Verdigriss
New member
Stop, or Riamus is going to start shrieking again in all caps about how he LIKES it and Devs don't have to do what anyone wants.That's not survivalist though.
Stop, or Riamus is going to start shrieking again in all caps about how he LIKES it and Devs don't have to do what anyone wants.That's not survivalist though.
Don't ask. Basically, to make you choose between drinking and crafting glue. Giggle ..why make it harder for no reason except "so I have another thing to worry about"?
Don't ask. Basically, to make you choose between drinking and crafting glue. Giggle ..![]()
Stop, or Riamus is going to start shrieking again in all caps about how he LIKES it and Devs don't have to do what anyone wants.
I mean.. it'd achieve the same result, and be roughly as logical as this current one. Can't distill H2O from a lake versus homemade bone glue being basically bone broth..Or you could just mod in the ability to drink glue. Just sayin'.
I don't know man, developers like Hello Games, they listen to their player base and they make gaming headlines specifically for that. Biggest comeback in gaming history is because they stayed dedicated to what they'd offer and listened to what gamers wanted even after they delivered. Look at escape from tarkov. $250 so you can hold more stuff and play offline. Lucrative Scam right there but it's a legit game company "doing what they thinks best"They will never please everyone and stop there is no reason to try. They will make the game how they want it and we, as players, have no "right" to have the game made the way we want. We can make suggestions. We can complain. We can offer feedback. But I'm the end, they will choose what works best from their end. Developers don't ever have to listen to their players. Many do, but usually only in very limited ways. But they don't have to and they don't need to not do something just because some people don't want it. Especially when some people will want it.
That's not survivalist though. In real life depending on where you live (or location on the map) can go down the road to a little river and collect as much water as you can carry and bring it home and boil then let cool. If you need food, yeah that's gonna be harder just like real life. You'll need to set traps or wait in a tree for a deer. What you just said is true, water is easier to collect than food, why make it harder for no reason except "so I have another thing to worry about"?
I don't know man, developers like Hello Games, they listen to their player base and they make gaming headlines specifically for that. Biggest comeback in gaming history is because they stayed dedicated to what they'd offer and listened to what gamers wanted even after they delivered. Look at escape from tarkov. $250 so you can hold more stuff and play offline. Lucrative Scam right there but it's a legit game company "doing what they thinks best"
There's ways the water meta could have been improved, but you're here talking like having water collectable from water sources is somehow less engaging than having nonsensical water generator buildings running in your base as another heat source to draw screamers.So as long as we're bring water gate up again.. I don't think dew collectors are great or anything.. but I do think they're better than jar management.. And lets not forget running 500 jars of water to a pond, filling them, and being good on water for the next month- Is this the engaging gameplay you're pushing for to return?
There's ways the water meta could have been improved, but you're here talking like having water collectable from water sources is somehow less engaging than having nonsensical water generator buildings running in your base as another heat source to draw screamers.
I wouldn't say "engaging" is a measure that was really improved.. "gather 500 jars" vs "gather 500 polymers" and you're sorted. The latter just introduced some daily micromanagement with a silly contraption that is mostly a pipe dream of the hippies in reality.Is this the engaging gameplay you're pushing for to return?
As a matter of fact, running to a pond or river with a few hundred jars, and collecting one third of the water you'll need for the rest of the playthrough is objectively less engaging than crafting a station that generates water daily, encouraging you to visit it frequently, while meanwhile generating attention on the heatmap. Again, I don't think dew collectors are the holy grail or water management, but they are better than what was in place. I'd be delighted if we had something better still, but .. Really.. how many jars does it take until water is made irrelevant? 50? 100? 200? ... Few enough that you can craft them all overnight and have water solved shortly after you have a forge and a shovel?There's ways the water meta could have been improved, but you're here talking like having water collectable from water sources is somehow less engaging than having nonsensical water generator buildings running in your base as another heat source to draw screamers.
And I said that some do. But even there, I am sure you will find things in their games that some players really don't like. There is no way to please everyone. Developers can try if they want. In many cases, that leads to a generic game that tries to be everything and isn't good at any of it. Note that I am not saying it always happens that way. There are always exceptions.I don't know man, developers like Hello Games, they listen to their player base and they make gaming headlines specifically for that. Biggest comeback in gaming history is because they stayed dedicated to what they'd offer and listened to what gamers wanted even after they delivered. Look at escape from tarkov. $250 so you can hold more stuff and play offline. Lucrative Scam right there but it's a legit game company "doing what they thinks best"
Water is *supposed* to be a thing you have to hurry to *solve* early in the game. And your water solution (campfire, cookpot, stash of water jars, water source) is tied to a specific base, which if the zeds overrun it you need to get that set up again.As a matter of fact, running to a pond or river with a few hundred jars, and collecting one third of the water you'll need for the rest of the playthrough is objectively less engaging than crafting a station that generates water daily, encouraging you to visit it frequently, while meanwhile generating attention on the heatmap. Again, I don't think dew collectors are the holy grail or water management, but they are better than what was in place. I'd be delighted if we had something better still, but .. Really.. how many jars does it take until water is made irrelevant? 50? 100? 200? ... Few enough that you can craft them all overnight and have water solved shortly after you have a forge and a shovel?
So... Similarly You get a campfire, a cook pot.. but in this instance, then you collect a bunch of plastic and smash it all together, and before you know it you've put something together that collects little bits of water.. It's not much, so you probably need more than one.. It's big, clunky, pretty much tied to the spot, and attracts some attention- I suppose in theory, it could even get overrun..Water is *supposed* to be a thing you have to hurry to *solve* early in the game. And your water solution (campfire, cookpot, stash of water jars, water source) is tied to a specific base, which if the zeds overrun it you need to get that set up again.
That creates *progress.* Getting things done.
The problem is different players have different opinions, so it's technically impossible to satisfy everybodya development team would focus on what the players wanted
The second problem is that some players with a strong opinion think the entire player base thinks exactly like them and it’s a small but somehow powerful and irresistible cabal of very vocal players hypnotizing TFP into listening to them…The problem is different players have different opinions, so it's technically impossible to satisfy everybody