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(1.1+) IZY-All in One Gun Pack v.4 + Vanilla Gun Replacer Pack v1.2 bugs fixed (updated)

Been quite enjoying this mod as well as the friends who play with me

is it possible to disable the smoke effect from the guns?

Looking forward to the updates
you have to edit by yourself in items.xml  .  In every gun section there is a Fancy s**t section you can manually disable it

set  "true"  to   "false"  

fancy s**t group contained :  barrel smoke after fire , shockwave effect , shell eject smoke.

weqwe2.png

 
7daysforum-post.png


you have to edit by yourself in items.xml  .  In every gun section there is a Fancy s**t section you can manually disable it

set  "true"  to   "false"  

fancy s**t group contained :  barrel smoke after fire , shockwave effect , shell eject smoke.

View attachment 31875

Reylith said:
sorry for the multi post, hit submit and forgot to put the image in

followed along with editing the items.xml but the smoke still remains, wasnt sure what you ment by 'fancy s**t group contained :  barrel smoke after fire , shockwave effect , shell eject smoke.' this is my first time looking at xml files

 
Last edited by a moderator:


sorry for the multi post, hit submit and forgot to put the image in

followed along with editing the items.xml but the smoke still remains, wasnt sure what you ment by 'fancy s**t group contained :  barrel smoke after fire , shockwave effect , shell eject smoke.' this is my first time looking at xml files
it's not even my mod LOL. go to DLX weapon thread.

 
So I have been getting some errors in coop/MP and a friend crashes and we been trying to figure out what is causing it. 

On guppy's discord ppl were thinking it was the custom particle mod. 

I see your version has 1.47 but the Nexus one is 1.5. Does it matter what version we have, I think I have 1.5 cause of the apache mod requires it too. 

Would you or anyone have any idea? Do I need to have your custom particle loader  or can I use this one? Cause both your mod and Apache use it, or should I name one of them differently? https://www.nexusmods.com/7daystodie/mods/2036    -   https://www.nexusmods.com/7daystodie/mods/3969?tab=files

He said this is what was causing it "empty particle effect name"

"https://imgur.com/a/tz1EAiw

my friend is still getting this error...:/

edit; LOGS SAY THIS. 



2024-08-13T01:59:33 2099.088 ERR Task_CommWriterSteam (cl=Steam_76561198049683297, ch=0):
2024-08-13T01:59:33 2099.089 EXC Value cannot be null.
Parameter name: _value
Parameter name: _value
  at PooledBinaryWriter.Write (System.String _value) [0x00003] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at NetPackageRangeCheckDamageEntity.write (PooledBinaryWriter _writer) [0x0013f] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at NetConnectionSteam.Task_CommWriter (ThreadManager+ThreadInfo _threadInfo) [0x00082] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
NetConnectionSteam:Task_CommWriter(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)"

 
Last edited by a moderator:
So I have been getting some errors in coop/MP and a friend crashes and we been trying to figure out what is causing it. 

On guppy's discord ppl were thinking it was the custom particle mod. 

I see your version has 1.47 but the Nexus one is 1.5. Does it matter what version we have, I think I have 1.5 cause of the apache mod requires it too. 

Would you or anyone have any idea? Do I need to have your custom particle loader  or can I use this one? Cause both your mod and Apache use it, or should I name one of them differently? https://www.nexusmods.com/7daystodie/mods/2036    -   https://www.nexusmods.com/7daystodie/mods/3969?tab=files

He said this is what was causing it "empty particle effect name"

"https://imgur.com/a/tz1EAiw

my friend is still getting this error...:/

edit; LOGS SAY THIS. 



