PC 17.1 B8 So Far, Feels Pretty Good

Sorry for offtop, does anyone know, how we can get A17E style biomes in A17.1?I really did like, when there were only 3 big biomes in north/south direction, that looked more reasonable, then the crazy mosaic of everything.

Is there any option in rwgmixer, or it was hardcoded?
While biomes previous to A17b240 was more reasonable in biome layout they brought with them two inherent problems. #1 Was lack of variation, and #2 Was unbalanced resource dependancy. I can just assume this is why they went back to something more similar to A16 biome balance, even though those are crappy patchwork style biomes.

Personally I was a big fan of the (was it alpha 12?) heightmap-related biomes. I also miss the plains. Yes, they were pointless and ugly, but they added variation to exploration and made transitions between for example desert and forest more sensible usually. Wished they'd redesigned plains instead of removing them.

- - - Updated - - -

Know this isnt the place to ask this but thought best to ask here than a new thread for a simple noob question :p
Put a lot of work into my current save [the previous build] but am i right in saying that since my build is 17.0, people can't join it now? Im purely using it as a creative mode currently but just curious if people can still join it or not.
Read the patchnotes. It seems it is quite possible, with only one issue:

Known Issues
Continued b240 savegames may have problems with food/water levels when a replenishing buff was active when game is continued in A17.1, character’s death restores functionality
 
While biomes previous to A17b240 was more reasonable in biome layout they brought with them two inherent problems. #1 Was lack of variation, and #2 Was unbalanced resource dependancy. I can just assume this is why they went back to something more similar to A16 biome balance, even though those are crappy patchwork style biomes.
Have you seen the towns full of rubble and radio towers? Variation is by far worse currently than it was before.

 
Sorry for offtop, does anyone know, how we can get A17E style biomes in A17.1?I really did like, when there were only 3 big biomes in north/south direction, that looked more reasonable, then the crazy mosaic of everything.

Is there any option in rwgmixer, or it was hardcoded?
there is a mod that has gotten it to work, but they had to basically rewrite the entire mixer file. It is a little complicated since it is in multiple pieces that you can mix and match for different effects, but if you use their core files and then at least the latitudeBased biome file, i think you will be able to make it look more like the older biomes

https://7daystodie.com/forums/showthread.php?100968-Terrain-modifiers-Infinite

 
The "more reasonable biome layout" was awful and gave no variety at all. Patchwork isnt perfect but more preferable if its sorted properly. Biomes and towers are sadly lacking atm with too much rubble and too much wasteland. Hopefully the balance isnt too far off! Render times for rwg could really do with a look too lol

 
Have you seen the towns full of rubble and radio towers? Variation is by far worse currently than it was before.
POI variation is complete different thing than biome variation. It's the next layer so to speak.

But to answer your question, actually no. We've only run three different maps during A17 so far though. But can that be a seed problem? A17 has different seeds for map/biomes and map features (roads, pois etc.) if I have understood the serverconfig xml correctly. Try using different variables for those.

 
To answer the question about the 20-30 cooking pots on the first day...

Basically there are 2 scenarios. Scenario 1 is that your gen happens to have good sized burned forests. This is the better of the two scenarios because the bigger ones always have those corner building ruins with ovens and sinks.

The second scenario is that you have not come across good burned forest biomes. In this case, I just go into any house POI. I don't bother to run through the whole thing. I just bust the door, kill any visible zombies (if I have to), and head straight to the kitchen. Loot as fast as possible and take off.

I always do this the first day and the only reason why I end up with so many cooking pots is because I am also getting as many jars as possible and hoping for at least one wrench and possibly a grill. In between POIs I gather mass amounts of chrys, goldenrod, feathers, eggs, cotton, wood from the small, dead branchy trees, and hunt while also looking for where I want to start building... basically any flat green area somewhat near a body of water and preferably surrounded by boulders.

 
The burned forest is not better either. I got kill two times by vultures while I was out of stamina. I hate these flying rats. :(
By the way. Is it actually intended that the vultures try to attack you when sitting on the bike or is this a bug ?
For real. I downloaded a modlet to remove the vultures. I can't stand them, even the noise they make rattles my spine.

 
Have you seen the towns full of rubble and radio towers? Variation is by far worse currently than it was before.
This, in b240 I have a HUGE town that is basically all Radio Tower and Waterworks POIs, with some Military Bunkers sprinkled in....

 
I do not know if it is a bug but it is how I attract the circling ones down so I can kill them.
Gotta be some risk to using the gyrocopter now :p and thats what it is, vultures HATE vechicles with a passion.

 
Personally I'd like to see a map generation option that has a "Standard" patchwork generation algorithm and a "Realism" generation algorithm.

If you want to be realistic, you should probably have only one or two biomes in even a 16k map. No matter how you slice it.

I personally love that patchwork. It gives me more of an actual game experience.

 
Have you seen the towns full of rubble and radio towers? Variation is by far worse currently than it was before.
Maybe a group of pirate radio station operators survived the outbreak and you stumbled across their haven?

 
Is stamina better now?
Seems like it is. That was the reason for me starting a game with the longest days possible... to see if the stamina would become annoying throughout such a day. There were moments of course, but in general for first day without perks, it was manageable and pleasant.

 
Back
Top