Black_Wolf
Active member
Izy i think it's better to Specify that your mod needs TFP harmony to work (which is included in update 1.0). I already mentioned this on 7daystodie mods but it's always better to mention it everywhere.
That's why I did a picture post on Nexus so people there know that they need to place their mods in the Steam mods folder to have TFP Harmony patcher before everything else.Izy i think it's better to Specify that your mod needs TFP harmony to work (which is included in update 1.0). I already mentioned this on 7daystodie mods but it's always better to mention it everywhere.
ah alright , I thought you forgot to turn off EAC.That's why I did a picture post on Nexus so people there know that they need to place their mods in the Steam mods folder to have TFP Harmony patcher before everything else.
same as the vanilla guns. but I will change SMGs type to use automatic perk instead. I feel like SMG with gunlinger perk is a bit too strong.I don't want them to be a better assault rifle with cheaper ammo.How does the MOD work with perks? Is everything ok?
BTW. Weapons, sounds and animations are awesome!
Just wondering, regular reflex sights are not supposed to be working correctly at this time?
View attachment 31453
yeah, it could be cause I use a Weapon FOV changer since vanilla is too close lol. I'll remove it see if it fixes it.
yeah, it could be cause I use a Weapon FOV changer since vanilla is too close lol. I'll remove it see if it fixes it.
I took it out and it didn't work, I will keep testing stuff, and will figure out the cause.
Did you try and start a new game after you removed it? Make sure you do a clean game to verify if the removal fixed the issue
If you are using my better vanilla ironsights mod, please download the version compatible with Izy's guns.yeah, it could be cause I use a Weapon FOV changer since vanilla is too close lol. I'll remove it see if it fixes it.
I took it out and it didn't work, I will keep testing stuff, and will figure out the cause.
I see that now, my apologies, I didn't see that in the files for her gun packs.If you are using my better vanilla ironsights mod, please download the version compatible with Izy's guns.
Bruh, you're the same guy that commented on Nexus, just maybe read next time?
Not being rude, just annoyedI see that now, my apologies, I didn't see that in the files for her gun packs.
No need to be rude brother.
they're just bunch of xml. to make gloves appear on my gun mod. the gloves assets are inside / part of the gun resource. so it's not gonna work with anything else.Oh my, I was struggling with how to deal with the fact that in Version 1.0, the arm model in the first-person view now reflects the equipped gear.
To think that you were able to solve that so quickly and release it as a mod! You've done an absolutely wonderful job! I'm really impressed.
If it's okay with you, would it be alright if I created a mod addon pack, or a mod that uses 'Visible FPV Gloves' and 'Visible Mods' as prerequisite mods?
Or, I'd like to ask for permission to reference the mechanism of this MOD to create a similar MOD.
I understand that in the previous version of the mod, you were hiding the original arms that were displayed in the FPV view, and instead using the arms included in the gun asset to play a different animation.they're just bunch of xml. to make gloves appear on my gun mod. the gloves assets are inside / part of the gun resource. so it's not gonna work with anything else.
basically. it telling the guns to show or hide the gloves when player wearing "x" item or takeout the gloves.
but feels free to use my idea.