• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

28 Alphas Later

Hello Hells, have some red wrn.

2024-08-20T13:11:52 9.943 INF [MODS]       [Harmony] Init done
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000001E88C0C87A0.dll
2024-08-20T13:11:53 10.297 INF [MODS]     Initialized code in mod 'TFP_Harmony' from DLL 'TfpHarmony.dll'
2024-08-20T13:11:53 10.298 INF [MODS]   Initializing mod IDCCore
2024-08-20T13:11:53 10.299 INF [MODS]     Found ModAPI in IDCCore.dll, creating instance
2024-08-20T13:11:53 10.300 ERR [MODS]     Failed initializing ModAPI instance on mod 'IDCCore' from DLL 'IDCCore.dll'
2024-08-20T13:11:53 10.305 EXC Field not found: ModEvent .ModEvents.WorldShuttingDown Due to: Could not find field in class
  at Mod.InitModCode () [0x0009d] in <6d1a8548522e46dc83d70764cc5f4032>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake()

2024-08-20T13:11:53 10.314 INF [MODS]   Initializing mod 28AL_ItemOffsets
2024-08-20T13:11:53 10.314 INF [MODS]     Found ModAPI in ItemOffsets.dll, creating instance

----------------

2024-08-20T13:20:05 502.650 INF Loaded (local): shapes in 0.02
2024-08-20T13:20:34 531.351 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: ctnChickenCoop
2024-08-20T13:20:34 531.355 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntAdvancedDewCollector
2024-08-20T13:20:34 531.356 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntRainCollector
2024-08-20T13:20:34 531.368 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntIDCAnimalSnare
2024-08-20T13:20:34 531.377 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: ctnIDCBeehive
2024-08-20T13:20:34 531.381 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntCompostBin
Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
2024-08-20T13:20:34 531.421 INF Block IDs with mapping

----------------

2024-08-20T13:20:42 539.930 INF Loaded (local): nav_objects in 0.02
2024-08-20T13:20:43 539.996 ERR XML loader: Loading and parsing 'gamestages.xml' failed
2024-08-20T13:20:43 539.997 EXC Error loading gamestages.xml: Spawner 'pine_forest', gamestage 1: EntityGroup 'pine_forest_GS1' unknown! (line 0 at pos 0)
  at GameStagesFromXml.ParseSpawn (GameStageDefinition gsd, GameStageDefinition+Stage stage, System.Xml.Linq.XElement root) [0x0005e] in <6d1a8548522e46dc83d70764cc5f4032>:0 
  at GameStagesFromXml.ParseStage (GameStageDefinition gsd, System.Xml.Linq.XElement root) [0x0006d] in <6d1a8548522e46dc83d70764cc5f4032>:0 
  at GameStagesFromXml.ParseGameStageDef (System.Xml.Linq.XElement root) [0x00058] in <6d1a8548522e46dc83d70764cc5f4032>:0 
  at GameStagesFromXml+<Load>d__2.MoveNext () [0x00079] in <6d1a8548522e46dc83d70764cc5f4032>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <6d1a8548522e46dc83d70764cc5f4032>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 

 
Last edited by a moderator:
Hello Hells, have some red wrn.

2024-08-20T13:11:52 9.943 INF [MODS]       [Harmony] Init done
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000001E88C0C87A0.dll
2024-08-20T13:11:53 10.297 INF [MODS]     Initialized code in mod 'TFP_Harmony' from DLL 'TfpHarmony.dll'
2024-08-20T13:11:53 10.298 INF [MODS]   Initializing mod IDCCore
2024-08-20T13:11:53 10.299 INF [MODS]     Found ModAPI in IDCCore.dll, creating instance
2024-08-20T13:11:53 10.300 ERR [MODS]     Failed initializing ModAPI instance on mod 'IDCCore' from DLL 'IDCCore.dll'
2024-08-20T13:11:53 10.305 EXC Field not found: ModEvent .ModEvents.WorldShuttingDown Due to: Could not find field in class
  at Mod.InitModCode () [0x0009d] in <6d1a8548522e46dc83d70764cc5f4032>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake()

2024-08-20T13:11:53 10.314 INF [MODS]   Initializing mod 28AL_ItemOffsets
2024-08-20T13:11:53 10.314 INF [MODS]     Found ModAPI in ItemOffsets.dll, creating instance

