PC 18b152: I hope you guys are proud of yourselves

Heh. Well, to be honest, I'm curious as to the reasoning behind removing craftable T6 items. (I admit that I didn't look too long on the forums to find a thread though; but it is annoying.)

 
Heh. Well, to be honest, I'm curious as to the reasoning behind removing craftable T6 items. (I admit that I didn't look too long on the forums to find a thread though; but it is annoying.)
It was originally like this in earlier a18 branches, then they changed it back in b149 and back again in 152. :bi_polo:

 
It was originally like this in earlier a18 branches, then they changed it back in b149 and back again in 152. :bi_polo:
That's not what they did, actually.

You can still craft Q2 items at 1 skill point, Q3 at 2, Q4 at 3 and Q5 at 4. What changed is that the fifth skill point does not allow you to craft Q6 items anymore. A side effect is that the tenth attribute point is even more pointless than it was previously. You need to invest 7 levels' worth of progression to upgrade from 7 to 10 and you don't even get better weapons out of it.

With this change, weapon and armor crafting is now firmly a second class citizen compared to looting. What was going on in their heads when they came up with this... I can't even begin to imagine.

 
It was originally like this in earlier a18 branches, then they changed it back in b149 and back again in 152. :bi_polo:
Right but why was t6 uncraftable ever the case? It raises the question of why bother crafting anything since you *will* find something equally good or better than you can craft long before you acquire enough of those specialty parts, especially for the tools (pick, shovel, and axe)? Plus you have to max out your chosen skill to even craft that inferior t5 item. Lastly to rub salt into the wound, for each higher tier of a tool you can craft you are punished by needing even more of the specialty parts than before.

I'm all for crafting being harder but there is a clear difference between harder and inferior. A18 crafting is so far into inferior territory it needs taken out behind the barn.

Other than meat stew, red tea, bandages, repair kits and stuffs for bullets I don't craft anything in A18 it just isn't worth it.

 
Yup. I generally like to perk into a melee weapon and a ranged weapon. I don’t even mind splitting between two primary attributes if it seems fun.

BUT, you can’t craft anything remotely close to a T6 weapon or armor piece.

T6 melee weapons, for the most part, pale in comparison to T6 guns.

So, I have very little desire to perk into melee weapons or armor (yes, stamina).

I know it isn’t intended to feel this way, but it feels almost punitive to spend those skill points anywhere but machine guns.

 
BUT, you can’t craft anything remotely close to a T6 weapon or armor piece.
t5 is pretty close to t6....

Crafting now results in random stats so a crafted t5 item may very well be better than a looted or purchased t6 item.

 
t5 is pretty close to t6....
Crafting now results in random stats so a crafted t5 item may very well be better than a looted or purchased t6 item.
And there is RNG again. Apparently the Fun Pimps love RNG. I hope at least they don't make their decisions by flipping a coin.

 
Was having a great time scrounging for scraps of food pre b152. Now end of day 1 I have 24 eggs and max stack of feathers, the casuals are winning we must fight back.

 
Ain't nobody asked me, but IMO the best weapons ought only to come from crafting, not random post-zombie-apocalypse loot. I think the decision to make it the other way around is an odd one.

Looting ought to be able to get you pretty decent weapons, sure. Weapons quite good enough to survive even endgame. But the real showpieces, the maxed-out BFGs, should only come from dedicated study and careful crafting. I say this as a player that really isn't all that into crafting. I don't chase down every schematic and I don't usually buy too deeply into the perk tree specifically for crafting.

My jimmies remain unrustled about it, it just seems odd...

Now, let me ask you about LBD...<smokebomb>

 
And there is RNG again. Apparently the Fun Pimps love RNG. I hope at least they don't make their decisions by flipping a coin.
Of course they don't! Don't be ridiculous! They throw darts with a blindfold. Sometimes the dart hits the bull's-eye, sometimes they barely hit the board, and sometimes the dart goes through a window. For me, the darts have been through the window starting with A17.

 
Yeah, I'm puzzled by why they opted to make them craftable, and then remove them yet again. It makes absolutely no sense to me, especially considering the time and effort it takes to even craft those high end items anyhow.

 
Yeah, I'm puzzled by why they opted to make them craftable, and then remove them yet again. It makes absolutely no sense to me, especially considering the time and effort it takes to even craft those high end items anyhow.
Because they love getting rid of things some people like. Log spikes, LBD, barbed wire...

This time, they took it away, then gave it back, then took it away again. Probably got a good laugh out of it.

 
Being able to craft all the best stuff in A17 really disincentivized going out and looting for me. And as quality is no longer tied to damage you're really only losing 1 mod slot from T5 to T6.

Would be cool to see new endgame equipment added that required a combination of looted components and craftable materials in order to make it.

 
i don't see the big deal in crafting t6, especially with them planning on adding legendary items down the road that are supposed to be t7's. assuming its to keep people looting or whatever reason they've come up with for this decision.

not being able to craft t6 doesn't make sense to me at all. its not like the spam craft days to level nor do we just craft them once and its done(excluding extreme luck). besides, there's a billion other things to loot for now.

 
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I'm okay with it one way or the other, but I don't understand why TFP flip-flopped so quickly. If the point of putting craftable T6 into b149 was to try it out, I don't think there was enough time to conclude anything about it.

 
If you do not have to scavenge to craft the best items, then why scavenge? This was the primary problem with A17, there was zero reason to scavenge.

 
If you do not have to scavenge to craft the best items, then why scavenge? This was the primary problem with A17, there was zero reason to scavenge.
If you cannot craft the best items, then why craft? This will become the primary problem with A18, there will be no reason to craft.

Once you have scavenged your T6 weapon, what will be your motivation to scavenge further?

Oh, a T6 weapon which has a chance of being a tiny margin better? I don't think so.

I'm not annoyed, though. It's merely shifting the method for obtaining reward from INT+mats to PER+RNG.

 
Honestly, i was looking forward to crafting T6 gear. It makes sense that you should be able to make the best stuff. Consider for a moment that you want to make the best mining pick possible. You've scavenged high and low for the best materials you can find. You've taken time to learn, and hone, your skill in metalworking over long hours at the forge to improve your technique. You've found helpful guides and books to assist you in the endeavor. The moment arrives to craft your masterpiece....and the best you can get is "Welp, this is a really good pick. Not the best. Just really good."

I call bull♥♥♥♥.

Make it *hard* to craft tier 6. Add more requirements, more mats, whatever you like. Better to work for it than never be able to achieve more than "pretty good".

While we're here...honestly, i'd love to see the 1-600 tier item progression as it used to be. That, I believe, would work better with a system where crafting can result in slightly better or worse results than before. The item level being a bit wider would showcase that a bit better, in my opinion.

 
With this change, weapon and armor crafting is now firmly a second class citizen compared to looting. What was going on in their heads when they came up with this... I can't even begin to imagine.
Probably the fact they are going to nerf looting next. It's on the menu.

 
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