PC 1.0 (A22) Dev Diary Overflow

Your ambience volume is set to low? That would be why. Change your ambience volume to match the sound volume (100%?), and prepare your ears to bleed!
I have my overall volume set to 60% and ambience set to 100%. 

But my headphones are pretty forgiving. I don't need to turn things up much to hear things clearly. 

So I've never really noticed those sounds as being an issue.

But the sounds I do think need changing is some of the gunfire. Shotgun blasts are loud and harsh, at least the Autoshotty. An SMG w/o a silencer sounds horrible. Way too loud and grating. I think a rework of the gunfire sounds is needed. 

 
On 2/26/2024 at 5:23 PM, FranticDan said:

Personally, I'm not a fan of having someone yelling in my ear because it's night time.
I'm happy if we get more, and sad that some have been removed over the years, but there's a lot night stingers that are so loud it ruins the experience and immersion, for me at least. They don't make the game scary, it makes me annoyed.
TFP removed the scary ones many alphas ago
 

YES PLEASE!
What we actually could use is a sepparate volume control for these artificial weird "sinister atmosphere" samples. Ambient sounds increase immersion, those "sinister atmosphere" samples take it away.
I would prefer dithching them all and improving on ambient sounds of the actual environment (the sounds that make senses to be there).

 
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YES PLEASE!
What we actually could use is a sepparate volume control for these artificial weird "sinister atmosphere" samples. Ambient sounds increase immersion, those "sinister atmosphere" samples take it away.
I would prefer dithching them all and improving on ambient sounds of the actual environment (the sounds that make senses to be there).
They have a high resolution in sound, Sound Overload, weapons, this causes game crashes. Nose, in its new 2022 engine it is solved... there is more...


 
 



 





 






 





 
I have my overall volume set to 60% and ambience set to 100%. 

But my headphones are pretty forgiving. I don't need to turn things up much to hear things clearly. 

So I've never really noticed those sounds as being an issue.

But the sounds I do think need changing is some of the gunfire. Shotgun blasts are loud and harsh, at least the Autoshotty. An SMG w/o a silencer sounds horrible. Way too loud and grating. I think a rework of the gunfire sounds is needed. 
The two sounds that I find super loud are the auger and electricity shock buff, but they are nowhere near as annoying as the night time "one-shots" playing throughout the night, so loud you can't hear footsteps of zombies approaching from behind.
The last two days I've been playing with a mod that removes them and it's so nice to crank the ambience to 100% and hear the campfire, rain and thunder being loud and gets me immersed with the environment.

 
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@Jost Amman @Adam the Waster
This is what I mean by hopping, I have ZERO points in parkour (Not that is means anything, but it was brought up in the reasoning why, parkour causing hopping would be a dumb mechanic)

Notice that my character makes the 'jumping' sound, and I lose 20 stamina for hopping. It cost me getting hit from a dire wolf due to running out of stamina.

https://clips.twitch.tv/ExcitedHardPotatoMcaT--UJFxyKVP8JGwY8G
Thanks for the clip.

I don't know what to say... I still don't know what you mean: do you press the [SPACEBAR] button and you can't actually jump the fence?

Because if that's the case my guess is that it's annoying fur sure, but it could depend on some wrong timing on your part when you get near the fence.

I've seen this happen without obstacles honestly, but I can't tell if it's a "feature" or a bug.

In any case, if they can improve jumping in A22 I'm all for it.

But all I'm saying is I don't think that technically this is a bug.

As for the Parkour comment, maybe I wasn't clear and you misunderstood. Basically I was saying that there are people who are fully skilled into Parkour (3m jumps) that are also able to jump at normal height by simply tapping the SPACEBAR key. That's why I asked if that was the case with your example, I thought you were just tapping the SPACEBAR instead of pressing it. (but I understand that's probably not the case).

 
I don't know what to say... I still don't know what you mean: do you press the [SPACEBAR] button and you can't actually jump the fence?

Because if that's the case my guess is that it's annoying fur sure, but it could depend on some wrong timing on your part when you get near the fence.

I've seen this happen without obstacles honestly, but I can't tell if it's a "feature" or a bug.

In any case, if they can improve jumping in A22 I'm all for it.

But all I'm saying is I don't think that technically this is a bug.

As for the Parkour comment, maybe I wasn't clear and you misunderstood. Basically I was saying that there are people who are fully skilled into Parkour (3m jumps) that are also able to jump at normal height by simply tapping the SPACEBAR key. That's why I asked if that was the case with your example, I thought you were just tapping the SPACEBAR instead of pressing it. (but I understand that's probably not the case).
I am hard pressing the space bar, I don't think it is even possible to tap the space bar for a micro second to cause the character to hop like in my clip.
I have no idea what causes it, but yeah, very annoying and has resulted in countless deaths, I play permadeath as well.

 
from the above clip i know very well myself that when you are reloading you cannot jump properly, that is the cause of whats happening there, putting points into run n gun will alleviate that from happening.

edit: i though this would be more well known but i guess not? im used to it so i never jump while reloading as it will not help you.

