-Changed: Swapped the 10mm pistol model for a better one (Thanks Alter for finding/setting it up)
-Fixed: SPIFSAL books still using old buff system that would break attribute levels
-Fixed: Hostile NPCs should now set mines off properly
-Fixed: Hunters and Mosqs had crazy scales set that would make particles huge on them
-Fixed: Several small loc fixes
Very odd. Not a lot of info there. Looks like all the mods and everything loaded fine. Maybe verify the server files and test it out with vanilla and see if that works? I just fired a dedi up on my second PC and joined without issue. But it isn't Linux so not an exact test.Having a server crash: mod is working fine playing locally, but the Dedicated Server crashes shortly after players join.
Log:
https://pastebin.com/H2pehkRL
There isn't a super simple way to accomplish this. You can edit the cvars on the book items to allow them to be read again, but they will just apply the same buff you already have, which won't raise the attribute. You might could try adding <stack_type value="effect"/> to the attribute buffs the books add. It might not work how I'm thinking though.@bdubyah: Thank you for your help. I fixed all modproblems. I have a further question: I think to start with 21 Starting Skillpoints for attributes. The SPIFSAL Books can only give 1 Point for each Attribute. Is there a possibility that I can change this so that we can read as example the strength SPIFSAL Book more than one time?
Best regards
Very odd. Not a lot of info there. Looks like all the mods and everything loaded fine. Maybe verify the server files and test it out with vanilla and see if that works? I just fired a dedi up on my second PC and joined without issue. But it isn't Linux so not an exact test.
Haven't heard of any Linux specific issues before. I'll ask the NPCmod guys on discord and see if they know of anything.@bdubyah
Just to let you know, it seems to be NPCMod that is the issue for me; Removed everything but SCore and NPCMod, and the same thing happens; it seems that as soon as players get on and NPCs are being spawned, that's when the error pops up.
oh owch.... got any plans to change that? part of what makes the base game have a decent long life is being able to eventualy max all skills. (or if you cant cos theres a level cap, i aint reached it yet. XD most of my play sessions i do end up maxing out at least 3 or 4 of the skill tree base stats. )Nah, there is no way to max out everything permanently. Just temp buffs from some items.
Yep, I tested that as well, then added the NPCMod and SCore, and that's when things went bad. Also deleted all save games beforehand to be sure.Haven't heard of any Linux specific issues before. I'll ask the NPCmod guys on discord and see if they know of anything.
Just to be sure, if you run plain vanilla people can join without issue?
I already changed it...to what it is now. Never gonna say there won't be tweaks or something, but it's not going anywhere. Believe me, you aren't the first person to complain about it. Lol.oh owch.... got any plans to change that? part of what makes the base game have a decent long life is being able to eventualy max all skills. (or if you cant cos theres a level cap, i aint reached it yet. XD most of my play sessions i do end up maxing out at least 3 or 4 of the skill tree base stats. )
Just checking. Saw you posted in the NPCmod thread. Hopefully they can figure it out.Yep, I tested that as well, then added the NPCMod and SCore, and that's when things went bad. Also deleted all save games beforehand to be sure.