HB_H4wk
Well-known member
When you and other players live on the edge of a map near the water and Air Drops fall in the water, then yes we do swim a lot.Does anyone swim enough for that to matter?
When you and other players live on the edge of a map near the water and Air Drops fall in the water, then yes we do swim a lot.Does anyone swim enough for that to matter?
This alone has me hyped! Imagine what they could do with this!
Ok - zombie ki....ssing each others animationThis alone has me hyped! Imagine what they could do with this!
Like zombie climbing or clamber animations, give that spider zombie his climb again or even
Feral zombies lunging at you in the darkness.
Player animations swinging there melee weapon more times or combos
More responses to attacking body parts. Too go with the new gore system.
So much cool stuff. Please keep showing more
Maybe a leaper crawler!with seeing the new animations for the mountain lion, hopefully theres also some new animation for zombies crawling in the works the current one is quite janky and glitchy (zombies falling into the floor crawling and getting stuck or they do these ninja ducks within a blink of the eye and get a free hit off on you)
lolI hate those things.![]()
yep sometimes it looks like the cast of Thriller are after you , all in sync step....Edit: And speaking of animations, has there ever been any thought given to adding in more zombie animations, and even possibly randomizing them? We already randomize them with mods, but having more than 3-4 basic types would be nice.
I'd bet that will come with bandits as it's something they will likely use in bandit POIs. Could still come before, obviously, but I'd hope it wouldn't be canceled for zombies when it'll likely be in the game for bandits. Or that's how I'd expect them to work in POIs unless they plan to have some new system for bandits.I just realised, wandering sleepers haven't been mentioned in the list of things coming to A22. Does it mean they will be pushed back again to A23 or beyond? Maybe cancelled entirely?
I got super excited when they were announced back when A20 was in development!
11: Remove the loud jarring ear piercing night time stinger ambiences. ALL. OF. THEM! (Turning down/off ambience volume is NOT
Personally, I'm not a fan of having someone yelling in my ear because it's night time.I hope we get some more, we had the same stuff from alpha 15 so we could uses a change
Off the top of my head, these are the changes/fixes I'd like to see in A22:
1: Zombies getting an animation for when they start/stop crawling. No more ZERO frames to crawl. (currently: one frame they're standing and the next frame they're crawling)
2: When a zombie's pain resistance reaches 100% or higher, they should get an attack animation that can't be interrupted. Right now, they hit the player whilst in a pain animation, like holding their face/hip.
3: Zombies no longer getting extra reach when crawling.
4: Zombies being no longer being able to hit players through walls/doors and other thin blocks.
5: Zombies no longer being able to hit a player that is running away from 2.5 metres away (I've been hit while running down stairs and zombie still up top)
6: Projectiles (arrows, rockets, cop puke, etc) no longer going through entities/blocks occasionally. (You didn't miss, the game cheated on you! I've had rockets go through the ground during horde night for example)
7: Molotovs no longer exploding in your face when there's too many entities spawned in.
8: Dehydration/Stamina regen bug fix, introduced in A17, it's WELL OVERDUE to fix this bug!!!!!!
9: Improved hitboxes on hitting entities through doors. Very frustrating when my ENTIRE crosshair is in the hole, and my melee weapon (knife/spear) hits the door.
10: Remove character's ability to hop, when I press the space bar, I want to JUMP, not hop. Why is hopping a thing? And why does it cost 20 stamina to hop?
11: Remove the loud jarring ear piercing night time stinger ambiences. ALL. OF. THEM! (Turning down/off ambience volume is NOT a solution)
12: Remove entities from being able to clip partially through blocks.
13: Add a NightTimeStart setting. Would be nice to have night time start at a chosen time instead of forced at 10pm.
14: Game Day Length to match the real world length: What I mean by that is, currently, if you play "60 minute day cycle", you're actually playing 68 minute day cycle.
11: Remove the loud jarring ear piercing night time stinger ambiences. ALL. OF. THEM! (Turning down/off ambience volume is NOT a solution)
@w00kien00kie is a legend and made me a mod to do this for A21. As far as I know, it's not public, so I won't share it without permission.I keep hoping that someone will update one of the mods that did this but nothing so far. In A20 it was easy enough I could figure out how to do it. In A21 I guess it's not so simple.
OK....Three nuns are staying at a hotel.All of the items separately have a combined value of $10, but if you buy them all together it only costs $9. To phrase it a different way, the restaurant gives you 10% off as a ‘set bonus’ if you have all the parts.
@w00kien00kie is a legend and made me a mod to do this for A21. As far as I know, it's not public, so I won't share it without permission.
I want more natural sounds and the other stingers being more rare. Like wolfs howling, sticks breaking, wind blowing, coyotes howling/barking.2 hours ago, FranticDan said:
Personally, I'm not a fan of having someone yelling in my ear because it's night time.
I'm happy if we get more, and sad that some have been removed over the years, but there's a lot night stingers that are so loud it ruins the experience and immersion, for me at least. They don't make the game scary, it makes me annoyed.
TFP removed the scary ones many alphas ago
Bad math: $2 to clerk + $3 to nuns + $25 to hotel = $30. There is no missing dollar.OK....Three nuns are staying at a hotel.
They check in and the clerk charges them $30.00
Later the clerk remembers they were having a sale/discount, and the room should have only cost $25.00
He brings 5 one-dollar bills to their room, but realizes he can't evenly divide the $5 amongst the 3 nuns, so he keeps $2 for himself.
So....The nuns have paid at total of $27, and the clerk kept $2....$29 total.
What happened to the missing dollar!!??
-Arch Necromancer Morloc![]()