2.6

They say 2.6 is coming out at the end of February - is that true?
Not sure who "they" is, but it is true that TFP is finishing work on it and fixing any bugs or issues related to building the 2.6 update. That usually means it'll go into experimental within a week (possibly 2). It then usually stays in experimental for around 2 weeks before going to stable. So it's possible it'll be in stable by the end of February, but it might also be the beginning of March.
 
I think i saw on reddit Joel talking about getting more game options and sliders to tweak the game play in soon...Maybe we will see some these in the next update? Doesn't seem to be much info on whats in this next update exactly.
 
I think i saw on reddit Joel talking about getting more game options and sliders to tweak the game play in soon...Maybe we will see some these in the next update? Doesn't seem to be much info on whats in this next update exactly.
I'm guessing not. They aren't likely to add any of the new game options until they redo the game options UI. That's likely to include the UI and the new game options all at once in a single update rather than getting a few in the next update. But that's just my guess.

My expectation for 2.6 is that it will be mostly bug fixes with a few improvements and tweaks and maybe an extra feature or two.
 
They say 2.6 is coming out at the end of February - is that true?
When it comes out, it comes out. I'm not really looking forward to version 2.6; I'm more interested in version 3.0. The bugs fixed in 2.6 won't have much of an impact on my gameplay, so there's no point in waiting for them to be fixed.
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Bug fixes, bug additions, and supposedly the Chicken Coop
Fatal has already said that he is not even in the plans.
 
When it comes out, it comes out. I'm not really looking forward to version 2.6; I'm more interested in version 3.0. The bugs fixed in 2.6 won't have much of an impact on my gameplay, so there's no point in waiting for them to be fixed.
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Fatal has already said that he is not even in the plans.
We're not getting Faatal in 2.6? Aww, man.
 
Would like to think bandits, 8 person multiplayer and 10K maps on console would be 2.6. Would be kick a$$ to have for me!
Um... no? Bandits are 3.0. That isn't going to change. And console already had issues with performance with smaller maps, so you aren't likely to see 10k map support unless they eventually improve the performance enough for that, but that won't happen anytime soon, if ever.
 
Um... no? Bandits are 3.0. That isn't going to change. And console already had issues with performance with smaller maps, so you aren't likely to see 10k map support unless they eventually improve the performance enough for that, but that won't happen anytime soon, if ever.
I don't know how they'll ever increase performance sufficiently without making a large portion of those wide open POIs closed with interiors that don't render at all like other games. It's awesome that they're all open, so I think I'd prefer that to having larger map support were I on console, but of course, others' preferences might be different.
 
Um... no? Bandits are 3.0. That isn't going to change. And console already had issues with performance with smaller maps, so you aren't likely to see 10k map support unless they eventually improve the performance enough for that, but that won't happen anytime soon, if ever.
Actually, 8K maps have been amazing on PS5 when it comes to performance and have experienced very little lag as of late, thanks to the update fixes. I also have 1GB internet speed, so i'm sure that helps with some lag issues. Maybe not on PS5, but PS6 is said to get 30GB or more GDDR7 RAM, which will more than likely be enough to support 10K and maybe even 16K maps.
 
Actually, 8K maps have been amazing on PS5 when it comes to performance and have experienced very little lag as of late, thanks to the update fixes. I also have 1GB internet speed, so i'm sure that helps with some lag issues. Maybe not on PS5, but PS6 is said to get 30GB or more GDDR7 RAM, which will more than likely be enough to support 10K and maybe even 16K maps.
Plenty of people still complaining about console performance. But of course it's hard to take you serious with your username.

And no, your internet speed doesn't really matter that much for how the game runs, other than for people joining your game. Doesn't affect much else. I also doubt console will get bigger maps due to save sizes. You guys are already very limited with just 8k maps. 10k and up would make it so you can only have one save at a time. 16k maps aren't even officially supported anymore, IIRC.
 
Plenty of people still complaining about console performance. But of course it's hard to take you serious with your username.

And no, your internet speed doesn't really matter that much for how the game runs, other than for people joining your game. Doesn't affect much else. I also doubt console will get bigger maps due to save sizes. You guys are already very limited with just 8k maps. 10k and up would make it so you can only have one save at a time. 16k maps aren't even officially supported anymore, IIRC.
Uh, actually from my experience it does. When I had 70MB internet, my character would lag like crazy and would fall through the map a lot with friends in it. Now, after upgrading to 1GB internet, the game plays flawlessly with very little lag in the city area.
 
Uh, actually from my experience it does. When I had 70MB internet, my character would lag like crazy and would fall through the map a lot with friends in it. Now, after upgrading to 1GB internet, the game plays flawlessly with very little lag in the city area.
Falling through the map is a network issue, yes. If you have a bad connection, you'll experience network problems. However, that's not the same as regular performance issues that are affecting console players (and even many PC players). Those issues affect players even when playing solo, where network speed has no real impact.

As far as console performance goes, many people are regularly complaining about performance on console. They might ease up on map sizes for next gen consoles, but that won't help current gen consoles. And is also not something that will happen in 2.6, which is what I was replying to when you quoted me.
 
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