 
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from the above clip i know very well myself that when you are reloading you cannot jump properly, that is the cause of whats happening there, putting points into run n gun will alleviate that from happening.

edit: i though this would be more well known but i guess not? im used to it so i never jump while reloading as it will not help you.
I started reloading after "jumping"
EDIT: this also happens while holding a melee weapon
EDIT2: You'll notice, I attempted to jump a second time during the reload, which my character goes higher in elevation during the reloading jump compared to the hop. I make this type of jump+reload quite regularly. Spacebar then 0.5 seconds later I reload
EDIT3: Because of this 'hop', it cost me 60 stamina to jump over the fence instead of 20

 
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@Jost Amman @Adam the Waster
This is what I mean by hopping, I have ZERO points in parkour (Not that is means anything, but it was brought up in the reasoning why, parkour causing hopping would be a dumb mechanic)

Notice that my character makes the 'jumping' sound, and I lose 20 stamina for hopping. It cost me getting hit from a dire wolf due to running out of stamina.

https://clips.twitch.tv/ExcitedHardPotatoMcaT--UJFxyKVP8JGwY8G
Ok that issu. I get that when I'm spam jumping and almost out of stamina but yeah it sucks

 
I am hard pressing the space bar, I don't think it is even possible to tap the space bar for a micro second to cause the character to hop like in my clip.
I have no idea what causes it, but yeah, very annoying and has resulted in countless deaths, I play permadeath as well.


I can't really tell from the video, but your reply to Josh indicates you're hitting the SPACEBAR (to jump) if I understand correctly. (Do I?)

I'm wondering if you're colliding with the fence that that is keeping you from clearing the fence? If you jump while moving forward you might hit the fence before you reach the apex of the jump and then the rest of the jump might just be straight up in the air. Maybe? I'm guessing.

 
I can't really tell from the video, but your reply to Josh indicates you're hitting the SPACEBAR (to jump) if I understand correctly. (Do I?)

I'm wondering if you're colliding with the fence that that is keeping you from clearing the fence? If you jump while moving forward you might hit the fence before you reach the apex of the jump and then the rest of the jump might just be straight up in the air. Maybe? I'm guessing.


Easy way to find out: @FranticDan Can you show us a video of you jumping without any fence in the way and you still only hop in place? If not and it happens only in front of fences then it is just because you are too close to the fence when trying to jump.

 
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I can't really tell from the video, but your reply to Josh indicates you're hitting the SPACEBAR (to jump) if I understand correctly. (Do I?)

I'm wondering if you're colliding with the fence that that is keeping you from clearing the fence? If you jump while moving forward you might hit the fence before you reach the apex of the jump and then the rest of the jump might just be straight up in the air. Maybe? I'm guessing.
If you slow down the video to 25%, you can see that I lose stamina from "jumping" about half a metre before reaching the fence and I keep moving towards the fence. And then while I'm reloading (which is what I normally do immediately after jumping over things) I am rubbing against the fence and I panic jump due to the hopping and you can clearly see that I jump up about half a metre which is due to reloading.

Easy way to find out: @FranticDan Can you show us a video of you jumping without any fence in the way and you still only hop in place? If not and it happens only in front of fences then it is just because you are too close to the fence when trying to jump.
I can try to show a video. I'll randomly jump during my next stream. However, this has also happened when trying to jump up to reach a ladder. Normally if you jump and hit your head on a block, the screen will tilt to one side, but occasionally when I attempt to jump up a ladder (when running away) my character will do exactly the same thing as in this video, and it usually results in running out of stamina immediately after "jumping" and then dead.
I also want to note, even if you are out of stamina, you can still jump up like normal, you just won't have the momentum you get from running. So running out of stamina before a jump is not the reason why this happens.

 
If you slow down the video to 25%, you can see that I lose stamina from "jumping" about half a metre before reaching the fence and I keep moving towards the fence. And then while I'm reloading (which is what I normally do immediately after jumping over things) I am rubbing against the fence and I panic jump due to the hopping and you can clearly see that I jump up about half a metre which is due to reloading.

I can try to show a video. I'll randomly jump during my next stream. However, this has also happened when trying to jump up to reach a ladder. Normally if you jump and hit your head on a block, the screen will tilt to one side, but occasionally when I attempt to jump up a ladder (when running away) my character will do exactly the same thing as in this video, and it usually results in running out of stamina immediately after "jumping" and then dead.
I also want to note, even if you are out of stamina, you can still jump up like normal, you just won't have the momentum you get from running. So running out of stamina before a jump is not the reason why this happens.


