PC 12 years and THIS is the big 1.0?

Added: Oh yeah, I also want Learn by Doing back and the reintroduction of item degradation!!!
Definitely learn by doing and add books and magazines as addition to it. Well they aready had id in place in A16 but they went on and fixed something that wasn't broken. Players pushed against it in A17 "they solved it" with adding even more magazines lol

 
"big 1.0" was supposed to include a Launch Party and some sort of VIP thing and we obviously didnt back those tiers but my friend is asking about the map he did pay for it was a long time ago so maybe they canceled it?

 
"big 1.0" was supposed to include a Launch Party and some sort of VIP thing and we obviously didnt back those tiers but my friend is asking about the map he did pay for it was a long time ago so maybe they canceled it?


Thats very vague. Maybe your friend should go to the kickstarter page, find what only he can find, and post it here.

 
Definitely learn by doing and add books and magazines as addition to it. Well they aready had id in place in A16 but they went on and fixed something that wasn't broken. Players pushed against it in A17 "they solved it" with adding even more magazines lol
That they did. Definitely not the route i'd take but it's their game right. 

I still enjoy the hell out of it. I was just more or less being a smart ass although I do really want all that stuff I mentioned 😁

 
Thats very vague. Maybe your friend should go to the kickstarter page, find what only he can find, and post it here.


I'm sure you have a good connection to internet as do I, but here you go.  He doesnt have an account here nor does he care to, that's why I'm here.

This is the information on the publicly available website regardint the "VIP party" thing i mentioned.  someone bought it, not us!

HE SURVIVAL PARTY - 2 VIP tickets to the launch party to meet the developers in Dallas + 7 Days to Die T-Shirt + Character Poster + World Map + Name in the credits + Alpha + Beta + Finished Game + Kickstarter Backer Badge + Bring your World Map, Character Poster and T-Shirt to get signed by the team!

The one below is one he backed for 50 dollars as did 429 other people.  I don't really understand what's vague about that but I'll ask if there's something he can see that I cant???  If you are saying they got told it was canceled, he wasnt aware.  I will look with him later, sorry.

THE CARTOGRAPHER - Collectable printed 11 x 17 World Map + Name in the credits + Alpha + Beta + Finished Game + Kickstarter Backer Badge

 
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'm sure you have a good connection to internet as do I, but here you go.


Note I am not an employee of TFP and I also don't have all the kickstarter goals memorized. And after 12 years any TFP employee who reads this might also not know what he is talking about unless he is more specific.

THE CARTOGRAPHER - Collectable printed 11 x 17 World Map + Name in the credits + Alpha + Beta + Finished Game + Kickstarter Backer Badge


Oh, look, that's not vague at all. Thank you. There might be people on the forum who know more about this particular goal and they can answer now even without a search. @Roland maybe?

Generally, there are still some kickstarter goals missing, like bandits, but they are on the roadmap as the game isn't really finished. There will be further free versions published in the next 2 years. And I would suspect physical kickstarter rewards like above will get sent when they **really** declare the game finished

PS: This FAQ might be helpful: https://7daystodie.com/alpha-exodus-leaving-early-access/

 
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Generally, there are still some kickstarter goals missing, like bandits, but they are on the roadmap as the game isn't really finished. There will be further free versions published in the next 2 years. And I would suspect physical kickstarter rewards like above will get sent when they **really** declare the game finished
Thats true, makes sense since they are still adding stuff.  thank you for the link too.

 
Its not really 1.0 its still alpha 22. Whole reason its called 1.0 is due to some red tape to get it certified to come out on sony and MS consoles, the game is clearly far from finished as it has nothing past early game atm, I mean the first screen you see when you load the game still says its pre-release software on pc. There is no way they missed that considering in testing they would have to load the game up a TON.

7dtd used to be one of my fave games even in unmodded vanilla, but these days, I cannot stand vanilla without mods, its just too lacking, the skill system still sucks and is unfun for single player games, due to having 5 stat gates for perks and more importantly weapons, I'd prefer it like a16.4 and just have a single char level gate instead with action skills for the weapons and mining tools (Yeah I know beating a dead horse but its still the better skill system by far). The lock picking is garbage, it needs a skyrim/fallout style minigame so its more based on player skill than RNG garbage. There is a mod for a21.2 that will prob come to a22 aka 1.0 that does just that, changes lockpicking to an actual minigame, and changes the perk to make it easier to win as you level it. Would be nice if vanilla got this, as I am tired with max perks breaking 10-15 lockpicks to open 1 container because thats how random it is. If one guy by himself can code a skyrim/fallout style lockpick system including graphics and models for it, there is no reason TFP can't when they have a entire team. Also "Mod it in" is not an excuse to avoid having to improve vanilla with features players want, I know people like to use that excuse all the time.

