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(1.0/A21) bdubyah's modlets

Hmm..perhaps I found a bug. I startet the game with normal 21 DIFSAL Points for the attributes. I skilled completly the strong part with 10 Points. Than I give me the SPIFSAL Books (creative) and try to give me more points for the attributes. This works, but it overwrites the strong part, so after I read the SPIFSAL String Book I have only 2 Points in strong. And the 11 freepoints that I wand to spare are gone away. After this there are 0 Points over.

 
I think the problem in the loot.html I found. It is the group556small medium and large. 

Now I have only the problem with the Blocks.html I think 20 reds.

2022-08-20T09:48:00 131.327 ERR Block MetalBox2 is found multiple times, overriding with latest definition!
2022-08-20T09:48:18 148.585 ERR Block cntCar1 is found multiple times, overriding with latest definition!
2022-08-20T09:48:18 148.590 ERR Block cntCar2 is found multiple times, overriding with latest definition!
2022-08-20T09:48:18 148.591 ERR Block cntCar3 is found multiple times, overriding with latest definition!
2022-08-20T09:48:18 148.592 ERR Block cntCar4 is found multiple times, overriding with latest definition!
2022-08-20T09:48:18 148.618 ERR Block cntCar5 is found multiple times, overriding with latest definition!
2022-08-20T09:48:18 148.626 ERR Block cntCar6 is found multiple times, overriding with latest definition!

etc.

is here a chance to change something?

 
I'll look into the SPIFSAL bug. I have a good idea of what it might be.

As to your conflicts...I don't have the time to troubleshoot that many mods. There are so many errors and I didn't even get all the way through the log. The Firearms mod will cause issues, and one of them changed the backpack size before my mod. In that log it showed that blocks.xml loaded without issue so not sure what's going on there.

 
Alright, pushing v2.991 with a few fixes:

Code:
-Changed: Swapped the 10mm pistol model for a better one (Thanks Alter for finding/setting it up)
-Fixed: SPIFSAL books still using old buff system that would break attribute levels
-Fixed: Hostile NPCs should now set mines off properly
-Fixed: Hunters and Mosqs had crazy scales set that would make particles huge on them
-Fixed: Several small loc fixes
 
@bdubyah: Thank you for your help. I fixed all modproblems. I have a further question: I think to start with 21 Starting Skillpoints for attributes. The SPIFSAL Books can only give 1 Point for each Attribute. Is there a possibility that I can change this so that we can read as example the strength SPIFSAL Book more than one time?

Best regards

 
Having a server crash:  mod is working fine playing locally, but the Dedicated Server crashes shortly after players join.

Log:

https://pastebin.com/H2pehkRL
Very odd. Not a lot of info there. Looks like all the mods and everything loaded fine. Maybe verify the server files and test it out with vanilla and see if that works? I just fired a dedi up on my second PC and joined without issue. But it isn't Linux so not an exact test.

@bdubyah: Thank you for your help. I fixed all modproblems. I have a further question: I think to start with 21 Starting Skillpoints for attributes. The SPIFSAL Books can only give 1 Point for each Attribute. Is there a possibility that I can change this so that we can read as example the strength SPIFSAL Book more than one time?

Best regards
There isn't a super simple way to accomplish this. You can edit the cvars on the book items to allow them to be read again, but they will just apply the same buff you already have, which won't raise the attribute. You might could try adding <stack_type value="effect"/> to the attribute buffs the books add. It might not work how I'm thinking though.

 
Thanks for answering. Each day I listening to you and the other mod experts about HTML I have the feeling that writing html is more than philosophie than programming 🙂

 
Very odd. Not a lot of info there. Looks like all the mods and everything loaded fine. Maybe verify the server files and test it out with vanilla and see if that works? I just fired a dedi up on my second PC and joined without issue. But it isn't Linux so not an exact test.