Jumping up to a ladder has the same mechanism as jumping over a fence, if you are too close you will hit the wall before reaching a sufficient height and fail.

If running out of stamina makes you do the hop instead of a forward jump then that may be just a design decision of TFP, i.e. you need 20 stamina for a forward jump and if you have less than 20 stamina, you can't jump forward. That the interrupted jump has a different animation while running forwards wouldn't really matter.

I am not saying this is the case though, just that we need to find a case where the cause is clear. I remember deaths through not reaching a ladder as well, but in most cases the jump was ill-timed. And in other cases I may have assumed it was because of running out of stamina, but without knowing exactly how much stamina I had then. I am a player with tunnel vision, I often find out about having low health (or no stamina) through unexpectedly dying.

 
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Jumping up to a ladder has the same mechanism as jumping over a fence, if you are too close you will hit the wall before reaching a sufficient height and fail.

If running out of stamina makes you do the hop instead of a forward jump then that may be just a design decision of TFP, i.e. you need 20 stamina for a forward jump and if you have less than 20 stamina, you can't jump forward. That the interrupted jump has a different animation while running forwards wouldn't really matter.

I am not saying this is the case though, just that we need to find a case where the cause is clear. I remember deaths through not reaching a ladder as well, but in most cases the jump was ill-timed. And in other cases I may have assumed it was because of running out of stamina, but without knowing exactly how much stamina I had then. I am a player with tunnel vision, I often find out about having low health (or no stamina) through unexpectedly dying.
Why would it be then that in the clip I shared, I "jumped" JUST BEFORE reaching the fence, causing me to stay glued to the ground, and then when I was touching the fence (and reloading) I was able to partially jump, reloading preventing a full jump? On top of that, in my opinion, if being too close to a block prevents you from jumping is an intended mechanic, I think that is ridiculous. And it shouldn't cost 20 stamina to stay glued to the ground.

I had 80 stamina when the hop happened. So definitely had enough for a jump.

You DO NOT need stamina to jump, if this was the case, it would be a very common occurrence when nerd poling. Having no stamina while jumping simply means your forward momentum will be the same speed as walking.

You can easily hit your head on the bottom of a ladder if you're up against the wall with the ladder, this will cause the camera to tilt sideways, indicating you've hit your head. This is why I have plates against the wall underneath the ladder to prevent hitting my head, but every now and then, I will remain glued to the ground when pressing spacebar.

PS: I forgot to try to get the hop to trigger when I played today
 

 
If you slow down the video to 25%, you can see that I lose stamina from "jumping" about half a metre before reaching the fence and I keep moving towards the fence. And then while I'm reloading (which is what I normally do immediately after jumping over things) I am rubbing against the fence and I panic jump due to the hopping and you can clearly see that I jump up about half a metre which is due to reloading.


Okay, I'm watching it at 25% right now.

== First Take ==

The first one looks to me like you were scraping along the fence and jumped. I suspect you're hitting the fence at the beginning of your jump and that your movement conforms to the shape of the fence. That is, you're not on a path to land on, or go over, the fence. I could be wrong. That's just what I think I see.

The second jump, while you're talking about the first hop, was started away from the fence and you clear the fence.

Your third jump is while approaching the fence again and you clear it.

The fourth jump is out in the open right after you get hit and you're out of stamina.

== Second Take ==

This time I tried to watch your stamina. You're running which takes you from 82 to 79 stamina.

There's a jump taking you from 79 to 59.

Some running taking you from 59 to 55 and then to 35, and I'm confused.

It looks like there's a second jump there that I didn't see before and this seems to be what you're calling the hop. This is all happened in the first two seconds of the video.

Did you press the SPACEBAR for both the 79 to 59 jump and the 55 to 35 jump, or is that second jump just happening somehow?

 
Did you press the SPACEBAR for both the 79 to 59 jump and the 55 to 35 jump, or is that second jump just happening somehow?
I pressed space for both. The 79 - 59 is the hop, I immediately start reloading after the hop, as my intention was to start reloading immediately AFTER jumping over the fence. Which is about 0.25-0.5 seconds after pressing space.

And the 55 - 35 is me panicking jump while reloading.

As I'm sure you noticed, when my stamina went from 79 - 59 (pressing space the first time) my feet stayed glued to the ground, and I was approx 0.5m away from touching the fence.

The fourth jump is out in the open right after you get hit and you're out of stamina.
BTW, that's not jumping, that's the camera shake that happens when you take a large hit

 
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