Spawner 'pine_forest', gamestage 1: EntityGroup 'pine_forest_GS1' unknown! (line 0 at pos 0)
at GameStagesFromXml.ParseSpawn (GameStageDefinition gsd, GameStageDefinition+Stage stage, System.Xml.Linq.XElement root) [0x0005e] in <6d1a8548522e46dc83d70764cc5f4032>:0
at GameStagesFromXml.ParseStage (GameStageDefinition gsd, System.Xml.Linq.XElement root) [0x0006d] in <6d1a8548522e46dc83d70764cc5f4032>:0
at GameStagesFromXml.ParseGameStageDef (System.Xml.Linq.XElement root) [0x00058] in <6d1a8548522e46dc83d70764cc5f4032>:0
at GameStagesFromXml+<Load>d__2.MoveNext () [0x00079] in <6d1a8548522e46dc83d70764cc5f4032>:0
at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <6d1a8548522e46dc83d70764cc5f4032>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
v1.0 (b336) and Harmony are inside mod folder, i don't use any others modУбедитесь, что вы НЕ удалили файл `0_TFP_Harmony` в \steamapps\common\7 Days To Die\Mods
Редактировать: Nvm, похоже, проблема с IDCCore. Какую версию базовой игры вы используете?
View attachment 32060
v1.0 (b336) and Harmony are inside mod folder, i don't use any others mod
Just update IDCCore and it's help - zero errorsХорошо, есть пара вещей, которые мы можем попробовать.
1: Вы можете попробовать обновить базовую игру до версии 1.1.
2: Возможно, проблема в IDCCore. Попробуйте загрузить текущую версию отсюда: https://www.nexusmods.com/7daystodie/mods/3341. Удалите текущую версию, которая идет с модом, « 0-IDCCore» , а затем разархивируйте загруженный файл на его место.
Если это не получится, я не знаю, что еще предложить. У меня все отлично работает, и я использую v1.1 базовой игры.
Bandage craft cost 12 cloth -> scrap for 30 cloth
i will update this masage if find some more
Just made an account to report this, but loving the mod so far, I tweaked the despair drain on everything in my copy and I love it, I LOVE the torches having fuel and flashlights using batteries too, amazing!
I came across a fatal bug though. I crafted a dew collector. The one that needs the filter, not the iron bucket version.
I then put it in my hotbar to place it. The SECOND I try to place it on dirt outside, it locks up the game and I have to force shut it down. I once got the prompt window to appear and it said something like EAC error, but nothing I could see that would tell me WHERE the problem is.
But its game breaking for sure. Since I had to force close my game, it saved there, so when I try re-loading the game, it defaults to me holding the dew collector, pointed outside, and BOOM auto game freeze and crash.
I cannot play anymore with this mod.
Hmmm - I didn't have this problem when I tested it. Do you have the Harmony folder in the Mods folder - the one that comes with the game?
Do you have any other mods installed?
Are you playing with EAC disabled?
In the meantime, I'll try and see if I can replicate the error.
Edit: Just fired up my own game, placed a dew collector without issue. Check the three things I mentioned above - hopefully one of those will fix the issue you're having.
peaceful animals try to follow me when I have meatОтличный улов - спасибо за репортаж![]()
peaceful animals try to follow me when I have meat
dew collector do not produce water (i put filter in it)
Mineral water required claw hammer to craft but i can't put it as tool in campfire
ermmm - no ...after last update crawlers start flying, spider run on 2 legs is that ok?