gpcstargate
Refugee
Question? on Trader Progression ... Is it an Upgrade or Update to the OldTimer "Trader Biomes" that you have Nexus??
Thank You and enjoy your weekend, The OldGamer
Thank You and enjoy your weekend, The OldGamer

Any way to have the trader progression but always start in Forest cause I'm using a mod that has penalties in other biomes and can't start there. I created a new game for testing and started me in burnt forest? Maybe it's a bug?
Question? on Trader Progression ... Is it an Upgrade or Update to the OldTimer "Trader Biomes" that you have Nexus??
Thank You and enjoy your weekend, The OldGamer![]()
Quick dumb question, For the food spoilage mod... I understand I need to instal SCore... does installing SCore change anything within the game? (I just want to add food spoilage but dont want additional changes).
Thank you!![]()
Is there any chance we can get a version of your No Crafting mod updated for v1.0?
Edit ... ?? Just install your mod as normal .. nothing special I have to do ... I saw all the change notes and was wondering. Version date 7/31/24
Chunkimunki said:To accompany your no xp for killing mod have you ever thought of the same for mining/building?
Canes said:I'm wondering if it's it possible to get a no-spitting patch for the extra zombies mod? That cop's acid spit is annoying.
<csv xpath="//entity_class[starts-with(@name,'zombiePolicewoman')/property[@name='AITask']/@value" delim="|\n" op="remove">RangedAttackTarget*</csv>
I added that because she spawns with the vanilla cop, and should be roughly as much of a threat. She doesn't explode, but does spit, because I thought that would be fitting yet different enough in behavior.
If you don't want her to spit, then you can just remove the "RangedAttackTarget" value in the "AITask" property. This XPath should do that:
<csv xpath="//entity_class[starts-with(@name,'zombiePolicewoman')/property[@name='AITask']/@value" delim="|\n" op="remove">RangedAttackTarget*</csv>
Sorry, I'm no coder and have no idea what to do with that. Can you explain a bit more? Where do I put that line?
If you're not making a modlet, then you don't need that.
In my mod's entityclasses.xml file, look for this:
<property name="AITask" value="
BreakBlock|
ApproachDistraction|
RangedAttackTarget itemType=1;cooldown=4;duration=5|
ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal|
ApproachSpot|
Look|
Wander|
" />
Remove the line that begins with "RangedAttackTarget" and ends with the pipe symbol ("|").
2024-08-16T21:02:22 1296.098 EXC MissingMethodException: Method not found: UnityEngine.Color .WeatherManager.GetWeatherSpectrum(UnityEngine.Color,AtmosphereEffect/ESpecIdx,single)
Hi KHZMusik
I am using the rain collector mod and running into an issue with this error, I think I pinpointed it to that mod since it started after I crafted the first dew / raincollector I wanted to see if you had any ideas or insights?
This is the error I am getting, let me know if I can provide more details.
2024-08-16T21:02:22 1296.098 EXC MissingMethodException: Method not found: UnityEngine.Color .WeatherManager.GetWeatherSpectrum(UnityEngine.Color,AtmosphereEffect/ESpecIdx,single)
V1.0 B336 It looks like this update just came out a day or two ago, After I got the server up and running but before I had a rain collector going.What game version? It's possible a recent update broke it.
V1.0 B336 It looks like this update just came out a day or two ago, After I got the server up and running but before I had a rain collector going.
You are fantastic and I appreciate the quick replies! Thank you so much for taking a look.OK. I never got that one. My dev environment is v1.0b330 and I'm playing on 1.1 experimental, which (perhaps ironically) came out earlier than b336.
I'll get the latest 1.0 build and see what is in there.
You are fantastic and I appreciate the quick replies! Thank you so much for taking a look.