IgnyteZero
New member
While biomes previous to A17b240 was more reasonable in biome layout they brought with them two inherent problems. #1 Was lack of variation, and #2 Was unbalanced resource dependancy. I can just assume this is why they went back to something more similar to A16 biome balance, even though those are crappy patchwork style biomes.Sorry for offtop, does anyone know, how we can get A17E style biomes in A17.1?I really did like, when there were only 3 big biomes in north/south direction, that looked more reasonable, then the crazy mosaic of everything.
Is there any option in rwgmixer, or it was hardcoded?
Personally I was a big fan of the (was it alpha 12?) heightmap-related biomes. I also miss the plains. Yes, they were pointless and ugly, but they added variation to exploration and made transitions between for example desert and forest more sensible usually. Wished they'd redesigned plains instead of removing them.
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Read the patchnotes. It seems it is quite possible, with only one issue:Know this isnt the place to ask this but thought best to ask here than a new thread for a simple noob question![]()
Put a lot of work into my current save [the previous build] but am i right in saying that since my build is 17.0, people can't join it now? Im purely using it as a creative mode currently but just curious if people can still join it or not.
Known Issues
Continued b240 savegames may have problems with food/water levels when a replenishing buff was active when game is continued in A17.1, character’s death restores functionality