2024-08-13T01:59:33 2099.088 ERR Task_CommWriterSteam (cl=Steam_76561198049683297, ch=0):
2024-08-13T01:59:33 2099.089 EXC Value cannot be null.
Parameter name: _value
Parameter name: _value
  at PooledBinaryWriter.Write (System.String _value) [0x00003] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at NetPackageRangeCheckDamageEntity.write (PooledBinaryWriter _writer) [0x0013f] in <40e9b6e9762f43cf836123d0f549ad32>:0 
  at NetConnectionSteam.Task_CommWriter (ThreadManager+ThreadInfo _threadInfo) [0x00082] in <40e9b6e9762f43cf836123d0f549ad32>:0 
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
NetConnectionSteam:Task_CommWriter(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)"
it could be the version. I used the one Closer_ex update in his github. ver  1.4.7

I'll test with ver. 1.5  thanks for the report.

*UPDATE

Tested with ver1.5 no error at all. maybe your friendly didn't have the customparticle loader mod or he didn't disable the EAC

 
Last edited by a moderator:
Cool thanks for checking. 

We have the same mods unfortunately since I copy and paste my Mods folder over to his ONE DRIVE. I appreciate it. Least I know I can have your and Zilox Apache mod in my game. I'll keep searching to see what the issue is. It's so hard since it's hard to reproduce. 

 
So I am getting defend by the reload of the Garand. I was looking through the file to see if there was a separate value for the ping so it isn't as loud when playing. So is there a way to change the volume on the ping so it's not so loud?

 
So I am getting defend by the reload of the Garand. I was looking through the file to see if there was a separate value for the ping so it isn't as loud when playing. So is there a way to change the volume on the ping so it's not so loud?
wait for the update (tomorrow) . I'll reduce the volume. it's part of an animation you can't reduce in xml.

 
updated . wait for the approval.
Hello! Signed up for this forum just to post in this thread.

- This mod is amazing and single-handedly brought me back into the game.

- I don't think I can see the thompson at all?

More importantly I found an issue and already fixed it - as of the new .2 version you can see the M4 recipe but you can't craft it.

If you go into the 556 pack folder and go into progression.xml -

It shows this at the bottom -

    <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group">
        <passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT2ARCabineCAR15"/>
        <passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT3ARCabineM4Carbine"/>
    </append>
And changing it to this fixes it -

    <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group">
        <passive_effect name="RecipeTagUnlocked" operation="base_set" level="61,100" value="1" tags="IZYgunT3ARCabineM4Carbine"/>
        <passive_effect name="CraftingTier" operation="base_add" level="68,76,84,92,100" value="1,2,3,4,5" tags="IZYgunT3ARCabineM4Carbine"/>
    </append>


Hope this helps!

 
Hello! Signed up for this forum just to post in this thread.

- This mod is amazing and single-handedly brought me back into the game.

- I don't think I can see the thompson at all?

More importantly I found an issue and already fixed it - as of the new .2 version you can see the M4 recipe but you can't craft it.

If you go into the 556 pack folder and go into progression.xml -

It shows this at the bottom -

And changing it to this fixes it -

Hope this helps!
my mistake . thanks for the notice

 
Wooo you added the STG-44 I'm so happy!! Thank you Izy!! ♥️ 

And i didn't expect to see the grenade launchers so soon!! I hope eventually you'll add 40mm rounds firing grenade launchers.

I will also be more than happy to test any future versions! ^^

 
Last edited by a moderator:
man this mod vanished from this page for a while, was terrified something happend. ;-; so glad its still up so me and my buds can rock the new toys. ❤️ thanks so much for the effort you ahve put into these guns. verity is the spice of life, and i hope they just keep coming :D

 
Hello, this might be a silly question, but is it possible to craft the Thompson, or can it only be purchased?...because I can't find it among the recipes.

 
man this mod vanished from this page for a while, was terrified something happend. ;-; so glad its still up so me and my buds can rock the new toys. ❤️ thanks so much for the effort you ahve put into these guns. verity is the spice of life, and i hope they just keep coming :D
That happens when the first post with links gets updated.  Have to wait for moderators to approve it.

Izayo, are there any problems updating the mod in a current game that is already using it?

 
Reserve Rifle became uncraftable after update (37 of rifle skill of 26 needed, still no crafting).

Also Car-15 still has crosshair upon aim with fix installed.

 
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