I actually wiped my Linux server completely (as in, complete reinstall to the newest version of Ubuntu Server) and reinstalled the server and mods, and it still just dies once a player gets in.  So something screwy in how Linux is handling it, apparently.  I'll try tweaking things, but might end up just needing to finally bite the bullet and install a windows server platform...

 
@bdubyah

Just to let you know, it seems to be NPCMod that is the issue for me;  Removed everything but SCore and NPCMod, and the same thing happens;  it seems that as soon as players get on and NPCs are being spawned, that's when the error pops up.

 
@bdubyah

Just to let you know, it seems to be NPCMod that is the issue for me;  Removed everything but SCore and NPCMod, and the same thing happens;  it seems that as soon as players get on and NPCs are being spawned, that's when the error pops up.
Haven't heard of any Linux specific issues before. I'll ask the NPCmod guys on discord and see if they know of anything.

Just to be sure, if you run plain vanilla people can join without issue?

 
Hey Bdub! finaly returned to wasteland after ages away, after having a good go at the latest build of 7 days. my first impressioned made me crap myself, because i wasnt expecting to be shotgunned from a distance away XD or pistoled. i do think ranged enemies need louder footstep sounds or something to make the early game a bit more generous so far. 

tho i got a question about the... SPIFEL system. do you have a late game ability to gain full stats into each of the stats? from what ive picked up, the statues can give +1 to each stat if you manage to seek them out, but they are one use. is there any plans to max a character far down the line? 

Unrelated note, i look forward to tormenting my freinds with the ice cream truck music constantly :3 

 
Nah, there is no way to max out everything permanently. Just temp buffs from some items.
oh owch.... got any plans to change that? part of what makes the base game have a decent long life is being able to eventualy max all skills. (or if you cant cos theres a level cap, i aint reached it yet. XD most of my play sessions i do end up maxing out at least 3 or 4 of the skill tree base stats. )

 
Haven't heard of any Linux specific issues before. I'll ask the NPCmod guys on discord and see if they know of anything.

Just to be sure, if you run plain vanilla people can join without issue?
Yep, I tested that as well, then added the NPCMod and SCore, and that's when things went bad.  Also deleted all save games beforehand to be sure.

 
oh owch.... got any plans to change that? part of what makes the base game have a decent long life is being able to eventualy max all skills. (or if you cant cos theres a level cap, i aint reached it yet. XD most of my play sessions i do end up maxing out at least 3 or 4 of the skill tree base stats. )
I already changed it...to what it is now. Never gonna say there won't be tweaks or something, but it's not going anywhere. Believe me, you aren't the first person to complain about it. Lol.

Yep, I tested that as well, then added the NPCMod and SCore, and that's when things went bad.  Also deleted all save games beforehand to be sure.
Just checking. Saw you posted in the NPCmod thread. Hopefully they can figure it out. :)

 
Oh you mistake my worry, the system itself i think is a decent idea. and i love the twists on the skills you have put in. (altho, with gameplay im sure them tier 10 perks need to be upped in value... some of them look @%$#ty XD) 

my only concern is longevity. the lack of being able to max out a character as a potential end game goal is something most people realy aspire too in the base game. its a neat goal to look forward too as you level up and become so strong.

you sure you dont wana add Implants? something that can only be found in the highest tier chests, and at a very low rate? cos even that would fix my gripe that i basicly wont be able to play with all the skills. even when you find a implant, is it for a skill maxed already? well @%$#, give it to your team mates. and if you keep finding the luck boosting implant? well... tough luck on that part. 😧

Something that simple could fix my only current issue with the system. 

 
We'll see. I need to take another look at the overall order of perks and see how I feel now compared to when I originally did it. I'd also like to introduce something similar to NV's traits. Might hold off on that stuff till a21 drops. 

I'd love any and all feedback for the perks overall though. The player level requirements, order of perks in each attribute, etc. And weapon gaps, abilities, whatever. 

 
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