I do propose a way to fix the stat system, and all it'd need really is some perks being shuffled around. A 3 stat system, Combat, Survival and Utility. Combat has all the weapons in it and perks that directly effect combat like the + sneak attack damage perk as well as the base stat effecting headshot dmg and dismember chance bonus. Survival has stuff like Master Chef, Physician, Parkour, hidden in shadows. Utility has stuff like miner 69'er/motherload, Advanced engineering, grease monkey, lockpicking etc. This way the skill system is better for single player AND people can still specilize for multiplayer, Like your miner or builder is prob going to go high into utility at first and leave combat and survival lower. Base Mom/Dad that does the cooking etc is gonna go into survival heavily at first. Then you have your fighters, they'd go heavy into combat first. Magazine and perk book loot chances are based on the levels of the perk like pummel pete etc instead of the stat being a factor if it is a factor in the first place. Could also add some uniqueness to the stats as well, where each gives a small bonus to things, well you'd basically have to do this for survival and utility, as Combat would have one already with the headshot/dismember chance bonus.

Note I am not an employee of TFP and I also don't have all the kickstarter goals memorized. And after 12 years any TFP employee who reads this might also not know what he is talking about unless he is more specific.

Oh, look, that's not vague at all. Thank you. There might be people on the forum who know more about this particular goal and they can answer now even without a search. @Roland maybe?

Generally, there are still some kickstarter goals missing, like bandits, but they are on the roadmap as the game isn't really finished. There will be further free versions published in the next 2 years. And I would suspect physical kickstarter rewards like above will get sent when they **really** declare the game finished

PS: This FAQ might be helpful: https://7daystodie.com/alpha-exodus-leaving-early-access/


I am hoping with the random gen for consoles its actually random, instead of what we have currently in 1.0 where every map is essentally the same, due to the limits set, I also hope it comes to pc, as the current randomgen kinda sucks, as every map is basically the same atm, only real diff is what poi's spawn in a town, and how close your first trader is to another biome. Yes I am aware I can mod it out, but I'd prefer to just have a option in game to disable it, and a option to force 1 of each proper trader in their biome but allow the others to be randomized. I'd also like a option to disable zombie rage (The speed boost they get when taking damage randomly) as it just results in alot of cheap hits, especially when zombies can often attack during a stumble animation with 0 attack animation and hit you, that needs to get fixed, needs to be animation limits so they cannot start an attack during a stumble or getting up off the floor etc. We have a option to enable/disable feral sense, so I see no reason why we cannot get this for the cheapshot aka zombie rage system in the options as well when you start a new game or load a old one.

 
"big 1.0" was supposed to include a Launch Party and some sort of VIP thing and we obviously didnt back those tiers but my friend is asking about the map he did pay for it was a long time ago so maybe they canceled it?
I don’t know much about the Kickstarter pledges as I got involved after the game came to Steam. I can only assume that the map isn’t finalized yet. The map is supposed to be of Navezgane and they won’t finalize it until the story is done. The Duke’s HQ and Noah’s HQ haven’t been added yet and there will surely be some rearranging of POIs and even possibly cities. They could have sent out a poster map years back and then people would complain that it doesn’t match the final version and accuse TFP of taking the lazy way out. 
 

This is just conjecture though. The best way is to contact them directly by email or through the help desk. 

 
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"Oh, this place looks safe."
   "No, the zombies will tear through brick walls and steel doors with their bare hands on horde night.  You need to construct a maze with an open path to you and fill it with traps."

You can stand on top of almost any small poi and even last out the Day 21 horde.

"Oh, a lake, that'll be a good source of water."
    "No, bodies of water have nothing to do with ...water, you need to build dew collectors using a part only provided by the local trader."

Don't need anything from the trader.

"I need to buy a part to collect basic survival resources?"
    "Yes."
No
 

 
Then why calling it 1.0 and not alpha 22?
Hey, I complained about the change when they first announced it, too.  Heh.  The most likely reason (they aren't going to confirm or deny it) is that either Microsoft or Sony (or both) required them to have it out of early access in order to publish to console.  So 1.0 is most likely just a sticker for console but it's still really A22.  It isn't gold and won't be gold for about 2 years when they finish the roadmap.

 
Mining helmet doesn't work as a light without a mod? No glass jars anymore to fill with water? What kind of survival game are y'all making here? What numb nut in your team is saying "remove all the survival features and make this an arcade game. @%$#ing trash development here.

 
Thats exactly why actually, some red tape with sony/ms ceritifcation required them to place a false 1.0 sticker on it so it can come out on consoles. As usual consoles ruin things as alot of the dumbing down and poor gameplay decisions were most likely done for console players.


TFP is a PC gaming company so 7 Days to Die is made for the PC.  Porting to console is only possible if the hardware allows it.  They have done some optimization performance wise to improve both the PC game and the console, but I haven't seen a single decision made that was solely for console players.

 
Can we not forget though that this game isn't the height of realism anyway. Remember, you can carry a 4x4, Gyrocopter, motorbike minibike and bicycle plus multiple stacks of 8000 rocks, iron, lead etc and make ak47s out of duct tape and carry it all around in your backpack. 

 
Ncredible1201 said:
Mining helmet doesn't work as a light without a mod?
A mining helmet that doesn't have a light installed in it will not work as a light in real life either.  :)

 
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