Crater Creator
Community Moderator
You might not have realize just how difficult it was for me in the A22 developer thread not to be smartass and kept responding to the OPs post about chatter with meaningless chatter![]()
I appreciate the restraint.
You might not have realize just how difficult it was for me in the A22 developer thread not to be smartass and kept responding to the OPs post about chatter with meaningless chatter![]()
A21 has perk/magazine crossovers that need to be sorted out for A22. with the cooking magazines the master chef perks are redundant and a waste of points. Its the same with grease monkey i havent put any points into it and i am only 10 magazines away from building a gyro. the amount of points to max strength and then grease monkey are better spent elsewhere. I suppose it gives the player a choice . is there any overhaul of the magazine /perk duplications in A22?
I have to ask, did you watch at 25% speed?
And are we even talking about the same jump attempt? (This all happens very quickly and is easy to miss)
After the "hop" happens, my character continues to run towards the fence, and then as I start to slide along the fence, the reload animation begins.
You can see the moment the "hop" happens when my stamina drops from 79 - 59.
Considering that I continued to run towards the fence after trying to jump, I don't think I was too close to the fence. IMO.
The jump I make during the reloading is not the "hop". You can only half jump while reloading.
Not sure the fence posts have any influence in your jump. There is a good chance a fence has a very simple rectangular collision box.
"Is there specific code that tells the game to keep the players feet firmly on the ground and cost 20 stamina when attempting specific jumps?".
I'm going to assume that no such code exists. Although, actually getting an official answer to this question would be great!
I have to ask, did you watch at 25% speed?
And are we even talking about the same jump attempt? (This all happens very quickly and is easy to miss)
It is indeed incredibly hard to replicate, and in my experience it happens a lot mid-combat and makes the situation far worse and deadlier.I started a game right now, found a fence and tried to jump over it from a steep angle while being directly at the fence. I could jump over it no problem most of the time, but maybe every 10th attempt I did get the "interrupted jump". It happened most often at fence posts but then I tried to invoke the bug between posts and once it happened there too. I also had the impression it was often the first jump after a pause or the jump with almost full stamina, but I am not sure if I didn't see exceptions to this rule as well.
So, to me it looks like a bug.
I don't know what you mean by 'mouse up/down'.That does seem unlikely as something intentionally coded. A combination of circumstances resulting in that outcome could perhaps be a bug, but I'm not sure what those circumstances would be. My first thought would be some kind of keyboard input oddity. I assume a MOUSE DOWN event triggers a jump. Could you get something weird with an immediately following MOUSE UP and another MOUSE DOWN, maybe? I could trigger something like that using AutoHotkey. Maybe a keyboard can be made to do something like that on a partial press?
FranticDan, I assume you're just using a keyboard an no other software.
@Laz Man Any plans on making it where you can't read the same magazine twice I think we should only be allowed to read it once and then sale the others. Also is getting 2 crafting books of the same kind intentional when you have loot up to %200
It is indeed incredibly hard to replicate, and in my experience it happens a lot mid-combat and makes the situation far worse and deadlier.
I don't know what you mean by 'mouse up/down'.
I play with keyboard and mouse. (No other input software)
The only keys I would be pressing when jumping are W + shift and then space to jump
Yes if you have loot abundance set to 200% you get twice as much loot….you don’t get additional chances for different loot.@Laz Man Any plans on making it where you can't read the same magazine twice I think we should only be allowed to read it once and then sale the others. Also is getting 2 crafting books of the same kind intentional when you have loot up to %200
Okay guys : do you think that something is going to change about solar cell? Because it's so hard to find them that even find pearl quality weapon in Bordelands is easier. Yeah are pretty poweful so... maybe good option would if solar cell became T5 quests rewards. what do you think? Because situation about them have to be change in one way (remove) or another ( make them more common)
Only option to get is buy it. Which is pretty strange - like it's just not scrapped idea or still not developed. So i hope that during next Alpha situation will be clear and : 1. Will be realy usable or will be totaly scrappedI agree with this sentiment, and would even suggest that the low quality solar cells Q1 and Q2 be available in an earlier loot stages so as to make solar available earlier but also still leave the player in a situation where they have to manage the available power or supplement it with a generator.
Right now I do not see "solarCell" listed in loot.xml. I only see it in traders.xml:
<item name="solarCell" count="1,3" prob="0.2" quality="3,6"/>
And if I understand that correctly, if the row is selected when filling out what a trader has, there's a 20% chance that 1-3 solar cells of quality 3-6 will be available for purchase.
How about if quality 1 and 2 might be available in loot, or salvage from a destroyed solar bank, even if rare?
Tbh I don't really uses solar cells, as a challenge, cuz you basically get infinite power (yes that's the point)Okay guys : do you think that something is going to change about solar cell? Because it's so hard to find them that even find pearl quality weapon in Bordelands is easier. Yeah are pretty poweful so... maybe good option would if solar cell became T5 quests rewards. what do you think? Because situation about them have to be change in one way (remove) or another ( make them more common)
Well - solar cells could have durability too.Tbh I don't really uses solar cells, as a challenge, cuz you basically get infinite power (yes that's the point)
What I really want Is more traps, a more needs for power *cough cough water pump* and a larger power source. I would rather have 1 large generator with like 1000 power versus having like 4 generators!
Only option to get is buy it. Which is pretty strange - like it's just not scrapped idea or still not developed. So i hope that during next Alpha situation will be clear and : 1. Will be realy usable or will be totaly scrapped
Solar is also basically end-game electricity. When you have a good solar setup, you have electricity with almost zero heatmap buildup. Making solar easier just defeats end-game design.It could be that solar cells were only added to the trader (a looong time ago) to have a sink for the stacks of dukes everyone has in end game. If yes, it is obviously working for some of you. So just get more dukes instead of suggesting they get removed
This is actually something worth considering. If at all possible, try changing keyboards and see if you experience the same problem. Some keyboards (or drivers) have been known to have issues when pressing too many keys at the same time (W+Shift+Space could be too much for some or just enough to sometimes run into problems). It could just be something like that that is causing the problem and not specifically an issue with the game. I have tried to think of any times when I've had issues jumping in this game and other than if there's something in the way (too close to a wall with a ladder above my head so I'm hitting the bottom of the ladder, or a window frame getting in the way, or something like that), I can't think of any time when I've not done a full jump. That doesn't mean it hasn't ever happened and I just ignored it, of course.Oh, I'm sorry. I meant "SPACE UP" and "SPACE DOWN" ... I'm referring to events the operating system sends when you press keys. Applications, like 7d2d see those events and react. Using a program like AutoHotkey, you could send "SPACE DOWN, SPACE UP, SPACE DOWN" really quickly. That would play out much faster then the actual jump takes place.
I was guessing you're not using software to trigger a sequence like that and speculating maybe your keyboard could somehow do that if you partially pressed the Spacebar. Then, if that happened, maybe the game would do something weird, like a hop.