Makaroni95
New member
Finally A22 Diary! Please say that we get new Doors craftable! I hated A21 because we cannot make those new Doors
Jail doors!Finally A22 Diary! Please say that we get new Doors craftable! I hated A21 because we cannot make those new Doors
On top of that, in my opinion, if being too close to a block prevents you from jumping is an intended mechanic, I think that is ridiculous. And it shouldn't cost 20 stamina to stay glued to the ground.
As I'm sure you noticed, when my stamina went from 79 - 59 (pressing space the first time) my feet stayed glued to the ground, and I was approx 0.5m away from touching the fence.
BTW, that's not jumping, that's the camera shake that happens when you take a large hit
Not to mention, this isn't uncommon in games.So ridiculous that it will happen in real life if you try it. Run up to a fence and start jumping too late and I promise you will have a hard landing on your face.
Ok, so I admit I didn't watch the previous video you posted but this one you are getting over the fence every time. And quite clearly, you are also hitting the fence in your jump in multiple instances. It isn't unusual to hit something while jumping forward in a game and have it interrupt your jump. If you get in the habit of jumping sooner, you won't have a problem with hitting a fence or whatever else while jumping.2 hours ago, FranticDan said:
This is the very moment I attempted to jump the fence, approx 50cm away from the fence, which apparently is too close to get your feet off the ground.
View attachment 30012
And here is a video of me disproving that this "hopping" is a feature -
Exactly!The two sounds that I find super loud are the auger and electricity shock buff, but they are nowhere near as annoying as the night time "one-shots" playing throughout the night, so loud you can't hear footsteps of zombies approaching from behind.
The last two days I've been playing with a mod that removes them and it's so nice to crank the ambience to 100% and hear the campfire, rain and thunder being loud and gets me immersed with the environment.
Ah yes back to checking the dev diary daily cos I don't want to miss anything just to have to scroll through pages of irrelevant chatter and bickering. Love it.
I didn't realize the difference between hopping and jumping was going to be a focus of A22, but here we are.![]()
I'm confused about what you're asking.Hello, well in conclusion who is responsible for the 3D modeling of the players, will it be possible to see more than 100 meters now?
This is the very moment I attempted to jump the fence, approx 50cm away from the fence, which apparently is too close to get your feet off the ground.
View attachment 30012
18 hours ago, FranticDan said:
And here is a video of me disproving that this "hopping" is a feature -
You just said, 50cm is too close to jump (screenshot), but TOUCHING the fence is far enough away (video).It looks to me like you are too close to the fence
What are you trying to prove exactly? All I am seeing is that If you are timing your jump correctly and start jumping early enough you will reach a sufficient height when you reach the fence. And it seems you are jumping from a sufficient distance in this video, from farther away than in the first video.
You just said, 50cm is too close to jump (screenshot), but TOUCHING the fence is far enough away (video).
I made many MANY attempts to replicate the "hop" using people's comments pointing out possible causes of why I'm hopping, and I proved them to be incorrect with this video. I successfully jumped the fence, EVERY....SINGLE....TIME. Jumping at different angles, AND slightly different distances.
Not to mention, using the fence posts to help replicate it, as I was close to one when this occurred in my clip.
This is the exact same fence in both the clip and video.
We’re doing the overflow thread again to maintain organization/topicality. This is directed at everyone: if the subject of your post isn't mentioned in the top post of the dev diary, or by a developer, then please find or create a more appropriate thread to discuss it. Where to draw that line can be tricky, so please mind where you’re posting so we don’t have to move your post.
I have to ask, did you watch at 25% speed?You said it is 50cm in your video, I just accepted your estimation. It just feels too close to the fence for me and my muscle memory. To me your failed jump in the first video seems to be happening from a closer distance than all the jumps of your second video now. That is why I think everything is as expected.
It is possible that I am wrong and am not seeing correctly what happens as a video is different from actually being in the game. But look again at your first video, it looks like you are as good as touching the fence if you assume you are not a stick figure but a person with typical width.
And in the second video you never try to jump the fence in a similar steep angle as in the first video.
Not sure the fence posts have any influence in your jump. There is a good chance a fence has a very simple rectangular collision box.