Chunkimunki said:
To accompany your no xp for killing mod have you ever thought of the same for mining/building?
Not really, for two major reasons.
1. That goes against the goal of the other mod. Granting XP gives an incentive to do an action, and in this case, I want the survival aspects (including mining and building) to be incentivized more than combat.
2. AFAICT, it can't be done through XML. I'd have to do Harmony patches, and probably a lot of them, which means it wouldn't be server-side nor EAC compatible.
I can still look into it, but it will be a low priority for me.
EDIT: Or did you want a "no XP" mod, where you don't get XP from
any source? That's possible with SCore but it would need a whole lot of work. Roland did one in earlier alphas (A19 maybe?) and his mod gave people a skill point every day, plus a bonus skill point if they didn't die that day.
Canes said:
I'm wondering if it's it possible to get a no-spitting patch for the extra zombies mod? That cop's acid spit is annoying.
I added that because she spawns with the vanilla cop, and should be roughly as much of a threat. She doesn't explode, but does spit, because I thought that would be fitting yet different enough in behavior.
If you don't want her to spit, then you can just remove the "RangedAttackTarget" value in the "AITask" property. This XPath should do that:
Code:
<csv xpath="//entity_class[starts-with(@name,'zombiePolicewoman')/property[@name='AITask']/@value" delim="|\n" op="remove">RangedAttackTarget*</csv>