----------------

2024-08-20T13:20:05 502.650 INF Loaded (local): shapes in 0.02
2024-08-20T13:20:34 531.351 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: ctnChickenCoop
2024-08-20T13:20:34 531.355 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntAdvancedDewCollector
2024-08-20T13:20:34 531.356 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntRainCollector
2024-08-20T13:20:34 531.368 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntIDCAnimalSnare
2024-08-20T13:20:34 531.377 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: ctnIDCBeehive
2024-08-20T13:20:34 531.381 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntCompostBin
Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
2024-08-20T13:20:34 531.421 INF Block IDs with mapping

----------------

2024-08-20T13:20:42 539.930 INF Loaded (local): nav_objects in 0.02
2024-08-20T13:20:43 539.996 ERR XML loader: Loading and parsing 'gamestages.xml' failed
2024-08-20T13:20:43 539.997 EXC Error loading gamestages.xml: Spawner 'pine_forest', gamestage 1: EntityGroup 'pine_forest_GS1' unknown! (line 0 at pos 0)
  at GameStagesFromXml.ParseSpawn (GameStageDefinition gsd, GameStageDefinition+Stage stage, System.Xml.Linq.XElement root) [0x0005e] in <6d1a8548522e46dc83d70764cc5f4032>:0 
  at GameStagesFromXml.ParseStage (GameStageDefinition gsd, System.Xml.Linq.XElement root) [0x0006d] in <6d1a8548522e46dc83d70764cc5f4032>:0 
  at GameStagesFromXml.ParseGameStageDef (System.Xml.Linq.XElement root) [0x00058] in <6d1a8548522e46dc83d70764cc5f4032>:0 
  at GameStagesFromXml+<Load>d__2.MoveNext () [0x00079] in <6d1a8548522e46dc83d70764cc5f4032>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <6d1a8548522e46dc83d70764cc5f4032>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 


Make sure you have NOT deleted the `0_TFP_Harmony` file in \steamapps\common\7 Days To Die\Mods

Edit: Nvm, that looks like an IDCCore issue. Which version of the base game are you running?

image.png

 
Last edited by a moderator:
Hello Hells, have some red wrn.

2024-08-20T13:11:52 9.943 INF [MODS]       [Harmony] Init done
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000001E88C0C87A0.dll
2024-08-20T13:11:53 10.297 INF [MODS]     Initialized code in mod 'TFP_Harmony' from DLL 'TfpHarmony.dll'
2024-08-20T13:11:53 10.298 INF [MODS]   Initializing mod IDCCore
2024-08-20T13:11:53 10.299 INF [MODS]     Found ModAPI in IDCCore.dll, creating instance
2024-08-20T13:11:53 10.300 ERR [MODS]     Failed initializing ModAPI instance on mod 'IDCCore' from DLL 'IDCCore.dll'
2024-08-20T13:11:53 10.305 EXC Field not found: ModEvent .ModEvents.WorldShuttingDown Due to: Could not find field in class
  at Mod.InitModCode () [0x0009d] in <6d1a8548522e46dc83d70764cc5f4032>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake()

2024-08-20T13:11:53 10.314 INF [MODS]   Initializing mod 28AL_ItemOffsets
2024-08-20T13:11:53 10.314 INF [MODS]     Found ModAPI in ItemOffsets.dll, creating instance

----------------

2024-08-20T13:20:05 502.650 INF Loaded (local): shapes in 0.02
2024-08-20T13:20:34 531.351 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: ctnChickenCoop
2024-08-20T13:20:34 531.355 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntAdvancedDewCollector
2024-08-20T13:20:34 531.356 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntRainCollector
2024-08-20T13:20:34 531.368 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntIDCAnimalSnare
2024-08-20T13:20:34 531.377 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: ctnIDCBeehive
2024-08-20T13:20:34 531.381 ERR [IDC Core] Attempted to get passive collector data that does not exist. Key: cntCompostBin
Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
2024-08-20T13:20:34 531.421 INF Block IDs with mapping

----------------

2024-08-20T13:20:42 539.930 INF Loaded (local): nav_objects in 0.02
2024-08-20T13:20:43 539.996 ERR XML loader: Loading and parsing 'gamestages.xml' failed
2024-08-20T13:20:43 539.997 EXC Error loading gamestages.xml: Spawner 'pine_forest', gamestage 1: EntityGroup 'pine_forest_GS1' unknown! (line 0 at pos 0)
  at GameStagesFromXml.ParseSpawn (GameStageDefinition gsd, GameStageDefinition+Stage stage, System.Xml.Linq.XElement root) [0x0005e] in <6d1a8548522e46dc83d70764cc5f4032>:0 
  at GameStagesFromXml.ParseStage (GameStageDefinition gsd, System.Xml.Linq.XElement root) [0x0006d] in <6d1a8548522e46dc83d70764cc5f4032>:0 
  at GameStagesFromXml.ParseGameStageDef (System.Xml.Linq.XElement root) [0x00058] in <6d1a8548522e46dc83d70764cc5f4032>:0 
  at GameStagesFromXml+<Load>d__2.MoveNext () [0x00079] in <6d1a8548522e46dc83d70764cc5f4032>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <6d1a8548522e46dc83d70764cc5f4032>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
<>c__DisplayClass51_0:<loadSingleXml>b__4(Exception)
<CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
Got those same error messages. Playing on 1.0 with latest b336
Tough it is a bit game breaking, there are no spawn in POIs for my map.  I have not yet tested the function of compost bin, beehive and other shape error

