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(1.1+) IZY-All in One Gun Pack v.4 + Vanilla Gun Replacer Pack v1.2 bugs fixed (updated)

hey Izy, do you possibly know what could be causing this? It's probably a mod conflict, but i don't know where i should look 

image.png

 
try clean install (remove all the things that came from my mod  >> re-download , install again  )

there is no more room for MMR or sniper 762. closest thing we have now is M1 + extend mag mod it's M1 with M14 furniture and detachable mag. also free M14 polymer stock/handguard model is hard to find.


SOLVED by choosing Version 1.1 in the Betas tab.  I'll try it on latest version soon to be sure.

I took it a step further and also wiped the hidden files in %appdata% to guarantee a 100% clean game.  I then loaded a vanilla game on Navezgane with 0 errors (screenshot shows crafting list full).  I redownloaded your mod, extracted using Winrar, and placed them in the mod folder.  I am still getting an XML wipe and multiple red line errors when using the mod.  EAC is disabled.

Next I will try using 7zip instead of Winrar, since 7zip is what I used previously with success.

First photo is 100% vanilla, fresh install.  Full UI/crafting list.
Second photo is post-gun pack installation.  Crafting list is removed and I cannot interact with lootable objects.

This line is usually the first indicator of things going wrong: 
2024-12-16T06:18:59 84.273 ERR XML loader: Loading and parsing 'loot.xml' failed

Followed by multiple instances of:
2024-12-16T06:19:00 85.204 ERR XML loader: Loading and parsing 'traders.xml' failed
2024-12-16T06:19:36 120.987 ERR LootContainer 'birdNest' unknown
2024-12-16T06:19:36 121.065 ERR LootContainer 'mailbox' unknown
2024-12-16T06:19:36 121.105 ERR LootContainer 'junk' unknown
2024-12-16T06:19:36 121.127 ERR LootContainer 'birdNest' unknown
2024-12-16T06:19:36 121.187 ERR LootContainer 'birdNest' unknown
2024-12-16T06:19:36 121.197 ERR LootContainer 'birdNest' unknown
2024-12-16T06:19:36 121.208 ERR LootContainer 'birdNest' unknown
2024-12-16T06:19:36 121.237 ERR LootContainer 'birdNest' unknown
2024-12-16T06:19:36 121.255 ERR LootContainer 'birdNest' unknown
2024-12-16T06:19:36 121.256 ERR LootContainer 'junk' unknown
2024-12-16T06:19:36 121.256 ERR LootContainer 'birdNest' unknown
2024-12-16T06:19:36 121.292 ERR LootContainer 'birdNest' unknown
2024-12-16T06:19:36 121.310 ERR LootContainer 'cars' unknown
2024-12-16T06:19:36 121.332 ERR LootContainer 'waterCooler' unknown
2024-12-16T06:19:36 121.333 ERR LootContainer 'metalDesk' unknown
2024-12-16T06:19:36 121.336 ERR LootContainer 'cupboard' unknown
2024-12-16T06:19:36 121.337 ERR LootContainer 'bookPile' unknown
2024-12-16T06:19:36 121.338 ERR LootContainer 'junk' unknown
2024-12-16T06:19:36 121.350 ERR LootContainer 'junk' unknown
2024-12-16T06:19:36 121.351 ERR LootContainer 'closet' unknown
2024-12-16T06:19:36 121.352 ERR LootContainer 'toilet' unknown
2024-12-16T06:19:36 121.354 ERR LootContainer 'toilet' unknown
2024-12-16T06:19:36 121.354 ERR LootContainer 'junk' unknown
2024-12-16T06:19:36 121.356 ERR LootContainer 'medicineCabinet' unknown
2024-12-16T06:19:36 121.358 ERR LootContainer 'cardboardBox' unknown
2024-12-16T06:19:36 121.359 ERR LootContainer 'closet' unknown
2024-12-16T06:19:36 121.359 ERR LootContainer 'toolBox' unknown
2024-12-16T06:19:36 121.360 ERR LootContainer 'junk' unknown
2024-12-16T06:19:36 121.360 ERR LootContainer 'trashShelves' unknown
2024-12-16T06:19:36 121.361 ERR LootContainer 'cupboard' unknown
2024-12-16T06:19:36 121.361 ERR LootContainer 'coffeeMaker' unknown
2024-12-16T06:19:36 121.361 ERR LootContainer 'trashShelves' unknown
2024-12-16T06:19:36 121.362 ERR LootContainer 'microwave' unknown
2024-12-16T06:19:36 121.362 ERR LootContainer 'cupboard' unknown
2024-12-16T06:19:37 121.513 ERR LootContainer 'birdNest' unknown

20241216061638_1.jpg

20241216061948_1.jpg

 
Last edited by a moderator:
Is the harmony folder missing from your mods folder? I think I recall someone else having the same problem, and the cause being that they accidentally deleted it.

