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(1.1+) IZY-All in One Gun Pack v.4 + Vanilla Gun Replacer Pack v1.2 bugs fixed (updated)

Izy i think it's better to Specify that your mod needs TFP harmony to work (which is included in update 1.0). I already mentioned this on 7daystodie mods but it's always better to mention it everywhere.

 
Izy i think it's better to Specify that your mod needs TFP harmony to work (which is included in update 1.0). I already mentioned this on 7daystodie mods but it's always better to mention it everywhere.
That's why I did a picture post on Nexus so people there know that they need to place their mods in the Steam mods folder to have TFP Harmony patcher before everything else.

 
I'll share this in here as a secondary layer of notification for when that Harmony Mod is not installed. Something used by the NPC Mod team to ensure 0-Score Mod is installed. Courtesy of the NPC Mpd team.

It's a small message under the Click To Continue, but players will already know something is not right before this stage as the console drops and this will offer a condition.

St1XGwr.jpeg


Config/XUi_Menu/windows.xml

<configs>
<!-- Adds to the news screen -->
<conditional>
<if cond="!mod_loaded('TFP_Harmony')">
<append xpath="//windows/window[@name='newsScreen']/rect[@name='continue']">
<label name="Missingmodlet" pos="30,-40" width="600" height="50" pivot="center" text="0_TFP_Harmony Mod is missing! Validate files to reinstall." font_size="24" upper_case="true" color="255,140,0,200"/>
</append>
</if>
</conditional>
</configs>


If the news screen is already being skipped, then such is, but it may assist in some cases.

 
That's why I did a picture post on Nexus so people there know that they need to place their mods in the Steam mods folder to have TFP Harmony patcher before everything else.
ah alright , I thought you forgot to turn off EAC. 

 
How does the MOD work with perks? Is everything ok?

BTW. Weapons, sounds and animations are awesome!
same as the vanilla guns.  but I will change SMGs type to use automatic perk instead. I feel like SMG with gunlinger perk is a  bit too strong.I don't want them to be a better assault rifle with cheaper ammo.

 
yeah, it could be cause I use a Weapon FOV changer since vanilla is too close lol. I'll remove it see if it fixes it. 

I took it out and it didn't work, I will keep testing stuff, and will figure out the cause. 


Did you try and start a new game after you removed it?  Make sure you do a clean game to verify if the removal fixed the issue

 
yeah, it could be cause I use a Weapon FOV changer since vanilla is too close lol. I'll remove it see if it fixes it. 

I took it out and it didn't work, I will keep testing stuff, and will figure out the cause. 
If you are using my better vanilla ironsights mod, please download the version compatible with Izy's guns.

Bruh, you're the same guy that commented on Nexus, just maybe read next time? I literally released that version the same day Izayo released their weapon pack.

 
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If you are using my better vanilla ironsights mod, please download the version compatible with Izy's guns.

Bruh, you're the same guy that commented on Nexus, just maybe read next time?
I see that now, my apologies, I didn't see that in the files for her gun packs. 

No need to be rude brother. 

 
Oh my, I was struggling with how to deal with the fact that in Version 1.0, the arm model in the first-person view now reflects the equipped gear.
To think that you were able to solve that so quickly and release it as a mod! You've done an absolutely wonderful job! I'm really impressed.

If it's okay with you, would it be alright if I created a mod addon pack, or a mod that uses 'Visible FPV Gloves' and 'Visible Mods' as prerequisite mods?
Or, I'd like to ask for permission to reference the mechanism of this MOD to create a similar MOD.

 
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Oh my, I was struggling with how to deal with the fact that in Version 1.0, the arm model in the first-person view now reflects the equipped gear.
To think that you were able to solve that so quickly and release it as a mod! You've done an absolutely wonderful job! I'm really impressed.

If it's okay with you, would it be alright if I created a mod addon pack, or a mod that uses 'Visible FPV Gloves' and 'Visible Mods' as prerequisite mods?
Or, I'd like to ask for permission to reference the mechanism of this MOD to create a similar MOD.
they're just bunch of xml. to make gloves appear on my gun mod.  the gloves assets are inside / part of the gun resource. so it's not gonna work with anything else.

basically. it telling the guns to show or hide the gloves when player wearing "x" item or takeout the gloves. 

but feels free to use my idea.

 
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they're just bunch of xml. to make gloves appear on my gun mod.  the gloves assets are inside / part of the gun resource. so it's not gonna work with anything else.

basically. it telling the guns to show or hide the gloves when player wearing "x" item or takeout the gloves. 

but feels free to use my idea.
I understand that in the previous version of the mod, you were hiding the original arms that were displayed in the FPV view, and instead using the arms included in the gun asset to play a different animation.

This time, in addition to that, you are also including the glove variations within the gun, and switching them out using XML based on the player's equipped gear.

Since I have the arm and glove/sleeve models prepared myself, the mechanism for switching them out should be a good reference.

Thank you for the wonderful mod and ideas!
I'm looking forward to seeing future updates to the mod as well.

P.S.
In my approach, I was trying to use Unity's "RuntimeAnimatorController" function to directly replace the new Animator Controller with the animation and HoldType parameters added, but it seems that due to my own technical limitations, it still hasn't been working well...
VRoidMOD, it was possible to make the player perform dances and gestures, so if it goes well, it seems like it could also be applied to adding Weapon animations...

 
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As a former armorer and builder of historical firearms, the attention to detail (including period correct optics) is amazing.  Thanks for this great mod!

 
Thank you for releasing it for 1.0, I really enjoyed the A21 version 💜.

I have updated my Ammunition Recycling mod to add compatibility with yours, so people using it can recycle the 5.56 and the 45 ACP ammo included in your mod:





Thank you for all your work! 🥰

 
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