 
v1.0 (b336) and Harmony are inside mod folder, i don't use any others mod


Ok, there's a couple of things we can try.

1: You could try and update to v1.1 of the base game

2: It might be an issue with IDCCore - you could try and download the current version from here: https://www.nexusmods.com/7daystodie/mods/3341 Delete the current version that comes with the mod, '0-IDCCore', and then unzip the downloaded file in it's place.

Failing that, I don't know what else to suggest. It works fine for me, and I'm running v1.1 of the base game.

 
Хорошо, есть пара вещей, которые мы можем попробовать.

1: Вы можете попробовать обновить базовую игру до версии 1.1.

2: Возможно, проблема в IDCCore. Попробуйте загрузить текущую версию отсюда:  https://www.nexusmods.com/7daystodie/mods/3341.  Удалите текущую версию, которая идет с модом, « 0-IDCCore» , а затем разархивируйте загруженный файл на его место.

Если это не получится, я не знаю, что еще предложить. У меня все отлично работает, и я использую v1.1 базовой игры.
Just update IDCCore and it's help - zero errors

 
Bandage craft cost 12 cloth -> scrap for 30 cloth

i get too many iron hoe recipes or mb im lucky (6 recipes on day 2)

i will update this masage if find some more

 
Last edited by a moderator:
Just made an account to report this, but loving the mod so far, I tweaked the despair drain on everything in my copy and I love it, I LOVE the torches having fuel and flashlights using batteries too, amazing!

I came across a fatal bug though. I crafted a dew collector. The one that needs the filter, not the iron bucket version.

I then put it in my hotbar to place it. The SECOND I try to place it on dirt outside, it locks up the game and I have to force shut it down. I once got the prompt window to appear and it said something like EAC error, but nothing I could see that would tell me WHERE the problem is.

But its game breaking for sure. Since I had to force close my game, it saved there, so when I try re-loading the game, it defaults to me holding the dew collector, pointed outside, and BOOM auto game freeze and crash.

I cannot play anymore with this mod.

 
Just made an account to report this, but loving the mod so far, I tweaked the despair drain on everything in my copy and I love it, I LOVE the torches having fuel and flashlights using batteries too, amazing!

I came across a fatal bug though. I crafted a dew collector. The one that needs the filter, not the iron bucket version.

I then put it in my hotbar to place it. The SECOND I try to place it on dirt outside, it locks up the game and I have to force shut it down. I once got the prompt window to appear and it said something like EAC error, but nothing I could see that would tell me WHERE the problem is.

But its game breaking for sure. Since I had to force close my game, it saved there, so when I try re-loading the game, it defaults to me holding the dew collector, pointed outside, and BOOM auto game freeze and crash.

I cannot play anymore with this mod.


Hmmm - I didn't have this problem when I tested it. Do you have the Harmony folder in the Mods folder - the one that comes with the game?

Do you have any other mods installed?

Are you playing with EAC disabled?

In the meantime, I'll try and see if I can replicate the error.

Edit: Just fired up my own game, placed a dew collector without issue. Check the three things I mentioned above - hopefully one of those will fix the issue you're having.

 
Last edited by a moderator:
Hmmm - I didn't have this problem when I tested it. Do you have the Harmony folder in the Mods folder - the one that comes with the game?

Do you have any other mods installed?

Are you playing with EAC disabled?

In the meantime, I'll try and see if I can replicate the error.

Edit: Just fired up my own game, placed a dew collector without issue. Check the three things I mentioned above - hopefully one of those will fix the issue you're having.


Glad you were able to test it and it works. The harmony folder is fine, had that issue in the past and learned the hard way lol.

EAC is off, I only do singleplayer, but yes, I have many mods, none of them that I know of touch any dew collector stuff, so not sure which it could be. I started a new save just to try to get the error again so I can screenshot it, if it happens. Changes are it is a conflicting mod, wish the error report would tell me which it is though. If I get the error again I will start a new save with JUST this mod and nothing else to make sure its nothing else.

 
Back
Top