 
Is the harmony folder missing from your mods folder? I think I recall someone else having the same problem, and the cause being that they accidentally deleted it.
Not from my mod folder, if this message was in response to me.  I have it pictured a few posts back.  I'm starting to think it is a version mismatch on my end. Although this mod and the NPC mod say for version 1.0+ (on the mod websites, I see Izayo has 1.1 in the title here), I'm going to test if they only work on specific game versions.
 

SOLVED

I needed to update my game versions; I had it set to V1.0.  Mod works 100% on V1.1 and V1.2.

 
Last edited by a moderator:
hey Izy, do you possibly know what could be causing this? It's probably a mod conflict, but i don't know where i should look 

View attachment 32944
it's a bug from vanilla game, try attach laser and 2x scope to any vanilla gun you will see all of the particle stuffs will freeze in place when ADS. its only affect with 2x 4x 8x scope I don't know why it's happened to your UZI reflect sight

20241216193341_1.jpg

20241216193346_1.jpg

as you can see the laser got freeze in place. I can't do anything for it let's wait for TFP to fix in the future patch

 
Last edited by a moderator:
it's a bug from vanilla game, try attach laser and 2x scope to any vanilla gun you will see all of the particle stuffs will freeze in place when ADS. its only affect with 2x 4x 8x scope I don't know why it's happened to your UZI reflect sight

View attachment 32951

View attachment 32952

as you can see the laser got freeze in place. I can't do anything for it let's wait for TFP to fix in the future patch
okay, thank you!

 
it's a bug from vanilla game, try attach laser and 2x scope to any vanilla gun you will see all of the particle stuffs will freeze in place when ADS. its only affect with 2x 4x 8x scope I don't know why it's happened to your UZI reflect sight

View attachment 32951

View attachment 32952

as you can see the laser got freeze in place. I can't do anything for it let's wait for TFP to fix in the future patch
Okay Izy, i found the problem, it's this mod right here https://www.nexusmods.com/7daystodie/mods/1995?tab=posts

Apparently update 1.2 is causing this mod to break the textures on reflex sights (both vanilla and yours)

I'm just letting you know, no need to fix anything as it's the FoV mod that is broken and needs an update.

The 2x scope is still having the same problem so i suppose it's the bug you are talking about.

 
Last edited by a moderator:
Okay Izy, i found the problem, it's this mod right here https://www.nexusmods.com/7daystodie/mods/1995?tab=posts

Apparently update 1.2 is causing this mod to break the textures on reflex sights (both vanilla and yours)

I'm just letting you know, no need to fix anything as it's the FoV mod that is broken and needs an update.

The 2x scope is still having the same problem so i suppose it's the bug you are talking about.
I have not use that mod since 1.0 update.  and yes I do test in raw game the problem I mentioned still exist in x2 x4 x8 scope

 
Last edited by a moderator:
I have not use that mod since 1.0 update.  and yes I do test in raw game the problem I mentioned still exist in x2 x4 x8 scope


Hi, I see the problem is with the vanilla game. I see that the reflex sights are fine on your weapons but the 2x scope dots do not follow the gun transform.

But how come the dots in the reflex sights stay in place,  what are the differences between "SCRedDotGroup" and "RedDotGroup" in the XML (as the latter works fine)?

 
Hi, I see the problem is with the vanilla game. I see that the reflex sights are fine on your weapons but the 2x scope dots do not follow the gun transform.

But how come the dots in the reflex sights stay in place,  what are the differences between "SCRedDotGroup" and "RedDotGroup" in the XML (as the latter works fine)?
for hiding  "dot"  when not "ADS" and show when "ADS"

reflex sights are still using ironsight ADS mechanic.  but 2x 4x 8x are using old fasion 2D scope aiming.

 
- 12 weapons totall for 4.0 , some guns will still not support dye mod because its still a single piece model. I'll do separate parts later so we can have a proper dye mod.

- new sounds : for MP5K , KOLT9smg , PSG1 , 

- fix : missing textures in some guns , Enfield rifle now have a flashlight / laser support  , reduce 762 explosive impact sound volume ,  

- balance changes : .45 ACP SMG now change to high damage / ammo capacity /drum support  , trade-off with having low rate of fire / reloadpenalty / no mobility bonus

   so we can have another group for "Tactical SMG .45acp"   UMP45 / Kriss Super V  / some AR15 shape .45 smg

- .44 magnum group will be added later in 4.1  , we have a first donator who's punchased a .44 automag pistol to support this project

there are only fews XMLs. left to do.  so it's gonna be tomorrow for the updates. 

01224547.png

 
Maybe a dumb question, will the update work on a 1.2 b14 save game? haven't updated yet as using The Nomad vehicle mod and it hasn't updated to 1.2 yet, but would love some more guns lol.

 
Maybe a dumb question, will the update work on a 1.2 b14 save game? haven't updated yet as using The Nomad vehicle mod and it hasn't updated to 1.2 yet, but would love some more guns lol.
I'm using it on 1.2 without any issues.

 
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